Avalon - online RPG world
HelpSection 8
Wound

Wounds of permanent nature, beyond death

Very few afflictions carry through a death - particularly the death-to-ghost - and almost none survive the cleaning of a ride on the Ship of the Dead. The only exceptions are buried afflictions (like the deep-rooted ditty or stigmata), the severe diseases (like plague) and the so-called "long wounds" or permanent injuries.


CAUSE OF LONGWOUNDS


Longwounds are caused by especially traumatic events (like death by instant beheading) or by deliberate pinpoint fatal strikes given out by Knight specialists. It is only that very last killing blow causes a longwound in these instances but it is not uncommon to find this tactic used to ensure an opponent is weaker for subsequent encounters. The Knight specialist is able to pinpoint parts of the body to target for the long-wound so be warned: this opponent should be treated with extreme caution on the battlefield.


EFFECT OF LONGWOUNDS


Longwounds, once acquired, make a permanent weakness in the part of the body injured; even after resurrection. This weakness causes afflictions to crop up whenever there is pressure against the weak area, e..g. running around quickly with longwounded legs will cause leg disability, broken foot, etc. These afflictions may be cured by normal processes but they will keep recurring until the longwound itself is cured.


CURING LONGWOUNDS


It is not easy to quickly cure "longwounds" and requires either doctoring from a professional specialst (Animist or Druid) of superlative Healing skill, or under certain circumstances, Bard-supported orchestra enchantment. Carnia herb is central to the healing of "longwounds" and a carnia infusion can provide healing or resilience to certain longwounds - though not of all of those it is possible to receive. Doctoring is best carried out in special locations like Mercinae's "Houses of Healing" on Moon Street.


NOTE: longwounds will heal of their own accord for all those regularly present in Avalon after an Avalon month or the next RL day. You will be informed at login when this happens.


THE LONGWOUNDS


"broken leg, left/right" caused by specifically disabled legs, side specific.

"broken feet, left/right" caused by disabled feet, side specific.

"broken hand, left/right" caused by disabled hands, hand specific .

"broken arm, left/right" brought about by disabled arms, arm specific.

"ruined sight" caused by blindness typically or deep eye-related afflictions.

"destroyed hearing" brought on by deafness and compounded by further afflictions or violence against your hearing or ears.

"head trauma" caused by a variety of mental afflictions of physical source, e..g. dizziness.

"broken chest" brought about by violence against the torso, chest, lungs and such, and afflictions in that region, e..g. asthma.


See HELP DOCTORING and HELP CARNIA for details on being healed by dint of Animist or Druid doctoring or use of the carnia herbal infusions to defend against or cure longwounds as fast as possible.

HelpSection 8
Wound

8 - Your Avalon Character - State of Health.

  • Back to Index
  • 8.1 - Health
  • 8.2 - Breathing
  • 8.3 - Mana
  • 8.4 - Recovery
  • 8.5 - Unconscious
  • 8.6 - Death
  • 8.7 - Deatheffect
  • 8.8 - Deathship
  • 8.9 - Resurrection
  • 8.10 - Trainer
  • 8.11 - Lifepool
  • 8.12 - Food
  • 8.13 - Wellbeing
  • 8.14 - Sustenance
  • 8.15 - Flask
  • 8.16 - Wurtfoil
  • 8.17 - Darsurion
  • 8.18 - Pipe
  • 8.19 - Wound
  • 8.20 - Wash
Help - Section 8
HealthBreathingManaRecoveryUnconsciousDeathDeatheffectDeathshipResurrectionTrainerLifepoolFoodWellbeingSustenanceFlaskWurtfoilDarsurionPipe
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Avalon, Est 1989

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    • Politics and Government
    • Farming and Labours
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    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
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      • History and Legend
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      • Cellar Door
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      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
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      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
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      • Mercinae
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      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
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      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
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