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HelpSection 21
Beckoning

Introduction Letters and Passes: beckoning enlistment

There are two ways to gather potential enlistables into your city or guild barracks. The first involves ORDERing each individual man to march the whole distance and can be a time consuming and laborious process. The second method is of much greater convenience and involves passing introduction letters or passes to whole groups of enlistable men, allowing you to beckon them across greater distances.


Syntax: INTRO GUILD or INTRO CITY.

When you are in the same location as the enlistable man or men, type INTRO GUILD or INTRO CITY to hand over your guild enlistment letter or city enlistment pass. You could also use INTRO MYSELF if you carry a mix of letters and passes to cover both guild and city would-be enlisted but it is advisable to separate and do INTRO CITY and INTRO GUILD to avoid confusion. The INTRO is able to utilise a single pass or letter to numerous enlistable men gathered in the same location.


Syntax: INTRO <city or guild>.

It is possible to introduce yourself to enlistable men without the need for enlisting passes. To do this, simply type INTRO followed by your city or guild (e..g. INTRO PARRIUS) while standing before a group of loyal youngsters and the fellows will be persuaded to your cause and may be beckoned across the land for enlisting.


Syntax: BECKON GUILDSMEN or BECKON CITIZENS.

Make your way across the land to your home barracks or to a location on the way to your homeland and type BECKON GUILDSMEN or BECKON CITIZENS to set in motion guild or city enlistables. Typing BECKON on its own will attempt to bring all those introduced with your letters/passes.


If you move location or type CEASE you will stop the movement of enlistables towards the location of your beckoning. It is advisable to gather enlistable men in numbers, bringing them by BECKON to central places and then once you have enough, bring them towards the home barracks as fast as you can. There is an upper limit to how far you can beckon. This limit is higher for MW and even higher for LW/junior citizens. Enlistables can become confused if you are beckoning so distant or different the route to you would take them through multiple territory areas. You may find in this case you need to get closer to beckon them from one area/territory to the next, making your way home by stages.


NOTE: in the first month of an enlistable man appearing in a city or village, he will be far more likely to stand firm to his initial convictions and cannot be stolen via the various means of "pilfering" men, e..g. using birds to lead men away to foreign barracks. Beyond the first Avalon month, however, the man is less staunch and become vulnerable to 'persuasion' to join another city or guild's forces.


Sytax: MEN.

Shows you many many men (enlistable and enlisted by yet to be assigned a legion banner) are in your current location, and how much room you have in your location to manoeuvre legions or men.


See also HELP ENLISTING, HELP RECRUITMENT, HELP YOUNGSTERS, HELP SPHERE and HELP GAUNTLET. There is more than one way to skin a cat.

HelpSection 21
Beckoning

21 - War, Conquest, Tribute and Geopolitics.

  • Back to Index
  • 21.1 - War
  • 21.2 - Commission
  • 21.3 - Sphere
  • 21.4 - Finance
  • 21.5 - Youngsters
  • 21.6 - Enlisting
  • 21.7 - Beckoning
  • 21.8 - Morale
  • 21.9 - Gatehouse
  • 21.10 - Manning
  • 21.11 - Diplomat
  • 21.12 - Flagging
  • 21.13 - Claim
  • 21.14 - Tribute
  • 21.15 - Consequence
  • 21.16 - Occupation
  • 21.17 - Invasion
  • 21.18 - Conquest
  • 21.19 - Surrender
  • 21.20 - Destruction
  • 21.21 - Designate
  • 21.22 - Treaties
  • 21.23 - Gauntlet
Help - Section 21
WarCommissionSphereFinanceYoungstersEnlisting
Beckoning
MoraleGatehouseManningDiplomatFlaggingClaimTributeConsequenceOccupationInvasionConquestSurrenderDestructionDesignateTreatiesGauntlet
Avalon, Est 1989

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  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
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