Avalon - online RPG world
HelpSection 15
Astrologers

The Guild of Astrologers

The most ancient and mysterious of Avalon's four mystical guilds, the Astrologers remain a small, secretive circle of elite knowledge seekers. From within the shadowed halls of their ancient tower near the seas of Parrius, they gaze...


They peer both outwardly at the great powers which mould universes, and inwardly, using omniscient seeing stones, to trace the soft starlight that comprises the human souls of other Avalonians. Whether the knowledge they glean be employed for grim destruction, or for healing injustice, or for pure eccentric joy and pleasure is irrelevant. Rather, it is the mindful cultivation of the power itself, and the free development of the intelligent individual, that is the guild's axis; around this axis cycles each Astrologer's life.


The life of an Astrologer is suited to only a very select few. Joining the circle is an arduous journey, though the rewards bear the promise of power beyond the reach of any other path in Avalon. The widely misunderstood and feared power of Farsight, through which the Astrologer manipulates events through a seeing stone, is only one of three soul-stirring skills at the Astrologer's disposal. The Astrologer also deals in Mysticism, a brand of voodoo culminating in puppet mastery, and Fatalism, the power of curses and blessings. Supported by his abilities to mimic spellcasting and to move in stealth, the Astrologer's limits are defined only by the bounds of his own intelligence.


The Astrologers remain insular and secretive, and apprenticeships are rare. But if patience, intelligence, and independence are among your hallmarks, seek them out. There lies the grandest of illuminations.

HelpSection 15
Astrologers

15 - The Avalon Guilds.

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  • 15.1 - Alchemists
  • 15.2 - Animists
  • 15.3 - Artisans
  • 15.4 - Assassins
  • 15.5 - Astrologers
  • 15.6 - Bandits
  • 15.7 - Brigands
  • 15.8 - Cavaliers
  • 15.9 - Druids
  • 15.10 - Sirens
  • 15.11 - Enchanters
  • 15.12 - Knights
  • 15.13 - Mystics
  • 15.14 - Loremasters
  • 15.15 - Mages
  • 15.16 - Templars
  • 15.17 - Rangers
  • 15.18 - Seers
  • 15.19 - Sorcerers
  • 15.20 - Nightblades
  • 15.21 - Bards
  • 15.22 - Apostles
  • 15.23 - Sentinels
  • 15.24 - Warlocks
  • 15.25 - Warriors
  • 15.26 - Wizards
  • 15.27 - Revenants
  • 15.28 - Minstrels
  • 15.29 - Thieves
Help - Section 15
AlchemistsAnimistsArtisansAssassins
Astrologers
BanditsBrigandsCavaliersDruidsSirensEnchantersKnightsMysticsLoremastersMagesTemplarsRangersSeersSorcerersNightbladesBardsApostlesSentinelsWarlocksWarriorsWizardsRevenantsMinstrelsThieves
Avalon, Est 1989

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  • Avalon RPG
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  • Guide
    • Connecting to Avalon
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    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
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      • Mercinae
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      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
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      • The Seer Class
      • Seers Guild
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      • Loremasters Guild
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      • The Druid Class
      • Animists Guild
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      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
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