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HelpSection 10
Mirror

Mirrors of Cenedril - Seeing the Action from Afar

There is a great Mirror in each of the four cities: Mercinae has one at the Theatre off Traders Way, Parrius in the Library east of Hellespont Square, Thakria in the bathing house north from the Street of the Glorious Dawn and Silverfalls in the Silver Oyster tavern south of the central city square.


These Mirrors of Cenedril are artifacts of divine origin (which aren't?) of enormous size, able to depict events involving the cities (or citizens) in which they stand. The Mirrors are superb for providing education on high level combat, be it individual challenges or group pitched battles. They become trained on the battlefield by violent action (e..g. one of your legions is bombed from afar in an outdoor location). They offer a variety of 'views' for the audience and view content can be changed to anything on current 'channel' list, just like that strange once-popular "telling vision" of many a fireside tale.


Syntax: MIRROR START and MIRROR STOP.

Stand in the location with the Mirror of Cenedril attached to your city and use MIRROR START to train it on you. The mirror will then depict all you see and do and the events occuring around you - as they happen - to anyone in the large chamber wherein the Mirror is fixed. This is a superb tool for showing combat to younger citizens (for instance) since it allows them to see the sharp end of individual combat. Type MIRROR STOP to cut the connection so you are no longer the star of the Mirror's current show.


Syntax: MIRROR <area> and MIRROR OFF [<area>].

Directs the Mirror viewpoint to the area (village, town, region) specified so all in its location will see what is happening across all its locations overground and/or public. This is ideal for showing largescale combat between numbers of people or showing the epic drama of legion battles or ongoing siege. You can switch off individual areas or just use MIRROR OFF to stop the mirror from showing anything.


Syntax: OFF.

Simple command. Simple function: it switches the Mirror of Cenedril in your location into a dormant state, cancelling all active channels.


Syntax: CHANNELS.

Gives you a list of the viewing channels currently available at the Mirror of Cenedril. It will always be able to broadcast challenges, duels, legions in action besieging, engaging, under attack or involved in major campaigns. NOTE: the Mirror cannot depict anything indoor or underground unless there is some line of sight with the sky or the outside.


Syntax: CHANNEL <channel> ON/OFF.

Adjusts the Mirror of Cenedril to be actively showing a particular channel as listed (see above) or swiches off the specified channel so its content is no longer displayed.


The output of the Mirror will include salient commentary and info (e..g. the health of players involved in fighting before and after an attack strike). The Mirror tries to be judicious about overload of text but when a battle is a frenzy of action there are times it is impossible to reflect it accurately without a great deal of description. It is up to the audience to cope but IGNORE and FVB are must-know commands.


See also HELP IGNORING and HELP FVB.

HelpSection 10
Mirror

10 - Items, Creatures and CCCs.

  • Back to Index
  • 10.1 - Boat
  • 10.2 - Book
  • 10.3 - Brewing
  • 10.4 - Commodities
  • 10.5 - Gold
  • 10.6 - Equipping
  • 10.7 - Steed
  • 10.8 - Stable
  • 10.9 - Artifact
  • 10.10 - Key
  • 10.11 - Loyalty
  • 10.12 - Creatures
  • 10.13 - Ccc
  • 10.14 - Offering
  • 10.15 - Hook
  • 10.16 - Kit
  • 10.17 - Craftsmen
  • 10.18 - Crafting
  • 10.19 - Livestock
  • 10.20 - Fish
  • 10.21 - Forager
  • 10.22 - Task
  • 10.23 - Curio
  • 10.24 - Bird
  • 10.25 - Breeding
  • 10.26 - Feeding
  • 10.27 - Critter
  • 10.28 - Prey
  • 10.29 - Dryad
  • 10.30 - Container
  • 10.31 - Fire
  • 10.32 - Smithy
  • 10.33 - Loading
  • 10.34 - Barrel
  • 10.35 - Globe
  • 10.36 - Mirror
Help - Section 10
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Mirror
Avalon, Est 1989

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  • Guide
    • Connecting to Avalon
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    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
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    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
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