Avalon - online RPG world
HelpSection 19
Locksmith

Utilising the city locksmiths

The working, maintenance and care of locks across a city or guildhouse is an important and arduous task. It falls to the State Ministry to look after the doors and locks of a city - these being, after all, the main and often only defence safeguarding a citizen's home and all its contents; not to mention commodity sheds filled with the produce of decades' harvest etc. The State Ministry has access to the LOCKSMITH civic service (see CITY HELP SERVICES) to help in the job of keeping locks/doors well-maintained and those with the rank should look at the info in SERVICE LOCKSMITH to find "how-to-use" details for this key area of the ministry.


Most cities have locksmith shops constructed in or near the central thoroughfares and, providing the city government has not suspended locksmith services (occasionally an austerity measure imposed to save treasurey funds), you will be able to make use of the city locksmith as follows:


Syntax: LOCKSMITH <master key> <secondary key>.

Demands the trained city locksmith work on the master key to such a point, it will be able to unlock all the locks covered by the secondary key as well as its own. Be warned: key complexity can cover at most ten distinct lock mechanisms on a single key. The charge for this service will vary from city to city and may be higher if the locksmith must add multiple new locks to the master key's range.


NOTE: civic locksmiths are generally not able to make copies or adjust master key uses if the lock mechanisms involved are too foreign, e..g. a Mercinae locksmith will be able to work with keys to locks in Mercinae, on Mercinaen doors, but may struggle if you bring a secondary key from the depths of the goblin city.


Syntax: COPY <key to be copied>.

For a modest fee, the civic locksmith can make direct copies of a key so you have spare keys or may give copies to friends, allies or guild/city brethren. All you need do is type COPY followed by the key to use, while standing in the city's locksmith shop and - providing you have the gold in your hands to pay for the copying - you will quickly receive the duplicate as well as your original. Both will be able to unlock the same lock or range of locks.


See HELP DOORS and HELP LOCKS for further info about the whole area of doors and lock mechanisms, lockable objects and commands you will need to use to deal with this important facet of the land.

HelpSection 19
Locksmith

19 - Government and Governmental Commands.

  • Back to Index
  • 19.1 - Actions
  • 19.2 - Caravans
  • 19.3 - Citizen
  • 19.4 - Gates
  • 19.5 - Citykeys
  • 19.6 - Cityshop
  • 19.7 - Stalls
  • 19.8 - Tax
  • 19.9 - Economy
  • 19.10 - Expenses
  • 19.11 - Cityhelp
  • 19.12 - Feelings
  • 19.13 - Locksmith
  • 19.14 - Outlaws
  • 19.15 - Privilege
  • 19.16 - General
  • 19.17 - Send
  • 19.18 - Cityhelp
  • 19.19 - Military
  • 19.20 - Minjustice
  • 19.21 - Minstate
  • 19.22 - Duty
Help - Section 19
ActionsCaravansCitizenGatesCitykeysCityshopStallsTaxEconomyExpensesCityhelpFeelings
Locksmith
OutlawsPrivilegeGeneralSendCityhelpMilitaryMinjusticeMinstateDuty
Avalon, Est 1989

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    • Politics and Government
    • Farming and Labours
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    • Avalon Online RPG - Latest Updates
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      • Public BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
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      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
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      • Text Based Adventure Games
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