Avalon - online RPG world
HelpSection 23
Follower

The role of a divine patron and mortal follower

In your travels through Avalon and during your maturing process, you will come into regular contact with many of the divinities, often those whose ideals are similar to your own. To aid your progression and to ensure that on your behalf there exists a voice to cry against injustices that you have suffered, you would be advised to think hard about choosing one of the Gods as the patron to your cause. To do this you must speak to the deity, or the high priest of that deity, and humble yourself before them. Should they accept you as a possible follower, they will instruct you in how best you may be embraced in to the Order.


Type HELP PATRONS for a list of those deities who have chosen to offer themselves as potential patrons, while HELP followed by the name of a deity should provide you with what information the divinity has chosen to give about themselves. There are two ways to join an Order: the first and most common is as a supplicant, gaining access to the Order and, if you like, tentative admittance; but at a supplicant's rank without full patronage having been bestowed. To request this supplicant's rank type SUPPLICATE followed by the name of the deity or high priest responsible for admission. If they agree you will gain a prospective patron; and will be able to choose no other without causing great upset.


The other way to join an Order is to enter immediately as a fully-fledged follower. This is achieved via the PATRON command, typing PATRON followed by the deity's name or the name of the admitting high priest. Should you be accepted you will join the Order with full privileges, bypassing the supplicant's state. If you wish at any time to discard your chosen patron type UNPATRON followed by the name of the deity. This is considered one of the most weighty and potentially upsetting decisions a mortal can make and few deities look kindly on fairweather followers


As you will find yourself also coming in to contact with immortals who do not sympathise with your goals, you are likely to find that a patron is invaluable in preventing other deities from burdening you with their wrath. Alone, you cannot hope to fight against the active disfavour of a divine being, but with another immortal on your side, you need only worry about the other mortals. Hence a patron can become a deciding factor in your success; in your instruction of the ways of the land, and in your protection. Once inside an order, type SUPPLICANTS or FOLLOWERS depending on your own rank within the Order, to see the others who have supplicated themselves or been admitted under the patronage of your chosen deity.


Two methods exist for communicating directly to the divinities of Avalon. The first is through the WISH command, whereby you can wish messages to be heard by all the Gods. The second is through the PRAY command. You can pray in any temple or place of holy significance, and your prayer will be heard by the deity whose powers resides there - either immediately, if they are playing Avalon at the time, or when they next return.

HelpSection 23
Follower

23 - Patronage and the Gods of Avalon.

  • Back to Index
  • 23.1 - Creation
  • 23.2 - Intervention
  • 23.3 - Deities
  • 23.4 - Realm
  • 23.5 - Orderstatus
  • 23.6 - Follower
  • 23.7 - Devotion
  • 23.8 - Obeisance
  • 23.9 - Contesting
  • 23.10 - Stricken
  • 23.11 - Festival
  • 23.12 - Consecration
  • 23.13 - Veneration
  • 23.14 - Glory
  • 23.15 - Revival
  • 23.16 - Ordination
  • 23.17 - Appointment
  • 23.18 - Wrath
  • 23.19 - Patrons
  • 23.20 - Theology
  • 23.21 - Faer
Help - Section 23
CreationInterventionDeitiesRealmOrderstatus
Follower
DevotionObeisanceContestingStrickenFestivalConsecrationVenerationGloryRevivalOrdinationAppointmentWrathPatronsTheologyFaer
Avalon, Est 1989

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  • Avalon RPG
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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!