Avalon - online RPG world
HelpSection 1
Game

Avalon - Five Rings and a Living Mount Olympus

Take a step back from character and role for a few minutes...


Avalon is a large and complex game. Some of it is beautiful. Some of it is frustrating. Much of it is original, in its own way. It is over 25 years old yet as far as we are told no other game of this type comes close to the scale and challenge and possibilities of character development. No gameworld gives the player opportunity or freedom to make an impact on the realm and ALL its population (current players and generations yet unborn). No player is an island. The future is a story unwritten.*


Big picture: five distinct meta games play alongside one another, with much overlap in potential involvement (for a player) and consequences (impact from one meta on another). These five are PVP, ADVENTURE, WARFARE, WEALTH and POLITICS. Three of the five are by definition interactive and at times unavoidably multi-player plus conflict-competitive. Politics is quantified by popularity and influence, winning votes and position over others. Victory is as diverse as public opinion. Wealth is woven into every area of the gamesystem and underpinned by "real money" and risk-vs-reward and gathers ambition and avarice into its sphere. In its way it is competitive beyond mechanism.


We know most players have their meta-game preference and many claim 'mine is best, it is the real Avalon' especially the PvP exponents. They are only half correct. All the meta-games are inter-dependant and twined in subtle as well as obvious ways. One player's excellence in PvP or victory in Warfare depends on others playing out their success in other of the meta-games. This is Avalon's unique gamesystem and as far as we know it is still a genuine original. This is a society in microcosm in a real and challenging form. All metagame paradigms are the real Avalon and without all five, this would be an inferior gameworld and a challenge more ordinary.


Consider this: in almost all games there is a development of player from new through growing and acquiring to reach a point where they are top of the tree and they have mastered the game. This tends to be the end-game, the goal and the time people take their final triumphant bow.


In Avalon that bow becomes instead the moment a player is ready to take their place on the stage and it is not so much a bowing out in victory as time to utter the first line, spotlight trained, as one of the stars of the show...


=* note: many games trumpet similarities in gamesystem and noise the promise of gameplay breadth. At time of writing, however, this is simple hyperbole and advertising phooey. The soundbites claim much, sure, but then along come the rules and regulations and limitations and inevitable shortfalls between claim and content: reality bites. Fact is, it takes an enormously flexible and original gamesystem plus a genuinely masochistic administration sworn to make impossible ends meet - like five writhing hi-voltage cables spitting venom and vitriol but all different and all passionately alive and critical to the whole. You see we must all be willing to suffer the slings and arrows of outrageous fortune, gods and mortals alike, but especially the players: brave enough to remember why fantasy worlds exist and that gaming, like life, is supposed to be the agony and the ecstasy, not mere number crunching and hills of somnambulist stacked beans.

HelpSection 1
Game

1 - Introduction to Avalon.

  • Back to Index
  • 1.1 - Concept
  • 1.2 - Initial
  • 1.3 - Game
  • 1.4 - Meta
  • 1.5 - Founding
  • 1.6 - Environment
  • 1.7 - Credited
  • 1.8 - Subscription
  • 1.9 - Conduct
  • 1.10 - Syntax
  • 1.11 - Etiquette
  • 1.12 - Economics
  • 1.13 - Gods
  • 1.14 - Dreams
  • 1.15 - Citizenhelp
  • 1.16 - Creators
  • 1.17 - Village
  • 1.18 - Shopping
  • 1.19 - Trinket
  • 1.20 - Micro
  • 1.21 - Crowns
  • 1.22 - Invest
  • 1.23 - Role
  • 1.24 - Second
  • 1.25 - Sadism
  • 1.26 - Heroism
Help - Section 1
ConceptInitial
Game
MetaFoundingEnvironmentCreditedSubscriptionConductSyntaxEtiquetteEconomicsGodsDreamsCitizenhelpCreatorsVillageShoppingTrinketMicroCrownsInvestRoleSecondSadismHeroism
Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
        • Knights Guild
        • Warriors Guild
        • Cavaliers Guild
      • The Mage Class
        • Mages Guild
        • Enchanters Guild
        • Warlocks Guild
      • The Sorcerer Class
        • Sorcerers Guild
      • The Thief Class
        • Thieves Guild
        • Assassins Guild
      • The Ranger Class
        • Rangers Guild
        • Brigands Guild
      • The Seer Class
        • Seers Guild
        • Mystics Guild
        • Astrologers Guild
      • The Loremaster Class
        • Loremasters Guild
        • Alchemists Guild
        • Artisans Guild
      • The Druid Class
        • Animists Guild
        • Druids Guild
      • The Bard Class
        • Bards Guild
        • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!
  • Avalon RPG
  • Play Now
  •   Menu
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!