Avalon is not simply a game - it has evolved to a level beyond a mere 'game', and success at Avalon is not a matter of clever button pushing, bereft of real emotional content, nor is Avalon about isolated, linear progress. We have tried to stay true to the original design precepts. These are described in HELP GAME and related HELP files you will find there. We think Avalon is a genuinely unique creation - different to anything else - and it will be for you to decide whether that matters enough to give time sufficient to know how and why; and then once you see and understand, whether its intense crucible of challenge and rival passions is what you want to face of an evening. Avalon may be more than a game, for as long as you are in it, but it switches off like anything else.
You will need all the talents which lead to success in real-life; communication, quick-thinking, insight, perseverance, passion and ability. The 'game' is founded on conflict and co-operation, its aim to be a forum for emotional clashes between bitter enemies, and alliances between beloved friends. A land of heroism and villainy, not a sugary safe environment for easy progress and emotionless character building.
"Conflict to the point of it being unconscious - REALplay not ROLEplay; extremes that don't break..."
There is no enforced distinction in Avalon between role, and real. You will find the Gods especially are not interested in the neat distinction between in-character and out-of-character. They are part of the realm just as you are. This is a world of precedent over rules; precedents defined and evolved by players.
Within Avalon, all is one - you choose to step into this world, and while you do so, you live by its gamesystem laws but you act according to your own. We advise keeping things outside of Avalon separate from character life inside. Crossover is against the guidelines of character roleplay except in private personal interplay. In other words: let your Avalon character be a reflection of yourself in a real sense but keep "in Avalon" and "out of Avalon" poles apart.
Check out related help files: HELP GAME, HELP META, HELP FOUNDING, HELP AIMS, HELP INITIAL and HELP DESIGN if you want to look behind the curtain.