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HelpSection 25
Threesons

The quest of the Three divine Sons

Though Genesis was the first of all gods and created Avalon, there were four other deities who have become known as the original Gods. The first of these four was Pericles, then Astrea, goddess of wisdom. Perhaps one of the most guarded secrets of Avalon's history were the Three Sons of Pericles and Astrea. It is said that so afraid for the lives of their sons were Astrea and Pericles during the unstable times of the first years of Avalon's creation that they kept the birth of their sons a secret even from the other gods, all bar Genesis, the god of time, from whom no secret can be kept.


The Three Sons were named Dhakwan, Leucas and Tydeus. During their formative years they were raised in a remote part of Mount Olympus. It is said that Pericles' intentions for his sons were for them to one day walk the lands of Avalon as demi-gods and lead mankind into an era of infinite peace thus proving their right to full god-hood. But Pericles' plans were thwarted while the Three Sons were still young. The Diabolus had long been watching Pericles and Astrea and suspected they were hiding something from the rest of Olympus. Before their secret could be discovered Pericles and Astrea appealed to Genesis for help. He offered them the following choices. To either allow the Three Sons to enter main-land Avalon as mortals and fight their way back into Olympus once they had matured enough to do so, to be released from Olympus as Demi Gods and fend for themselves or the final option, which Pericles and Astrea took.


Their choice was to bid their sons farewell. Genesis, the god of time created a third plane of existence which was named the Three Kingdoms of the Three Sons of Wisdom. This plane of existence was to be divided between Dhakwan, Leucas and Tydeus. Each would be allowed to populate their own Kingdom in the manner of their own choosing with loyal mortal followers. A relic known as the Sapphire of the Sky, originally forged as a counterpart to the Sapphire of Wisdom, was to be split into three shards and each shard was to be kept in the palaces of each son. In order to rejoin main-land Avalon they were to find a way to reunite the three shards, making the Sapphire of the Sky whole again and prove that the Three Sons were both united in their wish to return and mature enough to be ready to begin their lives as full deities.


The Three Sons were not to know of the challenge ahead of them before leaving Mount Olympus but as Astrea stood before Dhakwan, Leucas and Tydeus to offer her sons the last words of Wisdom they would hear for many a century she took an arrow and broke it in three giving one part to each son. Dhakwan asked his mother what he was to do with the broken arrow. Astrea replied that on its own his arrow was a useless piece of wood but when united with its brothers it could become a mighty arrow once more.


Sadly many years had passed in their new Kingdoms and only Dhakwan had understood the meaning of his mother's words. Leucas and Tydeus grew bitter, considering their severance from main-land Avalon as a punishment. They gave up all hope of ever seeing their parents again and grew jealous of each other, thirsting for power instead of unity.


Many millennia have passed since the creation of the Three Kingdoms of the Three Sons of Wisdom. Bloody war has been waged and mortal-kind wiped from the plane of existence entirely. At first Dhakwan had tried to appease his brothers, imparting the wisdom of his mother's words to them. They grew to hate him, considering him worthless and weak. Now each son sits within an empty Kingdom, bereft of friendship, the flagstones of their great cities stained with blood. Even Dhakwan has become a shell of his former self, wishing now to destroy his brothers entirely considering it the only way of reuniting the three shards of the Sapphire of the Sky.


Genesis has grown tired of the Three Sons. All hope of them growing into worthy divinities has been given up. He has now offered the mortals of main-land Avalon the chance to end the Three Brother's incessant warmongering. A tournament will be held by Mephisto, god of the night whereby each participant of the quest must fight it out until only three remain alive. When three worthy mortals have proven their ability to fight they will be taken to the third plane of existence and inhabit the demi-god form of the three sons. At this point the final battle of the Three Kingdoms of the Three Sons of Wisdom will commence.


Two sons will die and the third will be told how to reunite the three shards of the Sapphire of the Sky. The victorious son will return to main-land Avalon to become mortal and whichever mortal inhabits his body when this happens will be given the Sapphire of Wisdom as their prize, earning the right to contendership for Ordination. The Sapphire of the Sky will be lost forever, along with the hopes and dreams of Astrea and Pericles for their sons.

HelpSection 25
Threesons

25 - History and Legend.

  • Back to Index
  • 25.1 - History
  • 25.2 - Fall
  • 25.3 - Azrilites
  • 25.4 - Bezejeth
  • 25.5 - Colonisation
  • 25.6 - Divinewar
  • 25.7 - Stone
  • 25.8 - Agammenion
  • 25.9 - Cultists
  • 25.10 - Doom
  • 25.11 - Firstborn
  • 25.12 - Firstmaster
  • 25.13 - Firstgods
  • 25.14 - Ammarie
  • 25.15 - Threesons
  • 25.16 - Marriage
  • 25.17 - Secondborn
  • 25.18 - Thakrianmind
  • 25.19 - Invasion870
  • 25.20 - Pastgods
  • 25.21 - Rollcall
  • 25.22 - Birth
  • 25.23 - Springtown
  • 25.24 - Forestgod
  • 25.25 - Justicegod
  • 25.26 - Nightgod
  • 25.27 - Darkgod
  • 25.28 - Fategod
  • 25.29 - Darkening
  • 25.30 - Lazarus
  • 25.31 - Chaosgod
  • 25.32 - Doomgod
  • 25.33 - Firegod
  • 25.34 - Sungod
  • 25.35 - Starsgod
Help - Section 25
HistoryFallAzrilitesBezejethColonisationDivinewarStoneAgammenionCultistsDoomFirstbornFirstmasterFirstgodsAmmarie
Threesons
MarriageSecondbornThakrianmindInvasion870PastgodsRollcallBirthSpringtownForestgodJusticegodNightgodDarkgodFategodDarkeningLazarusChaosgodDoomgodFiregodSungodStarsgod
Avalon, Est 1989

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      • Mages Guild
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      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
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      • Bards Guild
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      • Roleplaying, but how far? by Cornelius
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