Avalon - online RPG world
HelpSection 19
Stalls

Managing the all-important city stalls

The city stalls are the lifeblood of economic activity within the three cities. None of the villages have stalls of this kind. Cities have between five and seven stalls, each referenced by a name which corresponds to the type of stall; Magic, Livestock, Weapons, Clothing, Food, etc. Stock rooms for the stalls are inaccessible to mortals (no matter how competent their Thievery or how devious their techniques). Items can be added to the stalls only if they have been previously added to the city resources. All cities and villages have a huge resource store (also inaccessible) in which items may be kept safely.


In the cities, the resource stores tend to hold goods not yet being offered for sale in the stalls, while in villages, the resources hold the possessions of the village, safe from robbery. Type CITY RESOURCES to review a list of all items held in the resources. CITY RESOURCE ADD followed by an item, and, optionally, a number of items to be added, will add items to the resources, or CITY RESOURCE REMOVE followed by an item and, optionally, a number to be removed, will remove items from the resources.


- city resources

"caravan4881" A trading caravan Value: 10gp.

"caravan4890" A trading caravan Value: 10gp.

"caravan4909" A trading caravan Value: 10gp.

"caravan4914" A trading caravan Value: 10gp.

"caravan4915" A trading caravan Value: 10gp.

"foil148" A dashing foil Value: 100gp.

"foil2499" A dashing foil Value: 100gp.

"foil2504" A dashing foil Value: 100gp.

- city resource add foil2504 3

You add a dashing foil (foil2504) to the Mercinae Store [3 times].

- city resource remove foil 3

You remove a dashing foil (foil2504) from the Mercinae Store [3 times].


Ministers may see an overview of all the city stalls and the stall names by typing CITY STALLS. To list the contents of an individual stall type CITY STALL LIST followed by the name of the stall. To add items to a specific stall, type CITY STALL ADD, followed by an item, followed optionally by the number of items of that type you wish to add. To remove items from a stall type CITY STALL REMOVE, followed by an item, followed optionally by the number of items you wish to remove. While items exist in the resources, their sale price may be set. This is done using the CITY SALEVALUE command - type CITY SALEVALUE, followed by an item type (e.g. CLOAK), followed by the price you wish to sell at. This will automatically set up all items corresponding to that type to the new price, ready to be added to the stalls and sold on to the general public.


- city stalls

The Market-Place of Mercinae

^^^^^^^^^^^^^^^^^^^^^^^^^^^^

[Mclothing] 15 items worth 320 gold coins.

[Mfood]   5 items worth 15 gold coins.

[Mweapons] 0 items worth 0 gold coins.

[Mgeneral] 46 items worth 1276 gold coins.

[Mlivestock] 0 items worth 0 gold coins.

[Mmagic] 12 items worth 0 gold coins.

Your stalls will not sell to enemies of the city.

- city salevalue foil 105

You set a dashing foil (foil148) as of value 150gp.

You set a dashing foil (foil2499) as of value 150gp.

You set a dashing foil (foil2504) as of value 150gp.

- city stall add mweapons foil 5

You place a dashing foil (foil2504) in the weapons stall [3 times].

- city stall list mweapons

"foil148"           A dashing foil.                    150gp.         (x3)

Stall [Weapons] has 3 item(s).

- city stall remove mweapons foil 3

You remove a dashing foil (foil2504) from the weapons stall [3 times].


Ministers may also determine who their stalls sell to, using the CITY SELL command. Typing CITY SELL ALL will open the stalls to everybody. CITY SELL FRIENDS will sell only to those declared as friends in the city's feelings, CITY SELL NEUTRAL will sell to all those not declared as enemies, while CITY SELL CITIZENS will sell only to citizens of the city. This can be useful when a city is undergoing shortages of particular goods, or when a city wishes to keep prices for its own citizens low without benefiting those from another town.

HelpSection 19
Stalls

19 - Government and Governmental Commands.

  • Back to Index
  • 19.1 - Actions
  • 19.2 - Caravans
  • 19.3 - Citizen
  • 19.4 - Gates
  • 19.5 - Citykeys
  • 19.6 - Cityshop
  • 19.7 - Stalls
  • 19.8 - Tax
  • 19.9 - Economy
  • 19.10 - Expenses
  • 19.11 - Cityhelp
  • 19.12 - Feelings
  • 19.13 - Locksmith
  • 19.14 - Outlaws
  • 19.15 - Privilege
  • 19.16 - General
  • 19.17 - Send
  • 19.18 - Cityhelp
  • 19.19 - Military
  • 19.20 - Minjustice
  • 19.21 - Minstate
  • 19.22 - Duty
Help - Section 19
ActionsCaravansCitizenGatesCitykeysCityshop
Stalls
TaxEconomyExpensesCityhelpFeelingsLocksmithOutlawsPrivilegeGeneralSendCityhelpMilitaryMinjusticeMinstateDuty
Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!