Avalon - online RPG world
HelpSection 31
Lag

Lag - the Internet Beast of Inexcusable Intrusion

There are many possible causes of lag. 99% of the time it will be nothing to do with your computer or Avalon's servers but a bottleneck at one of the many points or nodes on the wider internet. The string of inter-connecting nodes linking you and Avalon is known as the "route". Depending how far you are from Avalon's server in Washington DC, you will have more or less nodes in your route. We provide independent hubs as additional 'routes to connect' always available for your use, free and simple: see HELP HUBS for more info.


Everything you send to Avalon, and everything you receive from Avalon, is conveyed along the "route" in little chunks called "packets". These "packets" are time-stamped and destination-stamped so they know where they're going, and which order to display in. This is important as there are trillions of packets zinging around the internet at any given moment - and, since traffic is unpredictable, sometimes a packet sent a microsecond after its predecessor will actually reach you first and need to wait 'til the the former arrives to be displayed in the right order.


Avalon is sited in Washington DC at what we have determined the 'optimum' location on the global internet: equal distance Westen Europe to Avalon and West C oast USA to Avalon. Washington DC is one of the so-called internet hubs - a nexus of super-connections, so wheresoever the traffic originates it has a good chance of reaching us as quickly as could be. Four primary Internet Service Providers (ISPs) from the backbone to which Avalon is connected through its origin ISP of NetworkLayer: Level3, AlterNet/Verizon, Telia and RR.COM. There are some exceptions where special deals are brokered but most traffic goes through one of those four. Almost always lag will originate from the backbone or one of the ISPs.


Avalon provides you with three commands to test server speed, route and lag: HEARTBEAT, LAGTEST and TRACEROUTE. Type any of these commands while in Avalon, as described below:


Syntax: HEARTBEAT to listen to the Avalon "heartbeat".

It informs you how the Avalon server itself is doing. It takes up to a minute to hear the heartbeat. If ever you see capacity showing above 100% you will know the Avalon server is responsible for at least some of your lag.


Syntax: LAGTEST to begin the "ping" testing speed 'you <--> Avalon'.

This lagtest or "ping" involves sending a packet as directly as possible between the Avalon server and you and back again. This is repeated numerous times to work out an average time, which you will be told. It typically takes 30 seconds to complete.


Syntax: TRACEROUTE to list detailed route map 'you <--> Avalon'.

The "traceroute" uses a series of "pings" ultimately between Avalon and you but also between Avalon and each of the nodes between you and the Avalon server, working out an average time for each. This typically takes a minute. What this can show up is where on the internet the bottleneck of lag can be found since you will see fast trouble-free pings (low timings) to the fully-functioning nodes and then - when the lag pocket is hit - suddenly slow unreliable pings.


There are many tools you can download for your computer, to test your internet routes and connections. Traceroute and ping tend to be available in some form on almost all computer systems.


If you find lag a persistent problem and none of the above helps you pinpoint its cause, let us know by e-mail to support@avalon-rpg.com and we will do what we can to help. Check out HELP PING for a little lesson in how the internet works, how all these tests work and what results are satisfactory depending where you are in the world.

HelpSection 31
Lag

31 - Miscellaneous Help and Info: Out-of-Avalon.

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!