This is the full, comprehensive Avalon manual. If you are new to Avalon, we recommend you tackle the Beginner's Guide first. The manual here contains everything a player needs to know about Avalon.
About life inside the game and basic character development.
1.1 | Concept | Avalon's underlying 'challenging game' concept (essential reading). |
1.2 | Initial | Intro to Avalon: Words of Welcome and Reasons to Try. |
1.3 | Game | Avalon - Five Rings and a Living Mount Olympus. |
1.4 | Meta | The five meta-games that make up Avalon. |
1.5 | Founding | Founding Ideals of the Homeland - the Cities of Avalon. |
1.6 | Environment | The Text Based Game Environment: For The New and Unfamiliar. |
1.7 | Credited | Credited status to play for free, pay to grow. |
1.8 | Subscription | Avalon Subscriptions: the tiers and the benefits. |
1.9 | Conduct | Your Conduct while in the Avalon game world. |
1.10 | Syntax | Syntax used throughout the Avalon HELP System. |
1.11 | Etiquette | Etiquette for dealing with Young/Junior Avalonians. |
1.12 | Economics | Avalon's Unique Virtual Economic System (Summary Overview). |
1.13 | Gods | Concept of the Deities - Commands of Divine Relevance. |
1.14 | Dreams | Dreams for the Young - Learn of Avalon and its Peoples. |
1.15 | Citizenhelp | Info on "Citizen Help" - Player Written City/Guild Help. |
1.16 | Creators | Creators and Contributors to Avalon over Three Decades. |
1.17 | Village | Villages Dotted Around the Avalon Continent and Isles. |
1.18 | Shopping | Purchasing Items and Services in Old Curiosity Shops. |
1.19 | Trinket | Trinkets of Special Power and Enchanted Artifacts. |
1.20 | Micro | Micro Purchases - Herbs, Potions, Poisons, Runes. |
1.21 | Crowns | Hard Currency - Buying Avalon Crowns and Interest Gain. |
1.22 | Invest | Investing Crowns in private bank accounts. |
1.23 | Role | Role and Character: Guidelines for Playing Avalon. |
1.24 | Second | Second and Next Characters: Roleplay Rules. |
1.25 | Sadism | REALplay versus ROLEplay - Competition Not Bullying. |
1.26 | Heroism | The reawakening of an ancient heroism: Avalon in a sentence. |
How to complete your novicehood and benefit greatly from the experience.
2.1 | Basicskills | The basic set of newborn skills. |
2.2 | Novice | About the first stage of Avalon life: novicehood. |
2.3 | Intro | Intro - Some Commands, Some Info, Some Suggestions. |
2.4 | Autoguide | The automated guide for all novices. |
2.5 | Academies | Introduction to the City Academies. |
2.6 | Academy | The role and purpose of the Academies. |
2.7 | School | The city schools and their purpose. |
2.8 | Course | Courses available at the city schools. |
2.9 | Schoolcom | Command list with syntax for the School. |
2.10 | Badge | Badges for guild apprentices. |
2.11 | Accolade | The accolade quests for all novices. |
2.12 | Select | Select Command - Sampling the Guild Skills. |
2.13 | Enrollment | Enrolling yourself in a guild. |
2.14 | Apprentice | Apprenticeship in a guild. |
2.15 | Teacher | The role of the teacher in early Avalon. |
2.16 | Map | The MAP command and Automatic Region Map on Movement. |
2.17 | Finding | Finding Specific Targets using FIND and ZOOM commands. |
2.18 | Light | Illuminating your surroundings when it is dark. |
2.19 | Junior | The little and middling ranks; junior status. |
2.20 | Milestone | Marble milestones; junior effect on armies. |
2.21 | Sage | The mortal and divine sage specialists. |
2.22 | Standing | Standings in Avalon: from Novice to Nobility. |
2.23 | Experience | Experiences building a pattern picture of Avalon life. |
2.24 | Command | Summary Command List - Syntax Only. |
2.25 | Graduation | Graduation Day - first red-letter date - Coming of Age. |
2.26 | Childhood | Childhood - the Avalon Character Creation Process. |
An overview of the different areas of the world.
3.1 | City | The City-State - Concept, Form and Hierarchy. |
3.2 | Citysum | Summary of Avalon's Great City-States. |
3.3 | Guildsman | Guilds: your Character Career and Profession Class. |
3.4 | Newborn | Newly Created Characters: the Birth City. |
3.5 | Protection | Divine Protection: Total Safety from Deadly Attack. |
3.6 | Hording | Hording Possessions, Special Items, Artifacts. |
3.7 | Level | The One Hundred Experience Levels: Newborn to Ordainable. |
3.8 | Outfitting | Initial outfitting and marketplace location. |
3.9 | Quit | Pausing your Avalon game; store your character; leave Avalon. |
3.10 | Overview | Overview of the Avalon Skills System. |
3.11 | Skill | Improving proficiency in skills. |
3.12 | Wealth | Avalon currency - the gold piece. |
3.13 | Location | Locations: brief and verbose descriptions. |
3.14 | Door | Doors, gates and other barriers. |
3.15 | Lock | Locks and their mechanisms. |
3.16 | Wagon | Wagons and similar unenclosed/smaller carts. |
3.17 | Furnace | Furnaces and forges. |
3.18 | Houses | The Houses of Healing. |
3.19 | Relics | Special relics used to crown one's skill learning. |
3.20 | Libraries | The great Libraries of Avalon and how to use them. |
3.21 | Librarian | The currently appointed librarians. |
3.22 | Cherub | Cherubs: Safekeepers of Quest and Puzzle Items. |
3.23 | Locale | The location divided for construction/warfare. |
3.24 | Skies | The Skies, Heavens and Stars over Avalon. |
3.25 | Holy | Holy Locations: the Mark of Divine Presence. |
3.26 | Temple | Temples of the Gods and Territory of the Priesthood. |
3.27 | Priesthood | Priests and religious orders in Avalon. |
3.28 | Elevation | The concept of height, above and below sea-level. |
3.29 | Underdeep | Beneath the surface of the continent. |
3.30 | Petition | The Court: petitioning the divine Judge. |
3.31 | Gossip | Wonders to be heard on the gossip grapevine. |
3.32 | Chest | Gifted to all juniors: novice equipment chest. |
3.33 | Timeline | Timeline of Avalon History from 800 to Present. |
3.34 | Force | The Eight Fundamental Forces. |
Moving around, basic actions and learning skills within Avalon.
4.1 | Moving | Moving yourself about the land. |
4.2 | Obstacles | Overcoming obstacles to your free movement. |
4.3 | Inventory | Looking at your inventory of possessions. |
4.4 | Itembasics | Basics for dealing with items in Avalon. |
4.5 | Objects | Manipulating items about you. |
4.6 | Info | The INFO command for quick item listing. |
4.7 | Looking | Looking about you, to see where you are. |
4.8 | Score | The SCORE command and explanation. |
4.9 | Status | The STATUS command and explanation. |
4.10 | Who | How to find who is playing Avalon with you. |
4.11 | Learning | Learning your skills. |
4.12 | Teaching | Teaching skills to others. |
4.13 | Lesson | Lessons and learning. |
4.14 | Lessontext | An example of an Avalon lesson. |
4.15 | Gain | Gaining lessons and maximising learning benefit. |
4.16 | Defences | The DEFENCES command and explanation. |
4.17 | Movement | Moving about the land. |
4.18 | Compass | Using the java applet compass to move about. |
4.19 | Holding | Keeping your inventory more safe and less burdensome. |
Talking to others in the game, through the bulletin board, and through the written word.
5.1 | Communicating | The importance of communication in Avalon. |
5.2 | Say | Saying things to those in your location. |
5.3 | Calling | Using the calling system to communicate. |
5.4 | Bb | Using and understanding the Avalon bulletin board. |
5.5 | Letter | Letters and the postal system. |
5.6 | Messages | Private messages between individuals. |
5.7 | Notes | Writing, reading and posting notes. |
5.8 | Scrolls | Writing, reading and using scrolls. |
5.9 | Shouting | Shouting so that many may hear your words. |
5.10 | Signs | Writing on, and fixing signs for all to see. |
5.11 | Telling | Telling privately to individuals all over Avalon. |
5.12 | Emotions | Expression the emotions of your character. |
5.13 | Script | Securing your writings with runic script. |
5.14 | Communication | Communicating with others. |
5.15 | Scout | Scouting around the land, scout-maps and their uses. |
5.16 | Poster | Posters, the permanent letter/sign crossover. |
5.17 | Bbsection | Information on BB sections and password restrictions. |
5.18 | Sayexample | An example of a conversation. |
5.19 | Store | The Avalon store of real-world products. |
5.20 | Acting | Acting Parts - Smooth Talking and Evocative Roleplay. |
Information on other parts of a character, from questing for gold to changing your alignment.
6.1 | Roleplay | The importance of roleplaying for your character. |
6.2 | Selections | Sampling Professional Classes by Selection. |
6.3 | Badges | The Twenty Badges of the Guild Apprentice. |
6.4 | Quest | Quests for your character to perform. |
6.5 | Standing | Your Standing in Avalon: from Novice to Legend. |
6.6 | Deeds | The deeds of your character worthy of renown. |
6.7 | Feats | Feats of Great Import: Character Experiences. |
6.8 | Legend | Building the Legend: Your Character and Eternity. |
6.9 | Nobility | Citizenship Ranks: Commoner to Noble Aristocracy. |
6.10 | Stature | Stature - Reputation in City and Profession. |
6.11 | Title | City Government, Nobile Titles, Aristocratic Favour. |
6.12 | Earning | Earning gold for your character. |
6.13 | Avalonian | The target for all mortals - Avalonian level. |
6.14 | Divinities | Favour and disfavour from the Gods. |
6.15 | Alignment | Your character's propensity toward good or evil. |
6.16 | Description | Descriptions of your character and history. |
6.17 | Demeanour | Character demeanour: hostile/friendly outlook. |
6.18 | Pacifism | Playing Avalon without conflict. |
6.19 | Neutrality | The choice of neutrality in Avalon. |
6.20 | Weddings | Avalon weddings and pregnancies. |
How to guide your character through basic combat maneuvers.
7.1 | Combatintro | Introduction to the Realm of Combat. |
7.2 | Artcombat | The Art of Combat. |
7.3 | Equilibrium | Equilibrium - used in all mental exertion. |
7.4 | Balance | Balance - used in all physical exertion. |
7.5 | Bloodlust | Lust for blood, a gift from the Gods. |
7.6 | Battle | Ensuring readiness for battle. |
7.7 | Defending | Defending against attack. |
7.8 | Melee | Coping with the rigours of a battle . |
7.9 | Escaping | Techniques of escaping from a battle. |
7.10 | Projectiles | Combat using projectiles. |
7.11 | Weapons | Commands for weapon-related combat. |
7.12 | Combat | Combat initiation commands. |
7.13 | Safety | Staying safe under divine protection. |
7.14 | Duellist | Restrictive but useful protection/safety. |
7.15 | Luddite | The luddite choice: a life less complex. |
7.16 | Cccfight | An example of a player vs CCC fight. |
7.17 | Playerfight | An example of a player vs player (PvP) fight. |
7.18 | Competitor | The competitor status and its benefits. |
7.19 | Pinnacle | Rock Pinnacle and event-watching at the Rock Pools. |
7.20 | Guiding | Guiding Others - from Graduation to Prizes and Beyond. |
7.21 | Parties | Grouping Together as a Party: Short-Term Common Goals. |
7.22 | Fellowship | Fellowships: Permanent Fraternities - Shared History. |
7.23 | Audience | The Audience - Assembling, Rewarding, Acclaiming. |
7.24 | Microcosm | Concept of Avalon "Meta Games" - a Crucible of Heroes. |
Ensuring your character's physical and mental well-being as you progress.
8.1 | Health | The health of your character. |
8.2 | Breathing | Breathlessness and its avoidance. |
8.3 | Mana | The mana (mental strength) of your character. |
8.4 | Recovery | Natural recovery of health and mana. |
8.5 | Unconscious | Unconsciousness due to low health. |
8.6 | Death | The consequences of death. |
8.7 | Deatheffect | The cost to your character of death. |
8.8 | Deathship | The ship of the dead. |
8.9 | Resurrection | Resurrection after an untimely death. |
8.10 | Trainer | Using the NPC tutors to train your fighting skills. |
8.11 | Lifepool | The Pool of Life and its purpose. |
8.12 | Food | Food, snacks and meals and well-being. |
8.13 | Wellbeing | Your character's desire for food. |
8.14 | Sustenance | Sustenance potions and their side-effects. |
8.15 | Flask | Hip Flasks - Herb and Poison Distilled Infusions. |
8.16 | Wurtfoil | The Wurtfoil herb and its benefits. |
8.17 | Darsurion | The herb Darsurion and its benefits. |
8.18 | Pipe | Using pipes, smoking herbs or poisons. |
8.19 | Wound | Wounds of permanent nature, beyond death. |
8.20 | Wash | Cleansing yourself by bathing/washing. |
Information you should learn as to occurences unique within the Avalon system.
9.1 | Challenge | The formal and honourable challenge. |
9.2 | Naming | Naming your possessions, steeds and pets. |
9.3 | Friends | Declaring your friends and enemies. |
9.4 | Prefix | Prefixes and suffixes for your character. |
9.5 | Voting | Casting your vote in an election. |
9.6 | Trading | Trading between villages, towns and cities. |
9.7 | Banking | Making use of city and village banks. |
9.8 | Commerce | Buying and selling at merchant establishments. |
9.9 | Elections | Elections in cities and guilds. |
9.10 | Polls | Polls to gauge public opinion in Avalon. |
9.11 | Shopkeeping | Obtaining and running a shop. |
9.12 | Shop | Interacting with shops about Avalon. |
9.13 | Barter | Bartering and interacting with shops. |
9.14 | Estate | Obtaining real estate (houses, towers, taverns). |
9.15 | Reading | Reading letters, notes, scrolls and books. |
9.16 | Writing | Writing your contribution to a scroll or tome. |
9.17 | Werewolf | The werewolf form, perils and benefits. |
9.18 | Pet | Obtaining a pet for yourself and keeping it safe. |
9.19 | Fishing | The three types of fishing: fly, pot and sea. |
9.20 | Repairs | Repairing damaged weapons and armour. |
9.21 | Duels | Duel between one or more opponents. |
9.22 | Xpquest | Quests initiated and controlled by players. |
9.23 | Iconoclasm | Iconoclasm: pious aggression against holy targets. |
9.24 | Npc | NPC: the Non-Player Character in Avalon. |
9.25 | Soulmate | The soulmates of the ancient forests. |
9.26 | Metal | Metals and ores in the land. |
9.27 | Charity | Charity donations and helping the missions. |
9.28 | Bearform | The legendary form of the Bear. |
Dealing with inanimate objects and sentient mobiles throughout the world.
10.1 | Boat | Using boats to navigate rivers and lakes. |
10.2 | Book | Interacting with large books and tomes. |
10.3 | Brewing | Brewing herbs and poisons for maximum effect. |
10.4 | Commodities | Commodities of Avalon and their use. |
10.5 | Gold | Simple in-game wealth in the land - gold coins. |
10.6 | Equipping | Equpping with artifacts and special items. |
10.7 | Steed | The benefit and use of steeds. |
10.8 | Stable | Stablehands and specialist care for steeds. |
10.9 | Artifact | Magical items imbedded with charms. |
10.10 | Key | Use of Keys. |
10.11 | Loyalty | Loyalty of creatures and CCCs. |
10.12 | Creatures | Interacting with creatures of Avalon. |
10.13 | Ccc | Interacting with the CCCs. |
10.14 | Offering | Offering items to the deities in their temples. |
10.15 | Hook | Use of the hook-rune for equipment protection. |
10.16 | Kit | Lockpicking kits; creation and evolution. |
10.17 | Craftsmen | Specialist craftsmen and artifacts. |
10.18 | Crafting | Crafting items, clothing, fashions etc. |
10.19 | Livestock | Livestock, meadows and pastoral care. |
10.20 | Fish | Fish: river and sea fishing, fish trading. |
10.21 | Forager | The young forager and his function. |
10.22 | Task | Forager tasks to benefit you, the mentor. |
10.23 | Curio | Goods and Services in the Old Curiosity Shop. |
10.24 | Bird | Birds of Avalon; from egg, reared to adulthood. |
10.25 | Breeding | Breeding and birthing livestock/animals. |
10.26 | Feeding | Details on feeding of livestock, birds, etc. |
10.27 | Critter | The land's little creatures and their effect. |
10.28 | Prey | Birds of prey, uses and impact on the land. |
10.29 | Dryad | Dryads: wood-spirits renowne for guiding the lost. |
10.30 | Container | Containers: hold and transport liquids or substances. |
10.31 | Fire | Fires - making and dousing them. |
10.32 | Smithy | The smithy of Iorlas Morbeth: template purchasing. |
10.33 | Loading | Loading/unloading containers, vehicles and wagons. |
10.34 | Barrel | Alchemical barrels and essence distillation vats. |
10.35 | Globe | The Divine Globe - Temple of the City Patron. |
10.36 | Mirror | Mirrors of Cenedril - Seeing the Action from Afar. |
Learning about the importance of Guilds and duties within the land.
11.1 | Guilds | Summary of the Avalon Guilds. |
11.2 | Tutors | List of the tutors of Avalon's guilds. |
11.3 | Headtutor | The rank of head tutor and guild under tutors. |
11.4 | Guildpatron | Divine patronage of a Guild and its members. |
11.5 | Activity | Activity within a Guild. |
11.6 | Accounts | Guild bank accounts. |
11.7 | Challenging | Initiating a guild election. |
11.8 | Guildfeelings | Feelings and policies of a guild. |
11.9 | Guildstores | Guild commodity stores and their use. |
11.10 | Specialist | Special abilities for guild legions/fieldworkers. |
11.11 | Guildhouse | The guild house and associated buildings. |
11.12 | Allegiance | Allegiance to your guild. |
11.13 | Elders | The title of Guild Elder. |
11.14 | Honours | Professional guild honours. |
11.15 | Guildfavour | Favour and disfavour within your guild. |
11.16 | Members | Reviewing membership of a guild. |
11.17 | Probation | The perils and purpose of guild probation. |
11.18 | Guildrank | Rankings within a guild hierarchy. |
11.19 | Guilds | List of currently available Guilds. |
11.20 | Honourlist | Guild honours for all professions. |
11.21 | Master | The Role of Guildmaster or Guildmistress. |
11.22 | Mastering | Mastering a Guild and its Responsibilities. |
11.23 | Guildwatch | Watching over guild members. |
11.24 | Guildmaster | Abilities for the Guildmaster alone. |
11.25 | Recruitment | Guilds which offer public recruitment. |
11.26 | Quartermaster | The rank of quarter-master within a guild. |
11.27 | Fieldleader | The field-leader rank in the guild. |
11.28 | Captain | The rank of captain of a guild. |
11.29 | Invite | Invitations for prospective members. |
11.30 | Reputation | Guild reputations and their effects/powers. |
11.31 | Ideal | The ideals held by your guild. |
11.32 | Guildhelp | The private helpfiles for each guild. |
Discover a wealth of information on the various parts of the mainland continent.
12.1 | Layout | Rough layout of the Avalon game world (mainland). |
12.2 | Setting | The geographical setting of Avalon. |
12.3 | Settlements | Towns and Villages all over Avalon. |
12.4 | Parrius | The eastern city of Parrius. |
12.5 | Mercinae | The ancient southern city-port of Mercinae. |
12.6 | Healers | Obtaining companion healers. |
12.7 | Thakria | Black-walled Thakria, city of miracles. |
12.8 | Silverfalls | The city of Silverfalls. |
12.9 | Tavern | Taverns to visit and sup in. |
12.10 | Goblin | The Goblin Town and its brotherhood. |
12.11 | Thaumacie | The dwarven fortress of Thaumacie. |
12.12 | Rivers | Rivers about the continent. |
12.13 | Forest | The forests and woods of Avalon. |
12.14 | Greenwood | The expansive Greenwood forest. |
12.15 | Springdale | The ruined city of Springdale. |
12.16 | Wildlands | The wildlands of Avalon. |
12.17 | Thrullmere | Lake Thrullmere on the Callieton. |
12.18 | Northlands | The Northlands of Avalon. |
12.19 | Orestes | The forest halls of Orestes, the Astrologer. |
12.20 | Pangyron | The dark hill of Pangyron, Star-Sorcerer. |
12.21 | Gant | Gant, legend of the Northern Mountains. |
12.22 | Azrili | The Azrilite Vale. |
12.23 | Silverlight | The River Silverlight. |
12.24 | Market | Marketplaces in the various villages. |
12.25 | Weather | Weather in the land; some of its effects. |
12.26 | Arena | The Battlearena and the Chetwood. |
12.27 | Fishing | Fishing: techniques, locations, advice. |
12.28 | Centres | Central locations of guild, city and village. |
Information about some of the major towns and villages scattered throughout the land.
13.1 | Archangel | The mountain village of Archangel. |
13.2 | Ariadne | Ariadne, town on Lake Thrullmere. |
13.3 | Bedillam | The deathly forest of Bedillam. |
13.4 | Barholm | Small village of Barholm by the Iona highlands. |
13.5 | Coriona | Silent Coriona, at the foot of Sapience. |
13.6 | Culloden | Culloden, village of the northwestern steppes. |
13.7 | Dundalk | Dundalk, village of the moon-worshippers. |
13.8 | Eastpoint | The town of Eastpoint, north of Parrius. |
13.9 | Eleusis | Eleusis, river-town. |
13.10 | Eleuthera | Eleuthera on the Lake. |
13.11 | Gaurthang | Gaurthang, fortress of the vampire. |
13.12 | Gabbad | Gabbad, fortress of the Marshes. |
13.13 | Greenys | Greeny's Edge, village of light. |
13.14 | Isabella | Isabella, haven of the thieves. |
13.15 | Kenkria | Kenkria's Monastery town. |
13.16 | Knightswood | The town of Knightswood. |
13.17 | Krempton | Krempton, on the eastern banks of Thrullmere. |
13.18 | Kristanisti | Kristanisti, east of Silverfalls. |
13.19 | Ladakh | Ladakh, east of the Moonstone Lake. |
13.20 | Iona | Iona, mountain peak and village. |
13.21 | Marshton | Marshton, on the edge of the Dead Marshes. |
13.22 | Morganas | Morgana's Rise on the lowlands of Avalon. |
13.23 | Nassau | Nassau, village of the rampant dragon. |
13.24 | Ogg | Ogg, village of the Northwood. |
13.25 | Oakwood | Oakwood End, at the north of the Greenwood. |
13.26 | Pilgrims | Pilgrim's Rest, holiest of villages. |
13.27 | Sapience | The volcanic mount of Sapience. |
13.28 | Snowfoot | Snowfoot, frozen village of the north. |
One day you must choose a binding and specialist profession, that will steer the rest of your mortal life.
14.1 | Career | Profession List with Guilds Currently Recruiting. |
14.2 | Classes | Overview of all Classes and Profession Paradigms. |
14.3 | Profession | Index of Professional Classes Available. |
14.4 | Knight | Physical Combat Front Line - The Knight. |
14.5 | Mage | Light Magic and Ritual Specialist - The Mage. |
14.6 | Loremaster | Creators and Students of Rune/Alchemy - the Loremaster. |
14.7 | Sorcerer | Dark Magic, Demonology and Necromancy - the Sorcerer. |
14.8 | Bard | Songs of Enchantment, Magic in Music - the Bard. |
14.9 | Thief | Stealth, Subterfuge, Burglary - the Thief. |
14.10 | Seer | Mystical Fatalism and Ethereal Mastery - the Seer. |
14.11 | Ranger | Forest Protector and Shape-Changer - the Ranger. |
14.12 | Animist | Pacifist, Altruist and Naturalist - the Druid/Animist. |
14.13 | Choices | The choice of a character class. |
14.14 | Changing | Changing Profession - the Price of Bad Decisions. |
Information about many of the guilds around the land. Much of your guild choice will be based on what is written herein.
Along with your basic skillset, you will be given the ability to further your development in several more specialist fields.
16.1 | Ultimate | The highest skill level: crowned ultimate. |
16.2 | Procure | Procuring lessons speedily as you grow older. |
16.3 | Alchemistry | The Class Skills of the Loremaster Profession. |
16.4 | Druidry | The Animist Class Skills. |
16.5 | Bardism | Class Skills of the Bard Profession. |
16.6 | Knight | The Knight Class Skills. |
16.7 | Magery | Skills of the Mage Class. |
16.8 | Ranging | The Skills of the Ranger Class. |
16.9 | Astrology | Skills of the Seer Class. |
16.10 | Sorcery | The Dark Skills of the Sorcerer Class. |
16.11 | Thiefism | Skills of the Thief Class. |
16.12 | Specialisation | Specialisations across all Avalon's professions. |
16.13 | Opalescence | The Opalescent Specialisation of Loremastery. |
16.14 | Skymastery | Master of the skies; Loremaster specialisation. |
16.15 | Ornithology | Ornithology, specialisation for Druid professionals. |
16.16 | Falconry | Falconry, bird empathy for the Ranger profession. |
16.17 | Animism | Attainment of Animism; druidical specialisation. |
16.18 | Crusades | The knight profession's great quests: the Crusades. |
16.19 | Oracle | Seer specialisation: the Oracle of the Ethereal Wind. |
16.20 | Sylvan | The pinnacle of ranger skills - the Sylvan Lore. |
16.21 | Elementalism | Elementalism, the crowning skill of the Mage Class. |
16.22 | Animistry | The sphere of the Animist and the Druid class. |
The individual skillsets and the relative abilities of each.
Information about cities and the various posts your character may hold, from Justice to the sole city Prince.
18.1 | Government | Structure and Constitution of City/Town Government. |
18.2 | Barony | The baronial council and the rank of Baron. |
18.3 | Prince | The Prince: embodiment of the power of the Crown. |
18.4 | Patronage | Patronage: the City and its Deity. |
18.5 | Pm | Prime Minister: day to day head of city government. |
18.6 | Cardinal | The patron-appointed Cardinal: Representing the Gods. |
18.7 | Ministries | City Government: the Many Ministries. |
18.8 | Chancellor | The Chancellor and City Treasurer. |
18.9 | Marshall | The Field Marshall: Leader of the Armies. |
18.10 | Questioning | Questioning Members of the Baronial Council. |
18.11 | Deputies | Deputy or Second-in-Command Position and Powers. |
18.12 | Aideship | Aides to Ministries, Field Marshall and Chancellory. |
18.13 | Representation | Divine Orders within the City-State. |
18.14 | Justice | The Minister of Justice and Homeland Security. |
18.15 | State | The Minister of State and the Interior. |
18.16 | Ambassador | The Ambassador and Minister for Foreign Affairs. |
18.17 | Trade | Trade Ministry and Commodity Trading/Markets. |
18.18 | Public | Public Relations Minister: duty and requirements. |
18.19 | Crying | Crying for aid on home soil. |
18.20 | Saferooms | Barracks, commodity stores and shop stockrooms. |
18.21 | Barracks | Barracks and Dormitories: legions safely training. |
18.22 | Exile | The awful edict of exile and its effects. |
18.23 | Decree | The emergency powers and other Crown decrees. |
18.24 | Veto | The Order of Veto: key powers of the Barony. |
18.25 | Monarch | Appointing the Prime Minister to the Crown. |
18.26 | Guardian | The divinely appointed city guardian status. |
18.27 | Witness | Witnessing of your Activity by the City Divine Globe. |
18.28 | Duties | Civic Duties: responsibilities entrusted to citizens. |
18.29 | Medal | Medals from city, guild, order and gentry. |
18.30 | Salaries | Salaries from your city or your guild. |
18.31 | Construction | How the Minister of State can extend a city. |
General command lists specific to Government officials and their aides.
19.1 | Actions | Actions, Battleactions, Stallactions and Lockactions. |
19.2 | Caravans | Utilising trading caravans. |
19.3 | Citizen | Reviewing and altering the citizenry. |
19.4 | Gates | Controlling the gates of the city. |
19.5 | Citykeys | Fashioning and distributing keys. |
19.6 | Cityshop | Controlling the shops in a city. |
19.7 | Stalls | Managing the all-important city stalls. |
19.8 | Tax | Taxes and city taxation. |
19.9 | Economy | Reviewing and managing the overall economy. |
19.10 | Expenses | Reviewing the expenses of a city. |
19.11 | Cityhelp | The CITYHELP command and its sub-info files. |
19.12 | Feelings | Reviewing and altering a city's foreign relations. |
19.13 | Locksmith | Utilising the city locksmiths. |
19.14 | Outlaws | Declaring an outlaw or removing enemy status. |
19.15 | Privilege | Royal Privilege: Powers of the Prince/Princess. |
19.16 | General | General City Government Commands and Powers. |
19.17 | Send | Sending Mail - Reaching Out Beyond the Realm. |
19.18 | Cityhelp | CITYHELP the central government command listings. |
19.19 | Military | Overview of Field Marshall (General/Colonel) Commands. |
19.20 | Minjustice | Minister of Justice: Commands and Usage Syntax. |
19.21 | Minstate | The State Ministerial Core Commands and Syntax. |
19.22 | Duty | List of the Duty Choices. |
Commands specific to each individual government post.
20.1 | Events | Forthcoming Events in Avalon of Any Kind. |
20.2 | Schedule | The Schedule for Ordination: Forthcoming Quests/Contents. |
20.3 | Winners | Winners listed from recent Contests and Events. |
20.4 | Gem | The Fifteen Divine Gems and the Gem Powers. |
20.5 | Gemquest | Fifteen Quest Events for the Gems and Contendership. |
20.6 | Contender | Contenders for the Next Ordination. |
20.7 | Rules | Rules - Current Quest/Contest or Forthcoming Event. |
20.8 | Tournament | The Tournament System. |
20.9 | League | The Tournament League. |
20.10 | Yearquest | The annual pacifist questing tournament. |
20.11 | Guildtourn | The Sceptre of the Night guild tournament. |
20.12 | Sceptre | The powers of the Sceptre of the Night. |
20.13 | Flagquest | The Flag Quest - Competition of Team Conflict. |
20.14 | Immortal | The Immortal Combat - Contest of Equals. |
20.15 | Eggspoon | Egg and Spoon Race Games. |
20.16 | Redeem | Redeeming lodged artifacts acquired in Quests. |
20.17 | Sands | The sands-quest: elimination contests for Ordination. |
20.18 | Olympics | The Avalon Olympics: details and rules. |
20.19 | Torchquest | The Torch Quest: how it works, how to compete. |
War inside of the game, between guilds, cities and allied forces - all related information about the strain on resources is here.
21.1 | War | Introduction to Warfare in Avalon. |
21.2 | Commission | Badges of Commission: General, Colonel, Foreigners. |
21.3 | Sphere | Sphere of Influence: Territory of a City State. |
21.4 | Finance | Matters Finacial: Expenses of Legions and War. |
21.5 | Youngsters | Enlistment: new recruits for the city/guild legions. |
21.6 | Enlisting | The ENLIST command: legion gathering and building. |
21.7 | Beckoning | Introduction Letters and Passes: beckoning enlistment. |
21.8 | Morale | The Morale and Moral Health of the Military. |
21.9 | Gatehouse | Gatehouses: the Fortified Defence of the Homeland. |
21.10 | Manning | Manning fortifications, lowering and raising the barrier. |
21.11 | Diplomat | Diplomats: Foreign Relations and Honourary Passes. |
21.12 | Flagging | Flying the Flag of Influence, Occupation and Conquest. |
21.13 | Claim | Claiming Locations: Expansion of the Home Frontier. |
21.14 | Tribute | Exacting Regular Tribute from Occupied Territory. |
21.15 | Consequence | Consequences of Warfare Engagement across Avalon. |
21.16 | Occupation | Occupying Territory: foreign expansion and affairs. |
21.17 | Invasion | Invasion of Cities: the Fight for the Homeland. |
21.18 | Conquest | Conquering a City: Criteria and Consequences. |
21.19 | Surrender | Surrender: Armistice and Treaty and Vice Regency. |
21.20 | Destruction | Destruction of Cities and the Divine Mandate. |
21.21 | Designate | Designating Recruits/Enlistables to Allies. |
21.22 | Treaties | Current and Recent Treaties of Public Interest. |
21.23 | Gauntlet | Running the Gauntlet: Experience, Reward and Guerilla War. |
The Gods of Avalon, what they stand for and why you should consider joining an order.
22.1 | Commander | Battlefield Command - Concept, Overview, Explanations. |
22.2 | Legion | The LEGION Command: Complete Syntax and Summary. |
22.3 | Training | Training Legions - Development of Special Skills. |
22.4 | Dispatch | Remote Dispatch: Usage, Commands, Pigeons, Runners. |
22.5 | Marching | Movement between Locations and Point to Point. |
22.6 | Convey | Long Distance Movement - Legion CONVEY Command. |
22.7 | Approach | Arrangement of Legion for Actions - the Approach. |
22.8 | Formation | Legion "Formation" - Best Deployment Results. |
22.9 | Facing | The Facing Direction - Front and Rear Line Importance. |
22.10 | Manoeuvre | Manoeuvres: Legion Climbing, Swimming, Transporting. |
22.11 | Deploy | Activity of Legions: Use of Training Deployments. |
22.12 | Equip | Equipping Legions: Arming the Deployment Inventory. |
22.13 | Engage | Engage: melee, arrow strike, projectile bombing. |
22.14 | Besieging | Besiege: catapulting bombs and battering ram sieges. |
22.15 | Plunder | Plunder to loot locations; Razing to destroy them. |
22.16 | Terrain | Terrain: Digging Down and Barricading Up and Around. |
22.17 | Tunnel | Tunnels: Underground Locations and Secret Movement. |
22.18 | Trenches | Trenches: Digging New Locations, Concealment, Ambush. |
22.19 | Materials | Equipment of War: construction and materials. |
22.20 | Siegetower | Siegetowers: grappled defence and mobile offence. |
22.21 | Oilcauldron | Oil-Cauldrons: deadly attack and boiling defence. |
22.22 | Commanding | Warfare 1-Page Reference: Know This to Know Enough. |
22.23 | Core | Full List of Specialist Skills for Trained Legions. |
Important events in the land, from times past.
23.1 | Creation | Avalon's creation song; the nature of divinity. |
23.2 | Intervention | Divine Intervention in Avalon's narrative. |
23.3 | Deities | The Immortal Deities of Avalon. |
23.4 | Realm | Divine Realms: building blocks of Life and Creation. |
23.5 | Orderstatus | Status within a divine order. |
23.6 | Follower | The role of a divine patron and mortal follower. |
23.7 | Devotion | Devoting certain deeds to a selected God or Goddess. |
23.8 | Obeisance | The rituals of obeisance: group acts of worship. |
23.9 | Contesting | Conflict between Gods: direct contest of might. |
23.10 | Stricken | Deities stricken; unable to exist in the mortal realm. |
23.11 | Festival | Congregating for holy rituals of priestly presiding. |
23.12 | Consecration | Festivals of Consecration and Holy Ground. |
23.13 | Veneration | Veneration Festivals: icons and statues of the Gods. |
23.14 | Glory | Revitalising a God: Hope and Glory Festivals. |
23.15 | Revival | The wondrous revival of a stricken divinity. |
23.16 | Ordination | The Greatest Quest of All - Ordination. |
23.17 | Appointment | Divine Appointment; Exceptional Mortals Raised to the Pantheon. |
23.18 | Wrath | Wrath and Boon: curses and gifts from the Gods. |
23.19 | Patrons | A list of the active deities. |
23.20 | Theology | Avalon and the pantheon over the centuries. |
23.21 | Faer | Glossary relating to Gods, Divinity and Creation. |
Recent times in the land, and events that have occurred over the last few months.
24.1 | Genesis | Genesis, the god of time. |
24.2 | Aldaron | Aldaron, the god of life. |
24.3 | Andromeda | Andromeda, the goddess of dreams. |
24.4 | Cornelius | Cornelius, the god of magic. |
24.5 | Castigere | Castigere, the god of justice. |
24.6 | Diabolus | The Diabolus. |
24.7 | Hyperion | Hyperion, god of the light. |
24.8 | Maedhros | Maedhros Allendil, the Hunter. |
24.9 | Mephisto | Mephisto, god of the night. |
24.10 | Nostradamus | Nostradamus, god of darkness. |
24.11 | Orthwein | Orthwein, the god of fate. |
24.12 | Rhadamanthys | Rhadamanthys, god of compassion. |
24.13 | Elmaethor | Elmaethor, god of the stars. |
24.14 | Wraith | Wraith, god of mischief. |
24.15 | Brigantia | Brigantia, the goddess of nature. |
24.16 | Astrea | Astrea, the first goddess. |
24.17 | Xanthe | Xanthe, goddess of vengeance. |
24.18 | Proteus | Proteus, god of the sea. |
24.19 | Damocles | Damocles, god of chaos. |
24.20 | Malhavok | Malhavok, the god of the storm. |
24.21 | Tyranis | Tyranis, god of war. |
24.22 | Loki | Loki, the god of fire. |
24.23 | Aethon | Aethon, the Sun-God. |
24.24 | Thanatos | Thanatos, god of Death. |
24.25 | Telemachus | Telemachus, the god of wisdom. |
24.26 | Ashvani | Ashvani, goddess of the moon. |
24.27 | Sylvanus | Sylvanus, god of the earth. |
Non-character related information is here, from the Mentor system to various important quests that occur every few months.
25.1 | History | An overview of Avalon's pre-modern era. |
25.2 | Fall | The fall of Alessandria. |
25.3 | Azrilites | The legend of the Azrilites. |
25.4 | Bezejeth | Count Bezejeth and Necromancy. |
25.5 | Colonisation | Early colonisation of Avalon. |
25.6 | Divinewar | The Divine War. |
25.7 | Stone | The founding stone of Mercinae. |
25.8 | Agammenion | Thakria and the Count Agammenion. |
25.9 | Cultists | The Cult of the Long Night. |
25.10 | Doom | The Doom of Pagea. |
25.11 | Firstborn | The firstborn to Avalon. |
25.12 | Firstmaster | The first Masters of the Guilds. |
25.13 | Firstgods | The first deities in Avalon. |
25.14 | Ammarie | The story of Ammarie the Possessed. |
25.15 | Threesons | The quest of the Three divine Sons. |
25.16 | Marriage | The first marriage between two mortals. |
25.17 | Secondborn | The secondborn mortals to Avalon. |
25.18 | Thakrianmind | Pre-Eminence of the Thakrian Mind. |
25.19 | Invasion870 | The invasion of Mercinae. |
25.20 | Pastgods | Long-dead Gods of Avalon's past. |
25.21 | Rollcall | The Roll Call of Avalonians. |
25.22 | Birth | The birth of Parrius. |
25.23 | Springtown | The rise of Springdale. |
25.24 | Forestgod | The Ordination of Maedhros. |
25.25 | Justicegod | The Ordination of Castigere. |
25.26 | Nightgod | The Ordination of Mephisto. |
25.27 | Darkgod | The Ordination of Nostradamus. |
25.28 | Fategod | The Ordination of Orthwein. |
25.29 | Darkening | The darkening of Nostradamus. |
25.30 | Lazarus | Ordination of Lazarus. |
25.31 | Chaosgod | The Ordination of Damocles. |
25.32 | Doomgod | The Ordination of Malhavok. |
25.33 | Firegod | The Ordination of Loki, god of fire. |
25.34 | Sungod | The Ordination of Aethon, the Sun-God. |
25.35 | Starsgod | Ordination of Elmaethor, god of the stars. |
Various lists such as those characters who hold various important posts, nutritional information, and the divine gems available.
26.1 | Theory | An introduction to the theory of personal combat. |
26.2 | Client | A brief review of MUD client settings. |
26.3 | Fireflies | Dancing fireflies: triggers made manifest. |
26.4 | Automation | Using client automation to improve your fighting. |
26.5 | Usingmacros | Using macros and aliases effectively. |
26.6 | Basics | The basics of PvP combat theory. |
26.7 | Levellers | The great levellers: balance and equilibrium (cooldowns). |
26.8 | Becomegreat | How to become a peerless fighter. |
26.9 | Priorities | The priorities of one-on-one PvP combat. |
26.10 | Articles | Terms used in the Articles of PvP Combat section. |
26.11 | Faq | Frequently Asked Questions about Warfare. |
26.12 | Whoagainst | Playing To Win - But Against Which Opposition?. |
26.13 | Aims | Aims of the Avalon Game System - Big Picture Raison d'Etre . |
26.14 | Meta | Avalon - the Five Meta-Games - Concept and Contribution. |
26.15 | Trigger | Triggers in the Avalon Settings - Highlight, Alert, React. |
The various command lists concerning almost every general situation.
27.1 | Admin | Administration commands. |
27.2 | Umbra | The Umbra Client: A browser, iOS and Android MUD Client. |
27.3 | Ratify | Ratification of Formal Documents - the Signature. |
27.4 | Gardening | Herbalism for the budding gardener. |
27.5 | Growth | Growth of flora about Avalon. |
27.6 | Guides | Guides for novices and young players. |
27.7 | Mentor | The Mentor System - Adoption and Friendship. |
27.8 | Oaths | The meaning and importance of the Oath. |
27.9 | Underworld | Descending into Avalon's underworld. |
27.10 | Listings | Various commands for inventory listing. |
27.11 | Latestupdates | UPDATES to Avalon Game System. |
The various situations specific to Avalon, from quizzes to modem access.
28.1 | Cities | Cities of Avalon. |
28.2 | Centre | Central points in the major cities. |
28.3 | Avalonians | The honourary and historical Avalonian level. |
28.4 | Paradigms | List of individuals atop their profession. |
28.5 | Guilds | List of currently open Guilds. |
28.6 | Protected | List of those currently under Divine Protection. |
28.7 | Fighter | The "truefighter" rank of PvP combat competence. |
28.8 | Calendar | The Avalon calendar. |
28.9 | Ccclist | List of well-known CCCs about the land. |
28.10 | Town | List of towns about the continent. |
28.11 | Charm | List of charms for artifact imbedding. |
28.12 | Prices | Commodity pricing table. |
28.13 | Academyskills | The skills of the Academy. |
28.14 | Emote | List of some of the more popular emotions. |
28.15 | Herblist | List of herbs and rough effect description. |
28.16 | Poisonlist | List of poisons and effect descriptions. |
28.17 | Highpriests | High-Priests and Chosen Ones in the land. |
28.18 | Marshalls | List of Avalon's Field Marshalls. |
28.19 | Gemholder | List of Divine Gem Holders and Contenders for God. |
28.20 | Level | List of Avalon experience levels. |
28.21 | Ordained | Summary of the illustrious ordained ones. |
28.22 | Ordering | The ORDER command: full syntax and help. |
28.23 | Allcities | Summary of all Cities and High Nobility. |
28.24 | Potions | Table of alchemical potions and their effects. |
28.25 | Princes | List of known Princes about the continent. |
28.26 | Character | Information and such about your character. |
28.27 | Badgelist | List of the apprentice badges and requirements. |
28.28 | Skillrank | Rankings list of skill proficiency levels. |
28.29 | Herbalism | Commands for those skilled in Herbs or Poisons. |
28.30 | Hpcom | Commands for the High Priest only. |
28.31 | Order | Brief syntax of the order command. |
28.32 | Using | Using one thing to affect another. |
28.33 | Command | Full commands list and syntaxes. |
28.34 | Accuse | Accuse command: cheating and multiplay abuse. |
28.35 | Stigma | Stigmatised seconds/prior knowledge characters. |
28.36 | Surgery | Divine surgeries and the personal-attention session. |
28.37 | Directory | Directory command: syntax and usage. |
28.38 | Choosing | Martial (Combat Superlative) or Magical (Combat Imperative). |
Other information not covered in the general help.
29.1 | Quiz | Quizzes in Avalon and associated commands. |
29.2 | Rank | The illustrious PvP Combat RANKS league table. |
29.3 | Quizmaster | Commands for those running Quizzes. |
29.4 | Abbreviations | Abbreviations of Avalon commands. |
29.5 | Macro | Using the Avalon Internal Macro system. |
29.6 | Cccs | CCCs - Computer Controlled Characters. |
29.7 | Colour | Adding a touch of ansi colour. |
29.8 | Width | Setting the width of your window or screen. |
29.9 | Connecting | Connecting to Avalon via the Internet. |
29.10 | Prompt | Customising Avalon's prompt. |
29.11 | Development | Filing bugs, making comments, submitting ideas. |
29.12 | Twentieth | The Avalon 20th Anniversary. |
30.1 | Subindex | Index of HELP Files - Non-Section or Apocryphal. |
30.2 | Recent | Latest Royal Court, Guild and Election Politics. |
30.3 | Returning | For the long-slumbered returnee: useful info/commands. |
30.4 | Transition | Returning from dormancy, transition to modern Avalon. |
30.5 | Yossarian | Yossarian, the soul of the Knight profession. |
30.6 | Azrael | Azrael - The Black Priest. |
30.7 | Buildings | Buildings available to the Cities and Guilds. |
30.8 | Cook | Cooking specific, ingredients, tools, possibilities. |
30.9 | Race | The Wolfhound races of Thakria. |
30.10 | Marriage | List of the land's most illustrious wedded couples. |
30.11 | Eggquest | The egg quest, commands and details. |
30.12 | Auctions | Auctions for artifacts and treasure. |
30.13 | Dragon | The sage words concerning the dragon of Sapience. |
30.14 | Dragonact | Sapience commands for Prince or Princess alone. |
30.15 | Battleisle | The battle-isle - independent warfare land. |
30.16 | Globeideal | Those events a citizen can bias a globe towards. |
30.17 | Globeaction | Actions available to the gigantic holy city globes. |
30.18 | Globestave | Information on globe-staves, creation and empowering. |
30.19 | Power | Detailed list of powers available through globe-staves. |
30.20 | Scrumping | Scrumping, the art of the druid poacher. |
30.21 | Seed | Seeds for crops, trees, and general flora. |
31.1 | Apotheosis | Right of Apotheosis - Divine Appointment Earned. |
31.2 | Helpers | Helpful players and permanent guides (Avalon staff). |
31.3 | Terms | Avalon Terms and Conditions. |
31.4 | Privacy | Privacy Policy (Avalon Online RPG). |
31.5 | Issues | Issues (bugs or otherwise) global significance. |
31.6 | Aura | The "aura" state - inviolate but inactive. |
31.7 | Lag | Lag - the Internet Beast of Inexcusable Intrusion. |
31.8 | Time | Time in and out of Avalon/the real world. |
31.9 | Format | Format of contributions to Avalon. |
31.10 | Questwriting | How to develop quests for Avalon. |
31.11 | Charges | Subscription Charges for Novices. |
31.12 | Contact | Contact Details for Avalon. |
31.13 | Country | List of all countries we can send messages to. |
31.14 | Contacting | Contacting Avalon Game Support - Out Of Character/Game. |
31.15 | Administration | Administrative and Accounting Support Matters. |
31.16 | Payment | Payments to Avalon (subscription, procurement, etc). |
31.17 | Specialoffer | Special offers and deals occasionally available. |
31.18 | Docs | General HELP content files not necessary for index. |
31.19 | Restore | Restoration of the First Profession/Class Skills. |
32.1 | Psycho793 | Psycho, Walker of the Twilight 793 aDW. |
32.2 | Conteck810 | Conteck, early Animist from mud and laps of the gods. |
32.3 | Belit830 | Belit, memories by the Sorcerer Fireside 830 aDW. |
32.4 | Derillion846 | Old Derillion, mentor superseded 846 aDW. |
32.5 | Snowlock850 | Snowlock of the Blood - ordained as Orthwein. |
32.6 | Hero858 | The Life and Times of Hero the Mage. |
32.7 | Tarkus858 | From the grassy knoll to founding Springdale. |
32.8 | Sorithia859 | Sorithia, the mirthless Seer 859 aDW. |
32.9 | Macros866 | Macros, Sorcerer in Gaurthang. |
32.10 | Amfiaros869 | Amfiaros of the Alchemists. |
32.11 | Casimian872 | Casimian of Springdale 872 aDW. |
32.12 | Shaitan874 | Shaitan, from birth to days before Ordination. |
32.13 | Ratavared | Words from Ratava the Red: gone and forgotten... |
32.14 | Morgan900 | Sir Morgan, a day of glory, a life of toil. |
32.15 | Sparky903 | Sparky of the Mages from 903 aDW. |
32.16 | Sarek909 | Sarek the Mercinaen, follower of Aldaron. |
32.17 | Dankworth910 | Dankworth, follower of fate circa 910 aDW. |
32.18 | Sethanor930 | Sethanor, Sorcerer and Undead Vassal. |
32.19 | Calagan945 | Calagan - a Brigand's Hunting Tale. |
32.20 | Fedora950 | Fedora - tale of the Green Enchantress. |
32.21 | Arkane969 | Arkane, one of the architects of Springdale. |
32.22 | Meriadoc970 | Meriadoc, most devous Thief 970 aDW. |
32.23 | Ingens978 | Ingens, memoirs of an elderly Seer 978 aDW. |
32.24 | Sirina999 | The final words of Sirina, the Dark Eyed One. |
32.25 | Salvador1182 | First Chapters of the Salvador memoirs. |
33.1 | Journal | The Journal Archive: Contributions and Commentary. |
33.2 | Godline | Gods Who've Walked The Land since 800 aDW. |
33.3 | Eighthlife | Life in Avalon: snapshots from 800 to 899 aDW. |
33.4 | Siegekris | The First Siege of Kristanisti. |
33.5 | Ninthlife | Life in Avalon: snapshots from 900 to 950 aDW. |
33.6 | Messiah | The Birth and Death of the Messiah. |
33.7 | Tenthlife | Snippets from the first century of the new millennia. |
33.8 | Eleusis1154 | Battling for Greenwood Supremacy: Thakria v Mercinae. |
33.9 | Siegeparrius | The Siege of Parrius in the year 904 aDW. |
33.10 | Appointlife | The Appointment of Brigantia, goddess of nature. |
33.11 | Appvengeance | The Appointment of Xanthe, goddess of vengeance. |
33.12 | Appointsea | The Appointment of Proteus, god of the sea. |
33.13 | Paglost1236 | The Battle of the Lakeside Promenade. |
33.14 | Invasion1237 | Parrius Conquers Mercinae - the Viceregency of 1237. |
33.15 | Eleuthral1254 | Springdalian invasion of Parrius, winter 1254. |
33.16 | Amber2011 | Divine Amber Gemquest by Aethon in 2011. |
33.17 | Diamond1314 | The Controversial Diamond Gem Quest of Summer 2012. |
33.18 | Battle1348 | The Sapphire Gem Quest of 1348 on Battleisle. |
33.19 | Appointmoon | Appointment of Ashvani, goddess of the moon. |
33.20 | Sapphire1377 | First Gem Quest Ordination XII (Sapphire Battlesands). |
33.21 | Echo1380 | Avalon Echo Issue 2 - June 13th 2015. |
33.22 | Echo1381 | Avalon Echo Issue 3 - July 3rd 2015. |
33.23 | Echo1382 | Avalon Echo Issue 4 - July 10th 2015. |
33.24 | Echo1386 | Avalon Echo Issue 5 - August 31st 2015. |
33.25 | Silence1989 | Once Was Silence and Then Came October 11th 1989. |
33.26 | Allhallows | The shapeforms of All Hallows 2015. |
33.27 | Octoberwar | Summary of warfare events - end of October 2015. |
33.28 | Huorns | The enraged tree legions of sylvan kinship. |
33.29 | Druidmerge | The Reunification of the Druid Profession- November 2015. |
33.30 | Lightreturn | Apotheosis by Right - Appointment of Hyperion, god of light. |
34.1 | Email | E-mail accounts for Avalon characters. |
34.2 | Newspaper1 | Issue 1 of Avalon Times (November 1997). |
34.3 | Newspaper2 | Issue 2 of Avalon Times (September 1998). |
34.4 | Samaritan | The Good Samaritan - customer and novice support. |
34.5 | Sebastian | Sebastian, keeper of the scrolls and the Void. |
34.6 | Amethyst | The final divine gem: the Amethyst of Ordination. |
34.7 | Emerald | Penultimate divine gem: the Emerald of Life. |
34.8 | Sapphire | Current info on the divine sapphire gem. |
34.9 | Diamond | Current info on the divine diamond gem. |
34.10 | Topaz | Current info on the divine topaz gem. |
34.11 | Coral | Current info on the divine coral gem. |
34.12 | Ruby | Ruby of War: the gem of the eternal battlefield. |
34.13 | Amber | Current info on the divine amber gem. |
34.14 | Onyx | Current info on the divine onyx gem. |
34.15 | Malachite | Current info on the divine malachite gem. |
34.16 | Cornelian | Current info on the divine cornelian gem. |
34.17 | Ebony | Current info on the divine ebony gem. |
34.18 | Pearl | Current info on the divine pearl gem. |
34.19 | Opal | Current info on the divine opal gem. |
34.20 | Moonstone | Current info on the divine moonstone gem. |
34.21 | Ghostsecond | Second Characters - Ghosts from the Get Go. |
34.22 | Childhood | Childhood Lived and Adulthood Defined. |
34.23 | Bygone | Bric-a-brac of HELP texts of some historical charm. |