Avalon - online RPG world
HelpSection 15
Apostles

The Apostles Guild

All Avalonians are born amidst the dirt, but a few have their eyes on the stars. The path of the seer is not an easy one, for a seer battles with their wits rather than strength of arms. Still, for those who are called to this path there can be no other. To attempt to command the stars with a mind unequal to the task is to invite madness, but for those willing and able to listen and learn the secrets of the ethereal winds, the way of the seer promises unrivaled power.


On the battlefield, the seer spurns the sword and shield, wreathing themself in illusion and counter-curses for defense, and wielding fatalist curses to lock down our adversaries' ability to eat, heal, move, cast or flee. A skilled seer with a good knowledge of the opponent may apply just the right combination of curses to render them utterly helpless and wholly at our mercy

to kill if we please, or to subject to a fate far worse than death: the mystic bond.


The skill of waxes makes the seer the most feared opponent in the land. By bonding a wax figurine to the life force of our opponent, we gain power over the individual to strike them down, invade their thoughts, subject them to mind control, or kill them outright through all defenses, at any time, and across any distance. Through the power of the wax, mighty warriors may become pawns in the seer's game as it plays out across the surface of their stone.


The world of Avalon is divided up into 4 spheres of influence--one for each seers guild. The Apostles control the sphere that surrounds and protects Silverfalls, allowing us to monitor and protect those within our sphere, and rain destruction on intruders. It is essential for an Apostle to have a strategic mind to plan out wise campaigns to expand our sphere, and a tactical one to exploit subtle gaps in enemy runic defenses to penetrate foreign guilds and safehouses with our seeing stones, allowing us

to lower their defenses from within and open the gates for infiltration, theft, and further espionage.


Secure in our fortified tower, the Apostles work grand designs inscrutable to those below. Our knowledge and our vast command of secrets give us power far more terrifying than any magic. Though we speak with many voices--the devestating fighters, the subversive espionage agents, the vigilant

protectors, the silver-tongued diplomats--we all chant the same name: Apostles. If you have a mind ablaze with the fire of the stars, prepared to gaze into the netherworld and drink in its secrets, then seek us out. You have our attention. It is not every day that a new star is born.

HelpSection 15
Apostles

15 - The Avalon Guilds.

  • Back to Index
  • 15.1 - Alchemists
  • 15.2 - Animists
  • 15.3 - Artisans
  • 15.4 - Assassins
  • 15.5 - Astrologers
  • 15.6 - Bandits
  • 15.7 - Brigands
  • 15.8 - Cavaliers
  • 15.9 - Druids
  • 15.10 - Sirens
  • 15.11 - Enchanters
  • 15.12 - Knights
  • 15.13 - Mystics
  • 15.14 - Loremasters
  • 15.15 - Mages
  • 15.16 - Templars
  • 15.17 - Rangers
  • 15.18 - Seers
  • 15.19 - Sorcerers
  • 15.20 - Nightblades
  • 15.21 - Bards
  • 15.22 - Apostles
  • 15.23 - Sentinels
  • 15.24 - Warlocks
  • 15.25 - Warriors
  • 15.26 - Wizards
  • 15.27 - Revenants
  • 15.28 - Minstrels
  • 15.29 - Thieves
Help - Section 15
AlchemistsAnimistsArtisansAssassinsAstrologersBanditsBrigandsCavaliersDruidsSirensEnchantersKnightsMysticsLoremastersMagesTemplarsRangersSeersSorcerersNightbladesBards
Apostles
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Avalon, Est 1989

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  • Avalon RPG
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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!