Avalon - online RPG world
HelpSection 2
Schoolcom

Command list with syntax for the School

Here is a summary of the important scholastic commands. These commands are pivotal for all young Avalon scholars and should be commited to memory forthwith. Acquaint yourself with HELP SCHOOLS and HELP COURSES for detailed information on the purpose and intricacies of the city school.


ENROLL to enroll in a course of study. Stand in the appropriate location.

RECORD to review your academic and scholastic record.

REMEMBER to recall the present state of your school tasks.

SUCCESS to declare your success at appropriate times.

ADVICE to seek advice appropriate to your situation.

BECOME EQUIPPED to receive course equipment (in your course schoolroom) at times when you have lost your full scholastic inventory.

DEMAND TASK to demand, in your school house, a task to perform. This is only necessary if you have none assigned (type REMEMBER to see).

COMPLETE COURSE to declare a course completed and move onto another.

ATTEMPT GRADUATION to attempt a full graduation from the city school.

ADMIT FAILURE to admit failure in a course, once per Avalon day only.

SCHOLARS to list scholars presently active and their rough location.

FEED MYSELF to take a meal from the school eatery.

FIND and MAP will help you navigate between the villages and cities of Avalon.

FLEE HOME to run back to your home city from anywhere in the land.

CEASE will call to an end your attempts at FLEE or FIND.

CALL FOR HELP while within your city and you will likely gain help finding your school, or within your school to gain help with enrolling in scholastic courses.


Next, a summary of some of the key commands you may need when enrolled in one of the four courses. Novices to this land will need to pay close attention as growing comfortable with the Avalon command set is enormously important.


For all courses type SKILLS to see a list of your scholastic skills and HELP followed by the skill name (e..g. HELP FISTICUFFS) for more detailed instructions on using it. Use ADVICE to gain specific advice appropriate to your course and progression.


For the messenger course, SCENT SPIES, SCENT SCHOLARS and GIVE NOTE TO FIGURE to hand over secret notes to covert figures you find in foreign cities.

For the militia course, WIELD RIGHT SHORTSWORD and JAB followed by the enemy scholar name. CHANT followed by the spell to chant up a charm and CAST to cast it.

For the hunter gatherer course, PICK <herb> or PICK <poison> and SKIN <dead beast>. You can only skin foxes, boars and rabbits.

For the disciple, COLLECT TITHE, EVOKE LIGHT EXORCISM (after invoking the correct spirits), and PLAY LUTE.


If you find yourself utterly bamboozled, call for aid from a fellow citizen or divinity.

HelpSection 2
Schoolcom

2 - Novicehood - The first steps.

  • Back to Index
  • 2.1 - Basicskills
  • 2.2 - Novice
  • 2.3 - Intro
  • 2.4 - Autoguide
  • 2.5 - Academies
  • 2.6 - Academy
  • 2.7 - School
  • 2.8 - Course
  • 2.9 - Schoolcom
  • 2.10 - Badge
  • 2.11 - Accolade
  • 2.12 - Select
  • 2.13 - Enrollment
  • 2.14 - Apprentice
  • 2.15 - Teacher
  • 2.16 - Map
  • 2.17 - Finding
  • 2.18 - Light
  • 2.19 - Junior
  • 2.20 - Milestone
  • 2.21 - Sage
  • 2.22 - Standing
  • 2.23 - Experience
  • 2.24 - Command
  • 2.25 - Graduation
  • 2.26 - Childhood
Help - Section 2
BasicskillsNoviceIntroAutoguideAcademiesAcademySchoolCourse
Schoolcom
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Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
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    • The Theory of Combat
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  • Manual
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      • The Guild and The Guildmaster
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      • The Avalon Skills System
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      • Raw Factsheet: the first online RPG?
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  •   Menu
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!