Avalon - online RPG world
HelpSection 21
Gatehouse

Gatehouses: the Fortified Defence of the Homeland

Fortifications are the primary defences of a city or guild, built and manned by legions. Locations are divided into nine locale-points (see HELP LOCALE) and fortifications are built into locale-points, facing certain directions - generally away from whatever they're protecting, so they face down potential invaders.


TO BUILD FORTIFICATIONS


Fortifications are constructed by legions using the standard materials method described in HELP MATERIALS. There are slight differences when it is fortifications being constructed as detailed next.


Syntax: COM DEPLOY BUILDFORTS <percentage of legion>.

Syntax: COM DEPLOY CONSTRUCTING <percentage of legion>.

You need to deploy your legion to use "constructing" and "buildforts" training. The division of percentages between the two will define whether your legion builds faster using less commodities or slower using more commodities. Faster makes less forts each iteration. Slower makes more forts per cycle.


NOTE: do not mistake the "forts" legion skill from "buildforts" - the "forts" deployment says 'man fortifications' while the "buildforts" deployment says 'build and increase fortification strength'.


Syntax: ... CONSTRUCT FORTS HERE

Constructions are built in the localepoint faced by the legion doing the constructing, the new forts facing back towards the legion and potentially blocking/guarding progress from the legion's localepoint to the construction localepoint in the facing direction. Thus: legion is in WEST localepoint, facing EAST, forts will be built at CENTRE blocking passage from WEST localepoint to CENTRE localepoint (heading east). Thus: legion is in WEST localepoint, facing NORTHEAST, forts will be built at NORTH blocking passage from WEST localepoint to NORTHEAST localepoint (heading northeast).


The construction of forts utilises the specialist-skills "buildforts" and a weight of numbers deployed to "constructing" with at least a tithe on "buildforts". A larger legion (as described in HELP EQUIPMENT) will build more fortifications more quickly and if fortifications are already present, they will be bolstered.


FORTIFICATIONS - KEEPING THEM STRONG


Syntax: FORTS HERE

Lists all fortifications within a location, their state (whether lowered or raised) and any protective wax covering they possess.


Syntax: WAX ON/OFF <direction>.

Fortifications can be besieged by the enemy and, what's more, can be vulnerable to certain ethereal, elemental or esoteric strikes. Waxing is a way to polish up fortifications, to protect them from siege and strike. This is done using the "wax" commodity.


Stand by the fortifications and type WAX ON, then WAX OFF. This is all one requires, each Avalon day, to keep the fort facade ship-shape and well maintained. You may specify a certain fortification in a point by typing WAX ON/OFF followed by the point, e..g. WAX ON NORTH to direct your waxing at forts in only the north point.

HelpSection 21
Gatehouse

21 - War, Conquest, Tribute and Geopolitics.

  • Back to Index
  • 21.1 - War
  • 21.2 - Commission
  • 21.3 - Sphere
  • 21.4 - Finance
  • 21.5 - Youngsters
  • 21.6 - Enlisting
  • 21.7 - Beckoning
  • 21.8 - Morale
  • 21.9 - Gatehouse
  • 21.10 - Manning
  • 21.11 - Diplomat
  • 21.12 - Flagging
  • 21.13 - Claim
  • 21.14 - Tribute
  • 21.15 - Consequence
  • 21.16 - Occupation
  • 21.17 - Invasion
  • 21.18 - Conquest
  • 21.19 - Surrender
  • 21.20 - Destruction
  • 21.21 - Designate
  • 21.22 - Treaties
  • 21.23 - Gauntlet
Help - Section 21
WarCommissionSphereFinanceYoungstersEnlistingBeckoningMorale
Gatehouse
ManningDiplomatFlaggingClaimTributeConsequenceOccupationInvasionConquestSurrenderDestructionDesignateTreatiesGauntlet
Avalon, Est 1989

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  • Guide
    • Connecting to Avalon
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    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!