Avalon - online RPG world
HelpSection 9
Soulmate

The soulmates of the ancient forests

Once per Avalon month it is possible for anyone of sufficiently high forest affinity rank (rated in the top ten) to make a most significant declaration: to pronounce this close bond by becoming the forest's soulmate. Each forest has its own character and its own affinity ranks based on what it perceives, what peoplpe do within its locations. Ranks are given only to members of the Ranger and Druid professions though everybody in Avalon has an ever-evolving affinity in all the ancient forests, whether they know about it or not, based on the things they do and the things that woodland perceives of their actions.


Syntax: SOULMATES

Those of the Animist/Druid and Ranger professions (and associated guilds) can type SOULMATES to list the ancient woodland "entities" alongside either the declared soulmate or the Ranger/Druid with highest active affinity.


Type CHOOSE followed by the forest-name to make your public declaration.

This is a public declaration and a personal choice: to name the ancient woodland to which you wish to bind yourself, to be first among equals in your preferred forests. It is a duty of care and a sacred trust. The ancient woodland will have its closest kin in the animal world: you! By way of celebration, the making of a soulmate choice opens out the forest to generous demeanour (removing any bellicose feeling or restrictions like guildfolk or brethren bias). The new soulmate's first responsibility is to define these very settings.


Be warned: your soulmate choice, being possible only once per Avalon month, risks being superseded (and therefore wasted) by anyone of higher affinity rank - if the higher ranked individual declares soulmate for the same forest. His or her declaration would overmatch; he or she would gain soulmate status at your expense, leaving you with only your affinity rank 'til the next Avalon month. Thus it is important to review soulmate declarations and be astute in your judgment. Choose a forest soulmating unlikely to be taken away by one of your rivals.


NOTE: it is only possible to be a soulmate to ONE forest at any given time and thus if one is high ranked in many forests, difficult choices await since choosing soulmate in one ancient woodland automatically discards the others.


The soulmate gains numerous unique powers in addition to those acquired by the equivalent of the first-ranked Animism/Sylvan Lore specialist. The soulmate is able to affect the fundamental 'demeanour' of the forest: to make it bellicose or peaceful, to render its borders open or closed, to ensure it looks upon good deeds in a generous or parsimonious light. The soulmate is able (at cost to him/herself) to directly raise or lower the affinity of others - within the soulmated forest. The soulmate gains freedom of open kinship with the ents and huorns born in his/her forest and is able to pick and plant freely without risk of overpicking and various otherwise negatively perceived forest activity.


Type AFFINITY for further information on woodland affinities, HELP FORESTS, HELP TENDING and HELP AFFINITY to read associated helpfiles.

HelpSection 9
Soulmate

9 - Specifics of the Avalon Worldsystem.

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  • 9.18 - Pet
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  • 9.21 - Duels
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  • 9.23 - Iconoclasm
  • 9.24 - Npc
  • 9.25 - Soulmate
  • 9.26 - Metal
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  • 9.28 - Bearform
Help - Section 9
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Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!