Though the direction of the guild is often down to the preference of the prominent guild members, and the Guildmaster, much is also determined by the past ideals of former members and masters. You may type GUILDFEELINGS to view a list of specific enemies (guilds, cities, towns or villages). The enemies of the guild should be treated with disdain, since you can be sure they are enemy with good reason. The master of the guild may decide upon new enemies, or end enemy status on a guild, city, town or village. To do this, type GUILDENEMY followed by the new enemy (e.g. GUILDENEMY SORCERERS or GUILDENEMY MERCINAE), or to withdraw enemy status, GUILDFRIEND followed by the former enemy (e.g. GUILDFRIEND MAGES or GUILDFRIEND GOBLIN TOWN).
The master of the guild is also in charge of the selection of a patron deity for the guild. The patron should reflect most closely the ideals of the guild, and often protects the guildmembers against divine interference. Type GUILDPATRON followed by the deity you wish to select as your guild patron to effect a choice - though masters should speak first to the God they wish to select as patron before issuing the command. It is usually a sign of great respect to any deity to be selected as patron of a guild.