Avalon - online RPG world
HelpSection 21
Morale

The Morale and Moral Health of the Military

Morale is central to the effectiveness of a legion and its capacity to perform the various tasks demanded of it. When morale is at its highest, all legion actions are performed at the highest possible rate and efficiency. Conversely, when morale is low, actions are performed sluggishly, begrudgingly and any specialist skills will be greatly reduced in effectiveness with potentially deadly consequences.


It is important to keep a legion well paid, well fed and well healed. The former is the province of the guild or city treasury (see HELP FINANCES for specifics on legion wages) and costs vary depending on where in the land a legion resides, with legions on foreign soil (and thus busy and exciteably engaged in activity) cost the least while legions milling aimlessly and bored within city walls or barracks cost the most to maintain their loyalty.


Legions require food to remain healthy and loyal. If an Avalon month passes without the provision of suitable rations, a legion's soldiers will begin to desert in a quantity proportional to the length of time without food and the number of hungry soldiers.


Food tends to be kept in ration form. Rations are made typically from potatoes (see AB SURVIVAL RATIONS ) and can be equipped directly into a legion's inventory (whereby the legion will consume them directly when hungry) or kept in the city resource store (see CITY HELP RESOURCES) and will automatically be distributed to hungry legions while the supply of rations remains.


Syntax: RATIONS

Use this command to gain an at a glance summary of the state of play in the land, i.e how many rations are required at any time for homeland legions, legions abroad and some examples to help determine ration requirements for your city or guild militaries.


One ration will satisfy 1000 legionnaires when the legion is in-barracks. They will not require anything more when on homeland soil. Legions consume at a 1250% rate when they are not on home-soil, e. G. on foreign battlefields, laying siege abroad, etc. Examples: 100 legion strength requires 1 rations at home, 12 abroad; 1000 legion strength requires 1 rations at home, 12 abroad; 5000 legion strength requires 5 rations at home, 62 abroad; 50,000 legion strength requires 50 rations at home, 625 abroad.


The welfare of a legion is determined by their 'fatigue' and their 'health'.   Fatigue is a most important figure for it is this state of welfare that determines any casualties and injuries taken in combat with opposing legions. ALL attacks between legions will first deplete fatigue and - once a specific threshold of tiredness is crossed - subsequently begin to cause injury and casualties, the extent of which is determined by both the legion's state of health as well as it's state of fatigue. Health can only be depleted directly in combat, while fatigue forms the basis of a legion's capabilities in marching, deployment and any ongoing battlefield endeavour - the legion becoming tired as it acts and slowly recuperating over time as the soldiers are allowed to rest.

HelpSection 21
Morale

21 - War, Conquest, Tribute and Geopolitics.

  • Back to Index
  • 21.1 - War
  • 21.2 - Commission
  • 21.3 - Sphere
  • 21.4 - Finance
  • 21.5 - Youngsters
  • 21.6 - Enlisting
  • 21.7 - Beckoning
  • 21.8 - Morale
  • 21.9 - Gatehouse
  • 21.10 - Manning
  • 21.11 - Diplomat
  • 21.12 - Flagging
  • 21.13 - Claim
  • 21.14 - Tribute
  • 21.15 - Consequence
  • 21.16 - Occupation
  • 21.17 - Invasion
  • 21.18 - Conquest
  • 21.19 - Surrender
  • 21.20 - Destruction
  • 21.21 - Designate
  • 21.22 - Treaties
  • 21.23 - Gauntlet
Help - Section 21
WarCommissionSphereFinanceYoungstersEnlistingBeckoning
Morale
GatehouseManningDiplomatFlaggingClaimTributeConsequenceOccupationInvasionConquestSurrenderDestructionDesignateTreatiesGauntlet
Avalon, Est 1989

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  • Guide
    • Connecting to Avalon
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    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
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      • Duellists BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
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