Avalon - online RPG world
HelpSection 34
Newspaper2

Issue 2 of Avalon Times (September 1998)

Subj: ISSUE #2 of THE AVALON TIMES. ENJOY.


THE AVALON TIMES

2nd Edition

September 1st 1998


A newspaper for regular, irregular, past and future Avalonians.


On the Web:

   www.avalon-rpg.com

"Probably the most complex, atmospheric RPG on the Net."

         PC Format (Gold Star Award)

==========================================================================


TABLE OF CONTENTS


The newspaper contains five sections covering different aspects of

the land's recent developments and two further sections on accessing

Avalon and contacting us.


Section Contents


   I		Welcome to the second edition of The Avalon Times

II Avalon's Web Site and Java Client

III Avalon Current Political and Social Climate

IV Recent Additions to the Game

   V		Future Additions to the Game

VI Accessing Avalon

VII Business Opportunities with Avalon


Acknowledgements to all those who have contributed opinion and information

for this newspaper. If you have any comments about this or questions about

Avalon e-mail us at support@avalon.co.uk.


==========================================================================


SECTION I Welcome


Remember to keep your e-mail address up to date on Avalon by registering

with up-to-date details. To update your details enter Avalon and type

REGISTER. Use INFO to check what information is currently registered under

your name. You will find a copy of this newsletter on our web site

(http://www.avalon-rpg.com) and as time goes by, past editions will all be

kept there as an ongoing record.


If you don't want to receive this document via e-mail then all you need to

do is let us know, including REMOVE in the subject heading and you won't

see this again.


Well, good reading and we hope you enjoy what's here.


==========================================================================


SECTION II Avalon's Web Site


The Avalon web site has been totally updated at http://www.avalon-rpg.com.

It has a completely new look and feel. As well as the information carried

over from the old site, and brought up-to-date with current events in the

land, the site offers a vast array of Avalon-related content. Histories,

current affairs, game manual, cities, guilds, connections, and more adorn

this meticulous new site. You can use the site to connect to Avalon via

Java or download a suitable client. The site manual is a comprehensive and

invaluable resource for all players. The histories give colourful

accounts of the land's most noteworthy events and the current affairs

sections are maintained regularly with latest occurrences on the continent.

Take a look, set aside a while to browse, and dig into the new site.

Comments, compliments and criticisms are always welcome to

support@avalon.co.uk.


==========================================================================


SECTION III Current Affairs


- The most gripping event of the recent decade of Avalon history has been

the successful invasion of the city of Thakria by their long-time enemies,

Mercinae. For almost a century the Mercinaens have been struggling (often

at great cost) to fend off Thakrian attacks and aggressions. Finally, at

long long last, the tide has turned and quite comprehensively so. Thakria

allowed the Mercinaens to muster and march enormous legions of troops to

their gates and too late was a defensive mounted. The Mercinaens had

weight of numbers, resolve and belligerence. The Thakrians were utterly

routed. Their entire army and those of their guilds were destroyed. For

the first time in Avalon's history, Mercinae marched victories into

Thakria and began to raze and loot her. Frantically the Thakrians

(particularly Lilandrin the former Ranger) worked to gather up whatever

wealth and commodities they could save and flee. Without significant

obstacle the Mercinaen troops ran about the city, plundering the houses,

shops and storerooms of their foe. Finally, when there was little but

dregs left standing in the city the Mercinaen Field Marshall, Sturge, and

its Prince, Culinane, posted a number of thousand strong legions at key

points in the city. Thakria had fallen and was under occupation by the

Mercinaen generals.


- Without a hope of forcibly removing the Mercinaen forces and having

watched the city plundered and razed, the Thakrian government, led by

Panaideos the Sorcerer, had little choice but to sue for peace. The

Mercinaens put together a treaty of surrender which, after some

negotiation and amendment, was accepted first by the Thakrian Barony and

then by Panaideos himself. The terms for withdrawal of troops, a ten year

peace and Thakrian freedom were humiliating and restrictive. Will the

indomitable Thakrian spirit recover from this terrible event, or has

Mercinae finally extinguished the threat of its long time foe and brought

peace to the continent forever? Time will tell.


- In the aftermath of the invasion and treaty after the final Mercinaen

troops had been withdrawn from within Thakria's city walls, the city

barony elected to relieve Panaideos of his princely title and pass on the

mantle to Dartanian the Cavalier. Dartanian was viewed as a more peaceful,

conciliatory leader. It remains to be seen whether he can fill Panaideos

shoes or oversee the reconstruction of his battered city.


- After a long period of reasonably unmolested growth and no major

military action, Parrius has fully regained its status as a major power in

Avalon. Much of the credit for this modern period of excellent growth must

go to the divinely-appointed Guardian, Shenarra. Her hands-on efforts,

enthusiasm and organisation deserve recognition and praise. However in

light of Parrius' economic and military stability and a desire on the part

of the Gods to remove any divinely-appointed leaders in the city, a

hastily called but long meeting was called to discuss a new constitution

for the City of Parrius. The result of the meeting was a simple but

extremely interesting constitution for the city and the removal of all

traditional government/noble postings. Full details of Parrius' new

constitution can be found in the Parrian Public Library east of Hellespont

Square, or on Avalon's web site.


- Sometime prior to Thakria's fall and alienated by her toil in Thakria as

Minister of State and formerly Princess, and finally embittered by

disagreements with Panaideos, Thakria's then Prince, Kylan of the

Cavaliers sought and obtained divine permission to leave the city of

miracles and take control of the fortress of Gaurthang. Though limited by

divine edict to a small and select citizenry, Kylan has taken upon herself

the task of building the fortress back to a position of wealth and

influence. She holds divinely appointed Guardian Status of Gaurthang.


- The hidden city of Gant was formerly declared depopulated and defunct by

the Gods. Ithakus, former Prince of Mercinae and last citizen of Gant went

to Thakria with what remained of Gant's wealth and commodities.


- Two divine gems are on offer at around this time. The Divine Ruby Quest,

an ongoing elimination and then true combat test, is underway. The

elimination period is almost complete and soon the final sixteen will

compete in earnest for the threefold prize; the divine ruby of the god of

war, the right to contend in the next divine ordination, and the title of

greatest combatante. To begin in a few days, some time in the latter part

of Avalon year 978, is the Divine Amber Quest. The quest lasts for one

Avalon year and is managed by Apollo, the god of light. It will test the

full range of a mortal's ability and resolve. As with all gems, the amber

bestows great power on its wielder and the right to contend for

ordination. Complete details will be posted shortly in Avalon.


- But one new guild has been formed (for public entry) in the past two

decades of Avalon life. This is the Prophets Guild, formed in the city of

Springdale by Saphir. The guild was founded to follow the teachings of the

mystic with a smattering of evocation.


- Castigere, the god of justice has re-emerged as an active deity in the

land. As a former patron of Mercinae the victories enjoyed by their armies

must have pleased him greatly. Castigere was patron of Mercinae during its

fall to Thakria a century ago.


- Below we have the briefest summary of the current state of the four

major cities of the continent:


- Mercinae is the strongest military city even after the invasion of

Thakria and having crippled its major foe and secured total alliance with

Springdale looks only to Parrius for potential conflict. Its economy is

strong, its citizens are diverse, confident and enthusiastic. Culinane the

Bard is a strong and active Prince, with Allanon, Omacron, Katherine and

Sturge (the worthy Field Marshall) in his Barony. Growth continues at a

reasonable rate and the city prospers.


- Thakria, in the aftermath of invasion, occupation, plundering and the

terms of the treaty of surrender, is weak and demoralised. Most of its

valuable buildings, stores, shops and houses were demolished or stripped

down by the Mercinaens. Its armies are inconsequential. Its guilds are

weakened and low on resources. Having deposed Panaideos as prince and

given his title to Dartanian, with a barony of Loremaster Yairi,

Loremistress Rowena, Sir Arthor and Panaideos himself, the city looks to

rebuild and regroup. Is there the will to recover from this terrible

defeat, though? Will the Thakrian spirit remain? Its guildhouses are in

tact. Its resources, though slender, are enough to make a start on the

rebuilding task. Though some citizens fled the conquered city, and some

capitulated to the invaders and cast away their citizenship, many remain

and many chose to act. Thakria is not without allies in the land, the only

sure route to failure is in its own hands.


- Parrius has only recently decided to follow a new constitution, a

constitution without leaders or rank, of common individual freedom and no

lawful obligation or hierarchy. Shenarra has voluntarily surrendered her

post as Guardian and the god of time has passed over the burden of future

appointment and all city affairs to its true citizens. Parrius' military

is strong, its wealth extensive, its resources second to none, and its

growth impressive. Whether the new constitution will help or hinder

Parrius remains to be seen - certainly it affords the individuals greater

scope for idleness and failure - but such is the price of the freedom it

has elected to pursue.


- Springdale has been through a great deal of internal conflict over the

past decade. In light of a majority decision to replace the long serving

Prince Tarkus, a conflict arose between the two rival candidates for this

most illustrious of positions - between Amygdala the Wizard and Orielle

the Pacifist Craftmistress. Initially Amygdala courted enough support to

gain the appointment but a rift was opened between two opposing camps

within the city. The rift widened as time went by and eventually, for the

sake of the city, Amygdala was forced to step down and Orielle took the

post. Since then Springdale has drifted towards a more pacifist stance,

limited military skirmishes. The city enjoys reasonable growth and strong

defences. Its alliance with Mercinae ensures its safety. Its barony

consists of Orielle herself, Panamon, Johnii, Lady Gwendolyn, and the

wizard Marik. Orielle's betrothed, Warfarin, stands at her side as the

Minister of State. The city's founding divinity, Andromeda, goddess of

dreams, remains absent and missed by much of its older citizenry.


- Below is a list of the currently active public guilds, together with the

head of the guild and its patron deity. This roll of honour is likely to

change regularly.

Guild Name        ^  Guildhead     ^  Patron Deity
----------           ---------        ------------
Knights Guild     ^  Trell         ^  Apollo, the god of light
Mages Guild       ^  Fredegar      ^  Apollo, the god of light
Sorcerers Guild   ^  Panaideos     ^  The Diabolus
Animists Guild    ^  Sirona        ^  Aldaron, the god of life
Rangers Guild     ^  Tryn          ^  Magellan, god of civilisation
Astrologers Guild ^  Urania        ^  Orthwein, the god of fate
Seers Guild       ^  Blondel       ^  Nostradamus, god of darkness
Alchemists Guild  ^  Grundy        ^  Rhadamanthys, the god of compassion
Artisans Guild    ^  Catt          ^  Apollo, the god of light
Bards Guild       ^  Culinane      ^  Apollo, the god of light
Loremasters Guild ^  Yairi         ^  Magellan, god of civilisation
Cavaliers Guild   ^  Arthor        ^  Nostradamus, god of darkness
Enchanters Guild  ^  Alkadar       ^  Genesis, the god of time
Warlocks Guild    ^  Loric         ^  No Patron
Wizards Guild     ^  Marik         ^  Castigere, the god of justice
Paladins Guild    ^  Belgareth     ^  No Patron
Warriors Guild    ^  Jacinta       ^  Genesis, the god of time
Mystics Guild     ^  Cricket       ^  Apollo, the god of light
Bandits Guild     ^  Sturge        ^  Magellan, god of civilisation
Prophets Guild    ^  Saphir        ^  Wraith
Craftmasters Guild^  Warfarin      ^  Magellan, god of civilisation

- Three mortals hold the lofty title of Prince; Dartanian the Cavalier now

heads Thakria, Orielle the Craftmistress is Princess of Thakria and most

influentially of all at time of writing, Culinane Guildmaster of the Bards

is Prince of Mercinae.


- A note to anybody using 'avalon.co.uk' address to connect to

Avalon. Though this continues to work, people in England and

some parts of Europe should use 'london.avalon-rpg.com'

instead for speedier connections.


==========================================================================


SECTION IV Recent Additions


Here's a summary of the more recent additions to Avalon which everybody

should be aware of.


- Across the board skills have gained a handful of new abilities,

particularly in the specific professional skills. More details cannot be

revealed here to preserve the secrecy of the skills.


- Since the last newspaper the warfare system has been much updated and

the new system has seen much activity as the cities and guilds flex their

muscles. Most notable of the military encounters were Thakria's invasions

of the Rangers Guild and of Mercinae (supported then by Field Marshall

Plaman of Parrius), and in retaliation, Thief Guild attack on Thakria's

lakeside frontier and Mercinae's full-scale invasion and occupation of

Thakria. More changes are promised in the warfare area, including terrain

effects on engagement, flanking, tactical manoeuvers and battlefield

positioning. Section 21 of the online manual covers warfare entirely; this

is held both online in Avalon and on Avalon's web site at

http://www.avalon-rpg.com.


- Spheres of influence for cities and towns has been expanded to give

greater value to the controlling city. Taking populated areas (such as

neighbouring villages) into the sphere benefits military recruitment,

resource acquisition and taxation. Unpopulated areas give lesser benefit,

thus encouraging conflict over control of the many villages and small

towns around the continent.


- Expanding the autonomy of guilds has led to expansion of the positions

within the guild; quartermasters for resource, commodity, food, and

equipment management, captains for military matters and the status of

Elder for the most venerable and worthy members. Guilds are now able to

expand their guildhouses, erect buildings and stores. They can build their

own wealth, military and resources just as a city can. Indeed in Thakria's

failed invasion of Mercinae some decade or two earlier it was not the

Mercinaen city legions which thwarted the invaders, but the troops of the

Artisans Guild mustered by Catt (guildmaster) and Patrice

(quartermistress) and led by Mutt (captain) that saved the city from

destruction.


- There has been much continued development of Avalon's online help

system, a comprehensive manual for all players. The help system is kept

up-to-date on a regular basis and can also be found in its entirety on the

web site. You should be aware of the section called 'events' which details

forthcoming date or events of note in the Avalon calendar.


- Matters of city government have been decentralised. No longer is one

council chamber the focus for all government and ministerial activity but

the trade and state ministries, together with the chancellory, have

separate defensible buildings to carry out their work.


- The profession of the Thief has been altered somewhat with a voluntary

specialisation being offered to thieves of sufficient rank and skill, the

choice of focussing closely on the arts of burglary or the ways of the

assassin. With the specialisation comes a range of new abilities.


- Regularity and output from mines and various commodities about the

land has been enhanced. After such a lengthy period of wide-scale

military action the land is starved of resources and the Gods have

benevolently increased the flow of raw materials to redress the

balance.


- Villages have gained a greater degree of intelligence and endeavour;

they now collect commodities, for storage and eventual trading. They now

represent an excellent source for raw materials and rare commodities,

often targetted by the wealthier folk who wish to procure resources

without toil.


- Entry to the underworld has been made public and free of charge. The

underworld is often used as a training ground for the aspiring combatante.

Details of entry and effects can be found both in Avalon and on our web

site.


- Bloodlust restrictions inhibiting an individual's ability to fight have

been eased somewhat.


==========================================================================


SECTION V Future Additions


Avalon is always evolving, cities and guilds expanding one way or being

beaten back in others, skills growing with more abilities, greater scope,

the list goes on. Below we've highlighted a few specific additions coming

into Avalon over the next few months. Hopefully you'll find them

interesting and enticing. Remember we always welcome comment, criticism

and new ideas.


- Avalon is in the process of securing site and completing contracts for a

new network position and new hardware. The new network position, still on

the East Coast of the United States, has huge bandwidth and, more

importantly, is at the optimum point on the global internet to serve the

wide spread of Avalon players with least possible lag. It is impossible to

eliminate network lag and problems completely but this new location is as

good as we can achieve. In addition to the new location Avalon is

completing contracts for a much larger server capable of coping with

hundreds of frenzied, active players and not sagging under the pressure of

big or popular events.


- There is much will now to amend or develop new abilities in the various

skills, particularly guild/profession specialist ones. To this end we'd

like to invite open submission of ideas via e-mail to

genesis@avalon.co.uk. The two criteria for suggestions are that they be in

fitting with the skill, and, most importantly, original. There is no point

suggesting for one skill a duplicate of an ability already found under

another skill set. Original ideas only.


- Warfare is an area that intrigues a great number of players and is due

for further expansion now that the long period of military conflict

appears to have subsided. Terrain effects, manoeuvering during battle,

tactical positioning and more will be brought into play.


- There are hundreds of quests in Avalon, ranging from the commonplace

to the global and epic. Many of these remain undiscovered by most, some

are even forgotten to all of mortalkind. On the back of a long period of

militarism, though, there will now come to bear a wide range of new

quests. Quests mostly of the larger, more involving scale. Quests for all

walks of life, testing a whole range of abilities. Submissions for quest

ideas and writing are always welcome. Send anything you would like to see

in Avalon to support@avalon.co.uk. We read everything we receive. If you

are keen to write your quest idea in full, consult us first for advice on

standard of prose and layout.


==========================================================================


SECTION VI Accessing Avalon


Avalon is accessed most commonly via our web site using your web browser

and JAVA. Once players become more accustomed to the game they tend to

switch to an independent client which will offer more features for the

experienced player (typically zMUD or Avplay Windows are used). We can

offer advice on which client to use, especially for non-Windows platforms.

E-mail us at support@avalon.co.uk with any questions you might have.


With the continued expansion of the internet, we've been aware for a while

that LAG has been an increasing problem for our players. In order to

minimize this and offer alternative routes for players to connect to

Avalon we have set up hubs at different points of the net. Often when one

route is overloaded, an alternative hub (which uses a different route) may

be relatively speedy. Avalon's main servers are sited in Washington DC at

avalon-rpg.com and at time of writing we have installed three further

hubs, one in New York, one in Los Angeles, the third in London. These can

be reached at newyork.avalon-rpg.com 33, losangeles.avalon-rpg.com 8888

and london.avalon-rpg.com 33 respectively. The numbers listed there are

port numbers which must be included when you use these alternative routes.

It's worthwhile trying all of the hubs whenever you experience problems,

even if the hub doesn't appear to be the closest one to your location -

the internet is a curious beast and often somebody in Florida can get a

faster link by routing via London or LA rather than going direct.


If you continue to experience unacceptable lag you should get in contact

with us (support@avalon.co.uk) and perhaps we can help. If you know how to

run a traceroute to investigate the state of your route to us, send us the

results, it'll help us suggest a solution.


Points of Presence (hubs):

Washington DC (Main) avalon-rpg.com 23 (207.153.200.8)

	New York (EastUSA)    newyork.avalon-rpg.com 33
	London (European)     london.avalon-rpg.com 33

Los Angeles (WestUSA) losangeles.avalon-rpg.com 8888


If you're in the United Kingdom the fastest way to play Avalon is often

via our direct modem links. To use these, dial 0645 250112 or 0171 723

7300, and at the login prompt type ibmpcav and you'll roll straight

through to us.


==========================================================================


SECTION VII Business Opportunities


Avalon offers a number of business opportunities, mostly centred around

publicity and the World Wide Web.


- We are always interested in reciprocal advertising. Our web site is

popular and well-linked to the net (via search engines, advertising

banners, relevant sites).


- We are prepared to reward well positioned advertising, carrying of one

of Avalon's web banners or any effective marketing. We have a number of

very stylish banners which would look good on any pages. Any player who

places an Avalon banner on their homepage, for instance, can apply for a

free credit reward.


- Reviews or coverage in the press is both appreciated and rewarded

depending on the extent of the effort involved and coverage obtained.


- We are keen to discuss with any prominent, well-positioned, well-used

web sites the possibility of distributing access to Avalon via Java with

potential for both payment and ongoing royalty. These should be major

sites with thousands of regular hits.


- Contributions to Avalon in the form of fully-fleshed out ideas,

additions, creative work such as quests and events, are always appreciated

and may be rewarded.


==========================================================================


Thanks for reading!


HelpSection 34
Newspaper2

34 - Cellar Door.

  • Back to Index
  • 34.1 - Email
  • 34.2 - Newspaper1
  • 34.3 - Newspaper2
  • 34.4 - Samaritan
  • 34.5 - Sebastian
  • 34.6 - Amethyst
  • 34.7 - Emerald
  • 34.8 - Sapphire
  • 34.9 - Diamond
  • 34.10 - Topaz
  • 34.11 - Coral
  • 34.12 - Ruby
  • 34.13 - Amber
  • 34.14 - Onyx
  • 34.15 - Malachite
  • 34.16 - Cornelian
  • 34.17 - Ebony
  • 34.18 - Pearl
  • 34.19 - Opal
  • 34.20 - Moonstone
  • 34.21 - Ghostsecond
  • 34.22 - Childhood
  • 34.23 - Bygone
Help - Section 34
EmailNewspaper1
Newspaper2
SamaritanSebastianAmethystEmeraldSapphireDiamondTopazCoralRubyAmberOnyxMalachiteCornelianEbonyPearlOpalMoonstoneGhostsecondChildhoodBygone
Avalon, Est 1989

Avalon

  • Beginner's Guide
  • The World
  • Timeline
  • Latest News

Players

  • The Gods
  • The Legends
  • The Heroes
  • Active Now

Play

  • Play Now
  • Mud Clients
  • Blind Support

Connect

  • Umbra Browser Client
  • Telnet: avalon-rpg.com 23

Sitemap

  • Site Map

Community

  • Support Section
  • Submissions
  • Vote To Support Us
  • First RPG History Records

Info

  • Privacy Policy
  • Terms and Conditions
  • Contact Us

Share

    TweetSharePostPinSubmit to Reddit Save on DeliciousShare on StumbleuponShare on Tumblr
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
        • Knights Guild
        • Warriors Guild
        • Cavaliers Guild
      • The Mage Class
        • Mages Guild
        • Enchanters Guild
        • Warlocks Guild
      • The Sorcerer Class
        • Sorcerers Guild
      • The Thief Class
        • Thieves Guild
        • Assassins Guild
      • The Ranger Class
        • Rangers Guild
        • Brigands Guild
      • The Seer Class
        • Seers Guild
        • Mystics Guild
        • Astrologers Guild
      • The Loremaster Class
        • Loremasters Guild
        • Alchemists Guild
        • Artisans Guild
      • The Druid Class
        • Animists Guild
        • Druids Guild
      • The Bard Class
        • Bards Guild
        • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!
  • Avalon RPG
  • Play Now
  •   Menu
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!