Avalon - online RPG world
HelpSection 6
Demeanour

Character demeanour: hostile/friendly outlook

While your in-role personality and demeanour will be largely a matter for you to portray through the things you say and the actions you perform (i..e. if you are a nasty murderous type you will attack folks unprovoked; if you are a kindly altruist you will protect folks without need for reward). This is the beauty of a game like Avalon where your 'roleplay' is also - in a sense - a 'realplay': you are defined not by arbitrary labels applied to your character but by your interactions with others and your character's unfolding history. People will judge you on what you do, not what badges you wear.


There are two commands you should know, however, useful to inform Avalon itself of your chosen demeanour/outlook: FRIENDLY and HOSTILE. When you type FRIENDLY and thereafter place your character in 'friendly' mode, various circumstances will presume your intentions and outlook are open and ingenous. Example: if you are following someone in friendly mode and they type GROUPSTATUS they will see you in their entourage. When you type HOSTILE, on the other hand, Avalon will thereafter place your character in 'hostile' mode and your intentions will be presumed secret and unfriendly. Example: if the self same person types GROUPSTATUS when followed by someone in 'hostile' mode, they will not see the individual in their entourage.


Friendly folks when followed will lead followers as safely as possible as they move around, whereas hostile types when followed will presume followers are unwanted and make no effort to keep them safe. This may seem a minor distinctiom but imagine you are skilled in flight and you fly up into the skies while followed by someone. If you are FRIENDLY then you will hold that person's hand and ensure they can be led safely across the heavens, but if you are HOSTILE the follower will trail you up into the skies but unless he/she has independent means of flying activated, the poor person will tumble to the ground! HOSTILE mode ensures you do not easily follow by teleport into overtly hostile or restricted (i..e. trapped/fatally dangerous) destination locations. See HELP FOLLOW for details on this.

HelpSection 6
Demeanour

6 - Your Avalon Character - Overview.

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  • 6.1 - Roleplay
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  • 6.11 - Title
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  • 6.13 - Avalonian
  • 6.14 - Divinities
  • 6.15 - Alignment
  • 6.16 - Description
  • 6.17 - Demeanour
  • 6.18 - Pacifism
  • 6.19 - Neutrality
  • 6.20 - Weddings
Help - Section 6
RoleplaySelectionsBadgesQuestStandingDeedsFeatsLegendNobilityStatureTitleEarningAvalonianDivinitiesAlignmentDescription
Demeanour
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Avalon, Est 1989

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  • Avalon RPG
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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!