Avalon - online RPG world
HelpSection 23
Deities

The Immortal Deities of Avalon

Spanning the ether above Avalon are the realms of the Gods, divine essences that will come to play a crucial role in your daily life. The Gods will be patrons, guides, even hindrances to you, and on occasions they may act decisively to help another at your expense. The deities embody realms, over which they have power and have holy orders - followers and priesthoods - their mortal representatives in the land. See HELP REALMS for information about the Song of Creation and the divine realms, HELP PRIESTHOOD for detailed insight into the role and purpose of the holy orders and type PRIESTS at any time to look over the land for mortals of holy order rank sufficient to endow them with 'priest' stature.


Patronage is the singlemost decision you are likely to make in Avalon, if you choose to join a deity's holy order - see HELP PATRON for details. More commonly you will come into contact with the divine through favour and disfavour. Gaining the favour of a divinity has sweeping benefit, while labouring under one's disfavour will dog your steps (for as long as it lasts). Should you find yourself pitted against someone who holds the high favour of a particular divinity, then do not be surprised if that God or Goddess aids your opponent against you. This is looked at more closely later in HELP section 22.


Remember at all times, however, that the Gods conform to no laws. They are not bound by the mortal concepts of Equality and Fairness, and this is precisely what makes them so interesting and enigmatic. An important phrase should be borne in mind when you consider them: the Gods do not exist because of the mortals - they exist despite them.

HelpSection 23
Deities

23 - Patronage and the Gods of Avalon.

  • Back to Index
  • 23.1 - Creation
  • 23.2 - Intervention
  • 23.3 - Deities
  • 23.4 - Realm
  • 23.5 - Orderstatus
  • 23.6 - Follower
  • 23.7 - Devotion
  • 23.8 - Obeisance
  • 23.9 - Contesting
  • 23.10 - Stricken
  • 23.11 - Festival
  • 23.12 - Consecration
  • 23.13 - Veneration
  • 23.14 - Glory
  • 23.15 - Revival
  • 23.16 - Ordination
  • 23.17 - Appointment
  • 23.18 - Wrath
  • 23.19 - Patrons
  • 23.20 - Theology
  • 23.21 - Faer
Help - Section 23
CreationIntervention
Deities
RealmOrderstatusFollowerDevotionObeisanceContestingStrickenFestivalConsecrationVenerationGloryRevivalOrdinationAppointmentWrathPatronsTheologyFaer
Avalon, Est 1989

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    • Politics and Government
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    • Self Defence and PVP Basics
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    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
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    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
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      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
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    • Player Memoirs
    • Tales From Old Avalon
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    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
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    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
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      • Fantasy World
      • Text Based Adventure Games
      • Modern History
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    • Ordinations
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