Avalon - online RPG world
HelpSection 30
Buildings

Buildings available to the Cities and Guilds

See HELP CONSTRUCTION for the exact requirements of the commands to construct and demolish buildings. The commodities required for the building must be locally available (i..e. in the location or in your hands) and the gold, likewise, must be in your possession. Commodities used come into two categories - building materials and construction worker payments. Both are handled at the time of construction in the same way. The construction will be completed immediately and will automatically be considered an extension of whichever city or guild it was constructed in.


List of Building Types and Costs

Building  Type       Size      Price    Commodities

Private Residences

=COTTAGE                  2      20000gp  50 Wood, 5 Glass, 5 Tin
=SHACK                    1       7000gp  30 Wood, 2 Glass, 2 Tin
=HOME                     2       9000gp  75 Wood, 8 Glass, 8 Tin
=LOCKUP                   2      15000gp  50 Iron, 40 Wood, 10 Tin, 4 Glass
=HOUSE                    4      25000gp  110 Wood, 50 Iron, 15 Tin, 12 Glass
=VILLA                    5      30000gp  150 Wood, 20 Tin, 15 Glass
=KEEP                     6      30000gp  300 Wood, 200 Iron, 100 Bronze, 50 Marble, 25 Adamant
=MANSION                  9      50000gp  300 Wood, 100 Iron, 50 Tin, 30 Glass, 20 Marble
=TOWER                   11      75000gp  300 Marble, 250 Wood, 50 Iron, 50 Glass, 50 Tin
=PALACE                  15     100000gp  500 Marble, 300 Wood, 100 Iron, 80 Glass, 80 Tin

Holy Structures

=SHRINE                   1     250000gp  300 Wood, 200 Marble, 200 Gold, 200 Silver, 100 Yarriol, 50 Rose, 50 Silk, 50 Bronze
=CHAPEL                   2     500000gp  500 Wood, 400 Marble, 300 Gold, 300 Silver, 150 Yarriol, 100 Silk, 100 Bronze, 80 Rose, 50 Glass, 50 Iron, 20 Essences
=TEMPLE                   4    1000000gp  800 Wood, 600 Marble, 600 Silver, 400 Gold, 400 Silk, 400 Yarriol, 200 Rose, 200 Bronze, 200 Essences, 200 Dyes, 100 Clay, 100 Iron, 100 Glass, 50 Leather
=CATHEDRAL               11    3750000gp  3800 Wood, 2200 Silver, 2100 Marble, 2000 Silk, 2000 Iron, 1750 Yarriol, 1500 Gold, 800 Bronze, 800 Clay, 500 Glass, 400 Rose, 400 Dyes, 300 Oil, 300 Essences, 100 Leather
=MONASTERY               15    5000000gp  5000 Wood, 3000 Silver, 3000 Silk, 3000 Iron, 2500 Marble, 2000 Gold, 2000 Yarriol, 1500 Bronze, 500 Rose, 500 Clay, 500 Essences, 400 Glass, 300 Dyes, 250 Leather, 200 Oil

Stabling

=STABLE                   2      10000gp  100 Wood, 100 Iron, 100 Dung, 100 Straw, 30 Rope, 20 Clay
=STABLES                  2      10000gp  300 Dung, 300 Straw, 100 Wood, 100 Iron, 90 Rope, 80 Clay, 50 Glass
=STABLING                13     500000gp  1500 Wood, 1000 Straw, 800 Dung, 300 Rope, 200 Iron, 200 Clay, 150 Glass
=PADDOCK                  2      22000gp  100 Wood, 50 Iron, 30 Rope

Military Buildings

=BARRACK                  2      50000gp  50 Wood, 50 Iron, 25 Wool, 10 Bronze, 10 Rope
=BARBICAN                 3     150000gp  500 Iron, 300 Wood, 150 Straw, 100 Bronze, 100 Rope, 100 Clay, 100 Marble, 50 Leather, 50 Oil

Fieldwork Buildings

=DORM                     2      50000gp  50 Wood, 50 Iron, 25 Wool, 10 Bronze, 10 Rope

Government Buildings

=LIBRARY                  4     100000gp  500 Papyrus, 100 Wood, 100 Iron, 100 Leather, 50 Bronze, 50 Marble, 20 Rope, 10 Gold, 10 Silver
=HEALING                  5     250000gp  1000 Dung, 500 Essences, 250 Wood, 250 Iron, 200 Glass, 100 Fur, 100 Straw, 50 Rope, 50 Wax, 50 Wool
=STATE                    8      50000gp  200 Wood, 200 Bronze, 100 Marble, 100 Clay
=PUBLIC                  14     200000gp  500 Wood, 300 Marble, 250 Clay, 250 Iron, 100 Flint, 100 Bronze, 100 Rope, 100 Cotton, 100 Copper, 50 Yarriol, 50 Straw, 50 Gold, 50 Silver, 20 Gems
=CHANCERY                12      50000gp  200 Wood, 200 Marble, 100 Clay, 100 Bronze, 50 Flint
=WATERTOWER               4     320000gp  250 Wood, 200 Rope, 100 Iron, 50 Yarriol, 50 Bronze

Public Buildings

=HOSTEL                  34     100000gp  3000 Wood, 1500 Iron, 600 Wool, 500 Bronze, 300 Clay, 150 Rope, 150 Dyes, 100 Glass
=COMMUNE                 12     500000gp  3000 Iron, 1500 Wood, 1250 Clay, 1200 Yarriol, 1200 Wool, 500 Dyes, 300 Marble, 300 Rope, 250 Glass
=HOTEL                   20    1000000gp  6000 Iron, 3000 Marble, 3000 Clay, 1500 Silver, 1500 Gold, 1500 Dyes, 600 Rope, 600 Wool, 500 Glass

Guild Buildings

=GUILD                   15    1000000gp  1500 Wood, 500 Gold, 500 Bronze, 500 Glass, 250 Marble, 200 Silver, 200 Oil, 200 Silk, 100 Clay, 100 Dyes, 100 Essences, 100 Dung, 25 Leather
=SUBGUILD                 8     350000gp  700 Wood, 500 Iron, 100 Dung, 100 Clay, 50 Marble, 50 Gold, 50 Silver, 50 Bronze, 50 Glass, 20 Oil

Private Storehouses

=WAREHOUSE                3     250000gp  1500 Wood, 300 Rope, 250 Straw, 200 Iron, 200 Clay, 150 Glass, 80 Dung, 50 Essences, 50 Oil
=    all commodities, limited (see HELP WAREHOUSE)

Public Storehouses, limited to 1500 of its designated commodity

=SILO                     3      15000gp  150 Wood, 150 Iron
=    wheat
=BULLION                  6      30000gp  300 Wood, 300 Iron
=    adamant, gold, silver
=DRAPERY                  5      25000gp  250 Wood, 250 Iron
=    silk, wool, cotton
=BARN                     2      10000gp  100 Wood, 100 Iron
=    hay
=POTTERY                  2      10000gp  100 Wood, 100 Iron
=    clay
=MARBLE                   2      10000gp  100 Wood, 100 Iron
=    marble
=SPICES                   4      20000gp  200 Wood, 200 Iron
=    spices
=LUMBER                   2      10000gp  100 Wood, 100 Iron
=    wood
=PAPYRUS                  3      15000gp  150 Wood, 150 Iron
=    papyrus
=YEASTS                   2      10000gp  100 Wood, 100 Iron
=    yeast
=FLINTS                   2      10000gp  100 Wood, 100 Iron
=    flint
=ROPERY                   2      10000gp  100 Wood, 100 Iron
=    rope
=NURSERY                  2      25000gp  250 Glass, 150 Bronze, 50 Wood, 50 Sand
=    flowers
=DAIRY                    4      20000gp  200 Wood, 200 Iron
=    eggs, milk
=DYEBANK                  2      10000gp  100 Wood, 100 Iron
=    dyes
=STAPLES                  2      10000gp  100 Wood, 100 Iron
=    potatoes, soy
=HEMPS                    2      10000gp  100 Wood, 100 Iron
=    hemp
=SUGARS                   2      10000gp  100 Wood, 100 Iron
=    sugar
=OREBANK                  5      25000gp  250 Wood, 250 Iron
=    copper, tin, iron, bronze
=FISHERY                  2      10000gp  100 Wood, 100 Iron
=    fish
=DRYMEAT                  3      15000gp  150 Wood, 150 Iron
=    meat
=TANNERY                  4      20000gp  200 Wood, 200 Iron
=    leather, fur
=BALSA                    2      10000gp  100 Wood, 100 Iron
=    balsa
=HONEY                    2      10000gp  100 Wood, 100 Iron
=    honey
=GEMSAFE                  2      10000gp  100 Wood, 100 Iron
=    gemstones
=VATHALL                  2      10000gp  100 Wood, 100 Iron
=    essences
=GLASS                    2      10000gp  100 Wood, 100 Iron
=    glass, sand
=OILBANK                  2      10000gp  100 Wood, 100 Iron
=    oil
=WAXHIVE                  2      10000gp  100 Wood, 100 Iron
=    wax
=FRUITS                   2      10000gp  100 Wood, 100 Iron
=    fruit, rations
=WINERY                   2      10000gp  100 Wood, 100 Iron
=    wine
=AVIARY                   2      25000gp  100 Wood, 100 Iron, 100 Rope, 100 Straw, 50 Clay, 50 Oil, 30 Sand, 20 Meat
=    birds

Military Storehouses

=ARSENAL                  7     100000gp  500 Wood, 500 Iron, 250 Yarriol, 100 Bronze, 100 Rope
=    arrows, weapons, armour, rams,  catapults
=DEPOT                    4      30000gp  800 Wood, 300 Iron, 100 Rope, 50 Clay, 25 Oil
=    ladders, scaffolds, ammunitions

Shops and Mercantile Establishments

All shops cost 10,000 gold coins, 100 Wood and 100 Iron. They have two locations, the shop itself, and a stock-room.

Building   Type             Feel
ESTATE     Estate Agent     Generic, bustling, busy.
MEATHUT    Butchers         Rustic, busy, commonplace, raw.
BUTCHER    Butchers         Butchers greathouse, richly decorated and clean.
BAKERS     Bakery           Small intimate bakery.
BAKERY     Bakery           Huge bustling city bakery.
WEAVERS    Clothing Store   Bustling sweat-shop, impersonal clothing.
EMBROID    Clothing Store   Smaller weavers, finer quality, peaceful.
KEYSHOP    Locksmiths       Grand royal locksmith.
ARMOURY    Arms             Small-time local dark armoury.
ARMOURER   Arms             Imperial Armoury, grand and bustling.
WEAPONS    Arms             Cluttered store specialising in weapons.
FORGE      Arms             Small-time local forge without speciality.
FLETCHER   Arms             Relaxed, civilised, cottage of an arrow-maker.
OUTFIT     General Store    Overly-friendly, aimed at the young/novices.
EQUIP      General Store    Generic equipment store, neutral feel.
CAFE       Food             Bright, cheery, cosy and inviting.
EATERY     Food             Wooded glade, relaxing eatery and meeting point.
STEEDS     Steeds           Large and well kept Royal stables.
STEED      Steeds           Small provincial stables.

For cities only; up to a maximum of five civic stall stockrooms:

STALL      General          Stock store beneath a market stall location.

HelpSection 30
Buildings

30 - Appendices and Extras: in Avalon.

  • Back to Index
  • 30.1 - Subindex
  • 30.2 - Recent
  • 30.3 - Returning
  • 30.4 - Transition
  • 30.5 - Yossarian
  • 30.6 - Azrael
  • 30.7 - Buildings
  • 30.8 - Cook
  • 30.9 - Race
  • 30.10 - Marriage
  • 30.11 - Eggquest
  • 30.12 - Auctions
  • 30.13 - Dragon
  • 30.14 - Dragonact
  • 30.15 - Battleisle
  • 30.16 - Globeideal
  • 30.17 - Globeaction
  • 30.18 - Globestave
  • 30.19 - Power
  • 30.20 - Scrumping
  • 30.21 - Seed
Help - Section 30
SubindexRecentReturningTransitionYossarianAzrael
Buildings
CookRaceMarriageEggquestAuctionsDragonDragonactBattleisleGlobeidealGlobeactionGlobestavePowerScrumpingSeed
Avalon, Est 1989

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  • Avalon RPG
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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!