Avalon - online RPG world
HelpSection 3
Skies

The Skies, Heavens and Stars over Avalon

As everybody knows, the world is flat. Avalon is both the name of the main continental landmass (with its four major cities and numerous towns/villages etc) and also the name of the world - a hemisphere where the skies are the region above the land and the sea, filling a dome whose surface is patterned with the starry firmament. Outside of the dome lies the void and legend tells of two portals, one to the far west and one to the east in the higher reaches of the sky, leading between Avalon and the void without.


There are many ways to interact with the skies and even those without specialist skills affording them flight can use, for instance, flying steeds to enter the lower reaches of the skies and soar quickly about the land. Specific commands will be found in the appropriate skill listings but two should be introduced here: DESCENT which, when you are in the skies, informs you of the various points on the ground covered by your particular portion of sky accessible via the DESCEND command. DESCEND followed by a compass direction will then allow you to move down to your chosen location on the ground.


The skies themselves boast multiple levels, advanced specialised skills (or apposite quests) required as one goes higher. The first 'level' is found just below the clouds, the second holds the winds, clouds and the weather-fronts. The third level lies above the hurly burly of wind and weather, as one begins to approach the heavens. Further still one might find - as the dome of the world curves towards its highpoint - the realm of the sun and the moon; then the impregnable barrier of the dome itself and its firmament of stars. All can be reached, via skill or quest, by mortal endeavour, though the precious few fortunate enough to have walked among the stars are figures of legend, so rare is the achievement; and so far removed from the everyday concerns of one's Avalon life and goals.


IMPORTANT NOTE: travelling through the skies when one is a non-flyer and not mounted on a flying steed can be a dangerous business. It is usually done in the company of a trusted companion. Should you find yourself in the sky without a friendly leader, in non-flight mode and not mounted on a flying steed, then you will tumble to the ground - potentially with fatal impact. If you plan on leading friends into the skies make sure you are in FRIENDLY mode - to denote you are happy to be leading them. Conversely if you do not wish to be followed as you fly, type HOSTILE to keep your distance from anyone trying to keep up with you; or to leave anyone in your entourage to fend for his/herself. If he/she is a non-flyer and you go HOSTILE, the consequences will be an immediate and extremely serious tumble!

HelpSection 3
Skies

3 - The Avalon Game World.

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  • 3.1 - City
  • 3.2 - Citysum
  • 3.3 - Guildsman
  • 3.4 - Newborn
  • 3.5 - Protection
  • 3.6 - Hording
  • 3.7 - Level
  • 3.8 - Outfitting
  • 3.9 - Quit
  • 3.10 - Overview
  • 3.11 - Skill
  • 3.12 - Wealth
  • 3.13 - Location
  • 3.14 - Door
  • 3.15 - Lock
  • 3.16 - Wagon
  • 3.17 - Furnace
  • 3.18 - Houses
  • 3.19 - Relics
  • 3.20 - Libraries
  • 3.21 - Librarian
  • 3.22 - Cherub
  • 3.23 - Locale
  • 3.24 - Skies
  • 3.25 - Holy
  • 3.26 - Temple
  • 3.27 - Priesthood
  • 3.28 - Elevation
  • 3.29 - Underdeep
  • 3.30 - Petition
  • 3.31 - Gossip
  • 3.32 - Chest
  • 3.33 - Timeline
  • 3.34 - Force
Help - Section 3
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Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
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  •   Menu
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!