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HelpSection 18
Ministries

City Government: the Many Ministries

The city is led by the monarch represented by the Prince or First Mariner. The Prince is the sole symbol of the decision of the Crown. Princely power is derived from a mandate from the baronial council (if one exists) or directly if city/town is non-democratic. The appointment of the head of each of the ministries is made by the Prince. This may extend to the presentation of a noble second-in-command to the monarch, to take up the powers and privilege of the Prime Minister; and thereafter the Prime Minister decides the individual ministers. The Prince retains power to appoint and dismiss ministers at all times.


The ministers are led (and often chosen) by the Prime Minister. The Prime Minister holds 'de facto' powers of all ministries and ministerial commands but each Minister tends to be in sole control of his/her specific ministry and area of civic responsibility.


There are five separate ministries within a city; the Ministry of State, the Ministry of Trade, the Ministry for Public Relations, Foregn Affairs under the Ambassador (including the Field Marshall and military) and the Ministry of Justice. The military affairs of a city, however, lies under the ultimate authority of the Field Marshall despite the association with the Ambassador - Field Marshall being a direct appointment of the Crown. Foreign treaties and policy is directed by the Ambassador and the Crown but it is up to the Field Marshall to carry out the decisions of the city and once battlefield action is underway, the Marshall has no superior in the military structure.


Financial affairs are overseen by the Chancellor, who is responsible to Prince and Prime Minister directly; a distinct role intended to place fiscal matters ultimately in the hands of the Chancellory but day-to-day and practical finances in the domain of the Ministry of State.


The Minister for Public Relations is in charge of newborn and young citizens including novices and juniors. The Public Relations ministry is the lifeblood of a city and commands the academy and equipment/resources and guidance available to LW and MW citizens.


The Minister of Justice is responsible for the internal well-being, combat training and "active response" to citizens in distress both inside and outside the city walls. The Justice Minister often defines (and imposes) the ideals, morals and behaviour of the citizenry.


The Ambassador for Foreign Affairs is responsible for inter-relations between the city/town and the other cities and populated towns/forces in the land. The Ambassador tends to command the diplomatic and financial side of the military and is fully empowered to make foreign-power negotiations and sign treaties on behalf of the Crown.


The Minister of State takes charge of all civic affairs including the domestic economy and resources. He is responsible (though can delegate) all matters of internal affairs - financial or otherwise - and tends to be considered the deputy to the Prime Minister. It is often the case that the Minister of State becomes subjective and partisan about fiscal policy while the Chancellor must try to retain a more objective, long-term command of the various treasuries and flow of money and resources in and out of the city/town.


The Minister for Trade is responsible for city trading and commodity purchase, shops and markets and merchant affairs.


See also: HELP GOVERNMENT and the contents of Help Section #18 (type HELP 18 for an index) for full perusal of info on the City-State and civic governance.

HelpSection 18
Ministries

18 - The City-State.

  • Back to Index
  • 18.1 - Government
  • 18.2 - Barony
  • 18.3 - Prince
  • 18.4 - Patronage
  • 18.5 - Pm
  • 18.6 - Cardinal
  • 18.7 - Ministries
  • 18.8 - Chancellor
  • 18.9 - Marshall
  • 18.10 - Questioning
  • 18.11 - Deputies
  • 18.12 - Aideship
  • 18.13 - Representation
  • 18.14 - Justice
  • 18.15 - State
  • 18.16 - Ambassador
  • 18.17 - Trade
  • 18.18 - Public
  • 18.19 - Crying
  • 18.20 - Saferooms
  • 18.21 - Barracks
  • 18.22 - Exile
  • 18.23 - Decree
  • 18.24 - Veto
  • 18.25 - Monarch
  • 18.26 - Guardian
  • 18.27 - Witness
  • 18.28 - Duties
  • 18.29 - Medal
  • 18.30 - Salaries
  • 18.31 - Construction
Help - Section 18
GovernmentBaronyPrincePatronagePmCardinal
Ministries
ChancellorMarshallQuestioningDeputiesAideshipRepresentationJusticeStateAmbassadorTradePublicCryingSaferoomsBarracksExileDecreeVetoMonarchGuardianWitnessDutiesMedalSalariesConstruction
Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
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      • Treaties BB
      • Duellists BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!