Avalon - online RPG world
HelpSection 4
Inventory

Looking at your inventory of possessions

At any time you may have a look at what you are carrying through the use of the INVENTORY command - typing I by itself will suffice. Not only will this list the items that you are carrying around with you, it will also show you what garments or what armour you are wearing, if any, and what you are wielding in your hands. You will find yourself encumbered by items you hold that you are not wearing, and characters are limited to a certain number and weight of items before they find themselves over-laden and dropping their possessions.


Syntax: I (short for INV or INVENTORY).

Shows you what you are holding and wearing with each item described and how many of each particular item type you have.


Syntax: INFO HERE (or IH) and INFO INV (or IA) and INFO INSIDE <item> (or II)

This shows you all the items in your location or in your inventory or inside an item you specify, in the form of a list with object description and - most useful - its unique number. See HELP OBJECTS for more info.


Anything that is within your inventory may be given away, if you so wish it. To hand over one of your possessions to another character you must type GIVE <item> TO <player/creature>. Items can also be stored away and retrieved from containers such as a backpack or a strong-box through PUT <item> IN <container>, and GET <item> FROM <container>. It is far safer to hold a valuable item inside a backpack or a locked box since thieves and vagabonds will find it harder to steal from you.


Syntax: CLOTHED.

Typing CLOTHED will list your inventory of worn items (generally pieces of clothing) alongside the "protection" worth of each. The total protection worth of all you wear is what keeps you safe and warm when, for example, you are travelling in extremely cold regions of the land.


Syntax: OWN <item you hold>.

There may be times you have possession of an object you feel suitable as a long-term personal belonging but, for whatever reason, it has not been claimed or declared as such. If this is the case, you can issue the OWN command while holding the item in your inventory and - providing there is nothing special about the object to block personal ownership - the possession will become labelled "personal" and will show "belongs to you" when examine. It will thereafter remain in your inventory until discarded or forcibly stolen or worn away.


Syntax: VALUE <object>.

Gives you an evaluation of the item you specify (from your inventory or location) including its likely worth in gold coins to merchants when sold and its holy/pious merit when offered to one of the Gods at a temple.


See HELP HOLDING for info on inventory management with containers like strong-boxes (lockable) and carry-all conveniences like backpacks and sacks.

HelpSection 4
Inventory

4 - The Basic Command Set.

  • Back to Index
  • 4.1 - Moving
  • 4.2 - Obstacles
  • 4.3 - Inventory
  • 4.4 - Itembasics
  • 4.5 - Objects
  • 4.6 - Info
  • 4.7 - Looking
  • 4.8 - Score
  • 4.9 - Status
  • 4.10 - Who
  • 4.11 - Learning
  • 4.12 - Teaching
  • 4.13 - Lesson
  • 4.14 - Lessontext
  • 4.15 - Gain
  • 4.16 - Defences
  • 4.17 - Movement
  • 4.18 - Compass
  • 4.19 - Holding
Help - Section 4
MovingObstacles
Inventory
ItembasicsObjectsInfoLookingScoreStatusWhoLearningTeachingLessonLessontextGainDefencesMovementCompassHolding
Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!