Avalon - online RPG world
HelpSection 18
Barracks

Barracks and Dormitories: legions safely training

Barrack (and dorms) are constructed buildings used by cities and guilds to house their legions and fieldworkers. The barracks typically consists of two locations: a guardroom and an interior halls. The interior is a "protected" location and is where legions are housed when not on active duty - safe from spying eyes - and wherein they may train without revealing skills they learn and to what extent since this is often important private strategy. Barracks interior locations are saferooms so you can do whatever legion-related business in relatively secure surroundings (see HELP SAFEROOMS).


Barracks have a maximum number of men they can accommodate in the interior so most cities and some guilds have numerous barracks dotted about the homeland and often in outerlying strategic points of the sphere of influence (see HELP SPHERE and HELP INFLUENCE). The Barracks guardroom is the location used for enlisting men into city or guild legion banners after collecting them from around the continent and gathering the would-be soldiers in groups ready for assembling (see HELP 21 for the Guide to War and HELP 22 for the Guide to the Battlefield - the two sections covering this facet of the Avalon gamesystem).


NOTE: untrained enlistables assembled in ready groups in the Barrack guardroom become automatically part of a city guard (if this service is active/paid for by the State Ministry). These men - prior to joining a legion banner and beginning specialist training - form the mainstay of the city guards whose job is to engage enemies spotted inside the city walls, responding to the CRY of the needy citizen (see HELP CRYING).

HelpSection 18
Barracks

18 - The City-State.

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  • 18.1 - Government
  • 18.2 - Barony
  • 18.3 - Prince
  • 18.4 - Patronage
  • 18.5 - Pm
  • 18.6 - Cardinal
  • 18.7 - Ministries
  • 18.8 - Chancellor
  • 18.9 - Marshall
  • 18.10 - Questioning
  • 18.11 - Deputies
  • 18.12 - Aideship
  • 18.13 - Representation
  • 18.14 - Justice
  • 18.15 - State
  • 18.16 - Ambassador
  • 18.17 - Trade
  • 18.18 - Public
  • 18.19 - Crying
  • 18.20 - Saferooms
  • 18.21 - Barracks
  • 18.22 - Exile
  • 18.23 - Decree
  • 18.24 - Veto
  • 18.25 - Monarch
  • 18.26 - Guardian
  • 18.27 - Witness
  • 18.28 - Duties
  • 18.29 - Medal
  • 18.30 - Salaries
  • 18.31 - Construction
Help - Section 18
GovernmentBaronyPrincePatronagePmCardinalMinistriesChancellorMarshallQuestioningDeputiesAideshipRepresentationJusticeStateAmbassadorTradePublicCryingSaferooms
Barracks
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Avalon, Est 1989

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    • Connecting to Avalon
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    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
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    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
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    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
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    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
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      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
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    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
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      • Famous Wizard Names
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      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
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      • Text Based Adventure Games
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