Avalon - online RPG world
HelpSection 21
Sphere

Sphere of Influence: Territory of a City State

The 'sphere of influence' (or SOI for short) is the region of the Avalon continent under the flag of a particular city and therefore considered its extended territory. Attacks against a village within one city's SOI is perhaps the most common flashpoint for battles fought between the land's major powers; in defence of or attempting acquisition of a village or town. Villages and towns are prized as a source of valuable resources, treasury gold and daily influx of men for enlistment, particularly when tribute is exacted (see HELP TRIBUTES).


Syntax: INFLUENCE.

Tells you how much benefit is gained from sphere of influence based on the location type flying your

homeland flag.


Syntax: INFLUENCE HOME.

Provides a summary of your homeland sphere of influence, including total locations (broken down by village and non-village), as well as what one can expect this sphere to generate in terms of revenue and potential enlistables.


Syntax: AFFAIRS

Reviews, at a glance, the state of affairs of every village or town within Avalon, including any occupation or conquest and by whom (if apposite).


The specifics of how to raise and lower flags, how to expand a sphere and how to use the flag and legions to claim locations or tear down foreign flags to liberate (or take over) enemy spheres, see HELP FLAGGING and HELP CLAIM.


A location in Avalon can be under one of four states of affairs vis a vis any military presence or position within a city's sphere of influence. These are detailed below:


ONE: non-sphere, without a flag

The location is free of any flag and is therefore not suitable for occupation or conquest and may be claimed by any whose influence is felt in any adjacent locations.


TWO: sphere of influence, with "the raised standard" flagging the location

The location has a flag raised (shown on LOOK with a standard reflecting the city associated with that flag) and will thus generate coin and potential enlistables but is not yet facing occupation or conquest.


THREE: occupation underway, with "conquering" flag" in location

The background sphere of influence is often a precursor to an occupation attempt - this is the next stage of dominance and is required for levying any tributes from a town or village. Occupying a town or village requires all 'key locations' to be within your sphere of influence. Key locations are the central milestone, the council chamber, public halls of taverns, trading centres, any shops, constructed buildings and particuarly noteworthy spots.


Syntax: OCCUPATION

Issue this command while standing within a town or village and you will be able to perceive all key locations and whether there is any occupation attempt underway or already in place.


Syntax: DECLARE OCCUPATION

While marshalled at a commandpost of at least twenty legionnaires (company size), issue this command to begin the occupation process. You will need to be within a key location and your legions will need to be undefeated for a designated period (shown by the OCCUPATION command) after which the occupation will be in place. Hostile legions CAN disrupt the occupation process and will need to be removed for the occupation to proceed unhindered. Once occupation is complete, it will be possible to exact tribute from the occupied town or village (see HELP TRIBUTES for specifics).


FOUR: sphere of occupation, passive or active

Once an occupation is in place, it is safe to remove any troops from a town or village and the occupation will remain unless hostile forces set about its undoing. This is known as a passive occupation and - while still able to levy tributes - will garner significantly less than an active occupying presence.


Active occupation requires the presence of troops (at least company size, increased effectiveness with greater numbers) in all key locations of the particular town or village. The OCCUPATION command will reflect any active occupation in place and needless to say any tribute gains will be noticeably higher as the troops squeeze considerably more gold, commodities and enlistable men from the intimidated village folk.


FIVE: sphere of conquest, with "flag of conquest" raised


There is a level of dominance above and beyond occupation: conquest. Conquest is an absolute command, gathering locations outside of your city's walls unto the homeland to be treated almost as if part of your own soil. To establish conquest will require you to hold active occupation of ALL significant locations in a village or town. It will require you to have beaten off ALL opposing legions/forces from the soil of the proposed conquest. It will require you to have legions in all

those significant locations. It will require your marshall'd legion to be of at least regiment size -one hundred individuals.


Syntax: DECLARE CONQUEST.

You will then be able to type DECLARE CONQUEST and the declaration will ring across Avalon. An Avalon year must pass, of unchallenged occupation, at which point the conquest will be concluded. The glorious standards of your homeland will fly over the whole town or village. All of its resources will be directed, as tribute, to your city's coffers and storehouses. All active

occupations will be enhanced in value.


Related content in HELP FLAGGING, HELP BORDERS, HELP CLAIM, HELP OCCUPATION, HELP TRIBUTES and HELP ENLISTING for

sphere of influence and town and village territory; then HELP INVASION, HELP CONQUEST, HELP SURRENDER and HELP VICEROY and HELP DESTRUCTION covering the city-invasion possibilites.

HelpSection 21
Sphere

21 - War, Conquest, Tribute and Geopolitics.

  • Back to Index
  • 21.1 - War
  • 21.2 - Commission
  • 21.3 - Sphere
  • 21.4 - Finance
  • 21.5 - Youngsters
  • 21.6 - Enlisting
  • 21.7 - Beckoning
  • 21.8 - Morale
  • 21.9 - Gatehouse
  • 21.10 - Manning
  • 21.11 - Diplomat
  • 21.12 - Flagging
  • 21.13 - Claim
  • 21.14 - Tribute
  • 21.15 - Consequence
  • 21.16 - Occupation
  • 21.17 - Invasion
  • 21.18 - Conquest
  • 21.19 - Surrender
  • 21.20 - Destruction
  • 21.21 - Designate
  • 21.22 - Treaties
  • 21.23 - Gauntlet
Help - Section 21
WarCommission
Sphere
FinanceYoungstersEnlistingBeckoningMoraleGatehouseManningDiplomatFlaggingClaimTributeConsequenceOccupationInvasionConquestSurrenderDestructionDesignateTreatiesGauntlet
Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
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  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
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