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HelpSection 20
Gem

The Fifteen Divine Gems and the Gem Powers

There are fifteen divine gems, each of which offering great power to the person lucky and skillful enough to earn them. A divine gem's gift is bestowed upon the person who throws it into the pool atop the Rock Pinnacle.


SAPPHIRE: Thrice-crowned Constitution and Half-Equilibrium are inate as the gift of Wisdom plus Constancy of Mind and Perception.

DIAMOND: You have the gift of eternal mana from the diamond of Magic with the powers of the Inner Healing and the full spectrum of Sensory Perceptions.

TOPAZ: You have the gift of the Chaos Realm: ropeless yank, swoop and launch plus the agitating and violent Weather Forms.

MOONSTONE: By the grace of the Justice Realm, you can use the extra sensory lore of the Moonstone and possess Silmarillion Arcana powers and the Battle Sensing Trinity.

CORNELIAN: You have the gift of the Cornelian powers: the Forms of Evil, Vampirism and Hypnotic Command.

PEARL: Fatalism and all the powers of the Voodoo Firmament.

EBONY: You have the gift of the Night Wing and Night Form from the ebony of Night Realm and can manifest in all spheres and planes of the mortal realm.

MALACHITE: You can enter the Sphere Realm and enjoy Telepathy and Projection Senses by the grace of the Fate Realm.

RUBY: You have the gift of Martial Artistry and Mindsets from the ruby of War.

OPAL: From the opal of Compassion, you have the Compassionate Touch and full affinity with the Birds and the Beasts.

ONYX: You have the gift of "Metamorphosis" - a plethora of non-human forms by dint of the Onyx of the Forest Realm.

AMBER: The Realm of Light has given you the Amber Powers: Light-Form, Dazzling, Light Sapience, Effulgence and Luminescence.

CORAL: By the gift of the Sea Realm, the powers of Water Elementalism and impersonal Water Forms are entirely at your disposal.

EMERALD: Deathlessness and Sapience Lux from the Life Realm- all-crowned all-perfect skills across the Avalonian professional spectrum.

AMETHYST: Time Realm gifts the eternal soul of a God and a realm of one's own.


Syntax: GEM <gem name> e..g. GEM OPAL

The fourteen gems above bestow power on their winners as potential but need to be activated each Avalon New Year to make the powers manifest. It is only possible to activate one Gem for the year so winners of more than one are forced to select the powers they want to inherit 'til the end of the Avalon year (two weeks "real world" long). Many Gem Quests disallow gem powers for the duration of the contest, be warned.


There is one more gem: the amethyst of Time...


The Amethyst bestows nothing that can be held save for a moment and is almost immediately surrendered by its winner for it is the Final Gem of the Fifteen and is only won, after all others are claimed and contended and eliminated, by the winner of the epic Ordination Quest (see HELP AMETHYST and HELP ORDINATION).


And the gift of the Amethyst Gem?


The most remarkable apotheosis in all Avalon: the right to become a God.

HelpSection 20
Gem

20 - Events, Quests, Contest and Organised Competition.

  • Back to Index
  • 20.1 - Events
  • 20.2 - Schedule
  • 20.3 - Winners
  • 20.4 - Gem
  • 20.5 - Gemquest
  • 20.6 - Contender
  • 20.7 - Rules
  • 20.8 - Tournament
  • 20.9 - League
  • 20.10 - Yearquest
  • 20.11 - Guildtourn
  • 20.12 - Sceptre
  • 20.13 - Flagquest
  • 20.14 - Immortal
  • 20.15 - Eggspoon
  • 20.16 - Redeem
  • 20.17 - Sands
  • 20.18 - Olympics
  • 20.19 - Torchquest
Help - Section 20
EventsScheduleWinners
Gem
GemquestContenderRulesTournamentLeagueYearquestGuildtournSceptreFlagquestImmortalEggspoonRedeemSandsOlympicsTorchquest
Avalon, Est 1989

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  • Guide
    • Connecting to Avalon
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    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!