Avalon - online RPG world
HelpSection 17
Forging

The skill of Forging

Forging is your ability to forge a piece of weaponry or armour (or certain metallic objects). Forging is done via an arduous process: first you must smelt your chosen ore in the furnace (see HELP FURNACES for information on stoking and lighting furnaces) starting with FURNACE WITH <ore>, and once it is filled with ore, you SMELT. This will produce an ingot of size and density depending on how much ore was used. This ingot will require an initial cooldown period before you proceed to hammer it into a weapon or piece of armour or a metal object.


Syntax: HEAT <ingot/weapon/armour>.

Heating comes first. It initiates the short forging sequence.


Syntax: HAMMER <ingot/weapon/armour>.

This is the second stage in the forging process. It beats out the ingot or weapon/armour, ready for pounding or folding.


Syntax: POUND <ingot/armour> or FOLD <ingot/weapon>.

You need to complete the heat-hammer-fold or heat-hammer-pound procedure a number of times, depending how much ore is in your ingot and which weapon, armour or object you are forging. There will need to be at least one heat-hammer-fold or heat-hammer-pound per piece of ore in the ingot.


Syntax: POUND <ingot> <armour shape> or FOLD <ingot> <weapon shape>.

Once you deem you have pounded or folded enough, you can forge the ingot into the correct shape for the weapon, armour or object being forged. This is done using the same HEAT then HAMMER then POUND/FOLD procedure but this time you need to append the forged object onto the POUND/FOLD command e..g. POUND INGOT BREASTPLATE or FOLD INGOT DAGGER.


At this point you will have the most basic, most imperfect version of the weapon, armour or object you have forged, i..e. a weapon with the lowest possible stats, armour with the lowest possible coverage and repair, etc. Including more ore than the minimum will ensure your imperfect version is further advanced than those pounded fro the bare minimum ore.


You can improve the quality of your weapon, armour or object by subjecting it to the HEAT, HAMMER and POUND/FOLD procedure after it is no longer an ingot. Each iteration will advance its state of repair and its stats. This can also be done to existing weapons and armour to restore them to better state of repair.


The limit to your ability to improve the weapon, armour or object quality is defined by your Forging/Wepaonry skill, the weapon/armour shape being used (i..e. helmets cannot protect like platemail, daggers will not attack like rapiers), and the amount of ore (especially above and beyond the minimum) being used. More ore in the initial ingot also accelerates the improvement brought about by each heat-hammer-pound or heat-hammer-fold iteration.


Syntax: DET <weapon/armour/metal object>.

Use DET (short for DETERMINE) on the weapon, armour, object or ingot to discern its ore content - including which metal is most prominent.


Syntax: FORGING [<weapon/armour>].

Use the FORGING command to gain an overview of the weapons and armour you might be able to forge, including the ore required and the stats you should expect to be making. Type FORGING followed by the weapon or armour to see all the types of that weapon or armour shape you might be able to forge, providing your ingot is of the correct metal content e..g. FORGING DAGGER or FORGING SHIELD.

HelpSection 17
Forging

17 - The Avalon Skills System.

  • Back to Index
  • 17.1 - Constitution
  • 17.2 - Defence
  • 17.3 - Fisticuffs
  • 17.4 - Perception
  • 17.5 - Scholarship
  • 17.6 - Farming
  • 17.7 - Labours
  • 17.8 - Itemlore
  • 17.9 - Riding
  • 17.10 - Survival
  • 17.11 - Swordplay
  • 17.12 - Alchemy
  • 17.13 - Arcana
  • 17.14 - Candescence
  • 17.15 - Charming
  • 17.16 - Chivalry
  • 17.17 - Demonology
  • 17.18 - Dramatics
  • 17.19 - Elixirs
  • 17.20 - Endurance
  • 17.21 - Evocation
  • 17.22 - Farsight
  • 17.23 - Fatalism
  • 17.24 - Forestry
  • 17.25 - Forging
  • 17.26 - Healing
  • 17.27 - Herbs
  • 17.28 - Music
  • 17.29 - Mysticism
  • 17.30 - Naturalism
  • 17.31 - Necromancy
  • 17.32 - Poison
  • 17.33 - Rituals
  • 17.34 - Runes
  • 17.35 - Songs
  • 17.36 - Spiritualism
  • 17.37 - Stealth
  • 17.38 - Thievery
  • 17.39 - Trapping
  • 17.40 - Voice
  • 17.41 - Warcraft
  • 17.42 - Weaponry
Help - Section 17
ConstitutionDefenceFisticuffsPerceptionScholarshipFarmingLaboursItemloreRidingSurvivalSwordplayAlchemyArcanaCandescenceCharmingChivalryDemonologyDramaticsElixirsEnduranceEvocationFarsightFatalismForestry
Forging
HealingHerbsMusicMysticismNaturalismNecromancyPoisonRitualsRunesSongsSpiritualismStealthThieveryTrappingVoiceWarcraftWeaponry
Avalon, Est 1989

Avalon

  • Beginner's Guide
  • The World
  • Timeline
  • Latest News

Players

  • The Gods
  • The Legends
  • The Heroes
  • Active Now

Play

  • Play Now
  • Mud Clients
  • Blind Support

Connect

  • Umbra Browser Client
  • Telnet: avalon-rpg.com 23

Sitemap

  • Site Map

Community

  • Support Section
  • Submissions
  • Vote To Support Us
  • First RPG History Records

Info

  • Privacy Policy
  • Terms and Conditions
  • Contact Us

Share

    TweetSharePostPinSubmit to Reddit Save on DeliciousShare on StumbleuponShare on Tumblr
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
        • Knights Guild
        • Warriors Guild
        • Cavaliers Guild
      • The Mage Class
        • Mages Guild
        • Enchanters Guild
        • Warlocks Guild
      • The Sorcerer Class
        • Sorcerers Guild
      • The Thief Class
        • Thieves Guild
        • Assassins Guild
      • The Ranger Class
        • Rangers Guild
        • Brigands Guild
      • The Seer Class
        • Seers Guild
        • Mystics Guild
        • Astrologers Guild
      • The Loremaster Class
        • Loremasters Guild
        • Alchemists Guild
        • Artisans Guild
      • The Druid Class
        • Animists Guild
        • Druids Guild
      • The Bard Class
        • Bards Guild
        • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!
  • Avalon RPG
  • Play Now
  •   Menu
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!