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Newspaper1

Issue 1 of Avalon Times (November 1997)

THE AVALON TIMES

1st Edition

November 1st 1997


A tri-monthly newspaper for regular, irregular, past and future

Avalonians.


On the Web:

   www.avalon-rpg.com

==========================================================================


TABLE OF CONTENTS


The newspaper contains five sections covering different aspects of

the land's recent developments.


Section Contents


   I		Welcome to the first edition of The Avalon Times

II Avalon Current Political and Social Climate

III Recent Additions to the Game

IV Planned Additions to the Game

   V		Accessing Avalon and Reducing Lag

VI Avalon's Web Site and Java Client

VII Business Opportunities with Avalon


Acknowledgements to all those who have contributed opinion and information

for this newspaper. If you have any comments about this or questions about

Avalon e-mail us at support@avalon.co.uk.


==========================================================================


SECTION I Welcome


Welcome to this, the first edition of Avalon Times. Future editions are

likely to be more weighty with a number of contributors. Remember to keep

your e-mail address up to date on Avalon by registering with up-to-date

details. You will find a copy of this newsletter on our web site

(www.avalon-rpg.com) and as time goes by, past editions will all be kept

there as an ongoing record.


If you don't want to receive this document via e-mail then all you need to

do is let us know, including REMOVE in the subject heading and you won't

see this again.


Well, good reading and we hope you enjoy what's here.


==========================================================================


SECTION II Current Affairs


- As soon as the Gods lifted their ban on open warfare in the land,

Mercinae mustered a legion, equipped it and led it across the land on a

well planned raid in Thakria. The Mercinaens plundered some of Thakria's

ore stores and made away with their potato reserves while the Thakrians,

for the most part, looked on helplessly. Were it not for the bravery of

Kylan in chasing off the leader of the Mercinaen legion, the damage would

have been far worse.


- Another Mercinaen raid against the old enemy took place a short while

later, this time a large force. This time no-one in Thakria had authority

to lead troops in defence and it was up to the likes of Eskevar, an

apprentice Thief, to thwart the leaders of the invading force. Though the

thief was slain many times and paid a heavy price for his deeds, Thakria's

resources were saved.


- There have been minor skirmishes involving the Brigands, Artisans, and

troops of Parrius, but no large-scale war has yet broken out in the

continent. Not yet. Guilds now have their own capacity to raise armies

independently to cities.


- Here is a list of all those public, active guilds together with their

guildhead and patron deity. Guildhead is such an important position in the

land, especially as guilds are more autonomous and independent than ever.


Guild Name        ^  Guildhead     ^  Patron Deity
----------           ---------        ------------
Knights Guild     ^  Trell         ^  Apollo, the god of light
Mages Guild       ^  Fredegar      ^  Apollo, the god of light
Sorcerers Guild   ^  Rohan         ^  Lazarus, the god of pain
Animists Guild    ^  Taliesin      ^  Aldaron, the god of life
Rangers Guild     ^  Lilandrin     ^  Maedhros Allendil, the Hunter
Astrologers Guild ^  Mercy         ^  Orthwein, the god of fate
Brigands Guild    ^  Sirrus        ^  Andromeda, the goddess of dreams
Seers Guild       ^  Ingens        ^  Orthwein, the god of fate
Alchemists Guild  ^  Grundy        ^  Rhadamanthys, the god of compassion
Artisans Guild    ^  Catt          ^  Apollo, the god of light
Bards Guild       ^  Culinane      ^  Apollo, the god of light
Loremasters Guild ^  Spyder        ^  Annihilus, the god of doom
Cavaliers Guild   ^  Kylan         ^  Lazarus, the god of pain
Enchanters Guild  ^  Katherine     ^  Maedhros Allendil, the Hunter
Warlocks Guild    ^  Blaatand      ^  Lazarus, the god of pain
Wizards Guild     ^  Amygdala      ^  Andromeda, the goddess of dreams
Paladins Guild    ^  Guido         ^  Andromeda, the goddess of dreams
Rogues Guild      ^  Regor         ^  Maedhros Allendil, the Hunter
Mystics Guild     ^  Saphir        ^  Apollo, the god of light
Bandits Guild     ^  Kronok        ^  Lazarus, the god of pain
Warriors Guild    ^  Conan         ^  No Patron
Craftmasters Guild^  Warfarin      ^  Andromeda, the goddess of dreams

- On the 25th of Midsummer, in the year 958, the Guild of Warriors was

reformed in Parrius by Conan of Old. He was the original founder of the

guild, almost a century earlier (in Avalon time) recently returned to see

the guild reborn.


- Here are the hierarchies of the four major cities in Avalon at time of

writing, in the summer of the 958th year after the Divine War.


- Mercinae has Lilandrin, Elmar, Catt, Allanon, Katherine and Trell as its

barons. Its government is led by Allanon as Prince, with Elmar as

Chancellor and Lilandrin as the Minister of State. The Trade Ministry is

run by Catt, while the Minister for Justice is Trell of the Knights. The

Foreign Minister is Culinane the Bard, the Minister of Public Relations is

Rudi, the Mage. Last, but not least, the Field Marshall of Mercinae's

legions of the sun is Sturge.


- Thakria has Panaideos, Serenia, Kronok, Plaman, Kylan and Spyder as its

barony. The Barony is united in its recognition of Panaideos' pre-eminence

among the citizen and he is Prince of Thakria. The Chancellor of Thakria

is the rarely seen Taz, while the Ministries of State, Trade and Public

Relations are held by Zenichiro, Plaman and Serenia respectively. The

Justice Ministries is ruled by Kronok, who also holds the rank of Minister

for Foreign Affairs. Finally, the Field Marshall is Darnabus the Dwarf.


- Parrius is watched over by the gods and has no Prince or Barony. Its

government is more strictly bound than the others to honour the ideals of

the city's founding. The most prominent member of Parrius' government is

Mercy the Astrologer. She controls both the State and Trade Ministries.

Procyon, the ancient artisan, is the Chancellor and figurehead of the

city's government, while the Foreign Affairs ministry is currently in the

hands of Weasal of the Warriors. No other government positions have been

given out. Parrius is still rebuilding after the Parrian Exodus to

Mercinae of its government and people under threat of invasion from the

Thakrians.


- Springdale was built from a mere village a century ago by the divine

guidance of Andromeda, goddess of dreams. Now it is a major city, a match

for any in the land. The Barony is made up of Orielle, Duke Sirrus, Sir

Jasteron, Guido Andolini, and Ghandarin the Wizard. The chancellor of

Springdale both now and for as long as most can remember is Sirrus. The

State and Trade ministries are controlled by Orielle of the Craftmasters

Guild. The Field Marshall is presently Sir Jasteron, while Jupiter, Aryca

and Amygdala hold the Justice, Public Relations and Foreign Affairs

ministries under their sway. The illustrious Prince of Springdale is Don

Guido Andolini of the Paladins Guild.


- Avalon's greatest events are its ordinations, these are so rare and see

the rising of a player from mortal status to join the ranks of the Gods.

There have been only a handful of ordinations over the past few years,

only the greatest of players achieve it. It is the goal of almost all of

the mortals but so competitive, so hard to achieve. To determine those

worthy of contending for the final ordination quest are fourteen gem

quests, quests of various type (some involving combat, some exploration,

some speed of thought, some perseverence) competed for by large numbers of

mortals. The winners of the fourteen gem quests contend in the final

ordination for the fifteenth gem, the amethyst of time, which holds the

power to turn a mortal into a god. Thus far there have been three gem

quests; the divine sapphire, the moonstone and the coral. The sapphire

quest lasted for twenty four hours and was won by Haplo of the Paladins

Guild, his greatest achievement in the land. The other two gems were won

by Panaideos of the Sorcerers Guild, Prince of the city of Thakria. In

recent times he has been the singlemost powerful player and is feared by

most of his peers.


==========================================================================


SECTION III Recent Additions


Here's a summary of the more recent additions to Avalon which everybody

should be aware of.


- Pacifism has been added to cater for those who wish to opt out entirely

from the aggressive, openly competitive side of the land. Pacifists have

protection from violent attack and will be free to explore and quest to

their hearts content without finding themselves fodder for some of the

more belligerent players.


- Bloodlust has been altered - the purpose of bloodlust is to restrict

violence and aggression between players of unreasonably differing skills.

For example, a high-level well skilled player would easily defeat a

low-level apprentice. There would be no challenge in the fight. So

bloodlust is a gauge of how violent a player is, it is increased by

violence or aggression against other players of smaller skills and as it

goes up, freedom to be aggressive towards the smaller skilled players is

restricted. Eventually the bigger player and the smaller player will

simply not be able to fight.


- Commodities in the land are entirely collected via realistic means, for

example you can mine for silver, pan for gold, milk cows, grow gardens of

fruit, fields of wheat... economics in Avalon isn't simple, the scope is

as diverse as in a real community.


- Parrius, the eastern city, has been repopulated to some extent. Though

it has lost all bar one of its guilds, it is building economically and

militarily under a hard-working government.


- Direct divine city patronage has been, for the most part, removed from

the great cities and mortals are in charge of their own destinies there.


- Cities are now run by larger governments. Barons control the appointment

of the Prince, who bestows ministries covering the major areas of city

government. Each minister can then take on aides from the populace.


- The position of Field Marshall is far more important now. He controls

the military of the city and his aides form the command structure for a

city's army.


- On an Avalon year by year basis (an Avalon year lasts two weeks

approximately) all of the exploits, deeds and quests accomplished by the

pacifists in the land are compared and the most successful questor is

declared. Rewards are bestowed upon the victor by the Gods themselvs.


- The Avalon help system has been updated and is a comprehensive source of

information about the land. In Avalon type HELP CONTENTS to see the table

of contents and how to use this resource.


- There are a number of new bulletin board sections, most importantly

sections for the latest Avalon news and a section for the Pacifists. The

news section should be read closely since every posting there gives

up-to-date information on the very latest additions. The Pacifists BB is

most used as a record of the most renowned pacifists in the land, on a

year by year basis.


- Warfare in Avalon has been re-introduced on a huge scale. Cities and

guilds have armies which they can use to wage war against one another, to

expand their influence about the land. Sieges can be laid against enemy

cities or to destroy guilds and their guildhouses. Buildings can be razed

to the ground (though it is no easy task to do so). Booty can be

plundered, strategy and tactics play an important role.


- The autonomy of guilds have been expanded greatly. They are now able to

make and store commodities, build up a military, expand their influence

and wage war. Though most of the guilds are within one of the major

cities, they remain independent groups, unpredictable and powers in their

own right.


- Guilds have two new positions; guild captain and guild quartermaster.

These can be held by a number of people at the same time. The captains of

a guild mirror the role of the Field Marshall in a city, they control,

lead and order the guild's military. The quartermasters are responsible

for a guild's possessions and commodities, their safe keeping and use.


- Many may remember the role of a city's sphere of influence, before it

was withdrawn from the game while the new warfare system was brought in.

Spheres of influence have now returned and all of the cities are vying to

expand in their neighbouring countryside.


- Avalon has a comprehensive system of internal macros or function keys.

These allow you to hold your commands with your Avalon character, they're

fast and reduce lag. They've recently been updated to hold targets, allow

delays, with superior editing freedom. You should contact us if you wish

to use the internal macros with your client. You'll find them so much

quicker and more reliable.


- The Thieves have been the first profession to enjoy the major expansion

of their skills and abilities. Isabella, the original Thief-town, is now

a focus for the Thieves Guild in Avalon.


==========================================================================


SECTION IV Future Additions


Avalon is always evolving, cities and guilds expanding one way or

being beaten back in others, skills growing with more abilities, greater

scope, the list goes on. Below we've highlighted a few specific additions

coming into Avalon over the next month or so. Hopefully you'll find them

interesting and enticing.


- Warfare will continue to be expanded in intricacy, terrains,

water-travelling, legion formations and such are all planned. Field

Marshalls and Guild Captains will need to become great tacticians and

strategists as the cities and guilds vie with one another for power.


- A wide variety of gambling halls and such are to make their presence

felt about the land. Card games like poker and blackjack, craps, roulette,

wheel of fortune, races, jousting, dog fights, to name but a few will be

showing their faces soon. All of Avalon's players are invited to suggest

games and events to be brought to life in the land.


- Theatres are to be constructed in some of the great cities for the

performance of great dramatic works. Not only will there be great works

drmatized from the continents outside Avalon, but also histories and

events of Avalon's past re-enacted. There will also be scope for the more

imaginative to pen their own works and have them performed.


- Coinage will be expanded greatly. Each city and guild will be able to

mint its own currency, exchange rates based on the values of these

currencies will be set up. Speculation will enter the land, counterfeiting

too, and much scope for political and economic dispute. To our knowledge,

no virtual economic system so close to reality has been implemented

before. It will be interesting to see how this addition pans out.


- All professions are invited to present suggestions and contribution for

the expansion of their skills and abilities. The Seers especially have

much growth ahead of them in the very near future.


==========================================================================


SECTION V Accessing Avalon


Avalon is accessed most commonly via our web site using your web browser

and JAVA. Once players become more accustomed to the game they tend to

switch to an independent client which will offer more features for the

experienced player (typically zMUD or Avplay Windows are used). We can

offer advice on which client to use, especially for non-Windows platforms.

E-mail us at support@avalon.co.uk with any questions you might have.


With the continued expansion of the internet, we've been aware for a while

that LAG has been an increasing problem for our players. In order to

minimize this and offer alternative routes for players to connect to

Avalon we have set up hubs at different points of the net. Often when one

route is overloaded, an alternative hub (which uses a different route) may

be relatively speedy. Avalon's main servers are sited in Washington DC at

avalon-rpg.com and at time of writing we have installed two new hubs, one

in Los Angeles, the other in London. These can be reached at

losangeles.avalon-rpg.com 8888 and london.avalon-rpg.com 33 respectively.

The numbers listed there are port numbers which must be included when you

use these alternative routes. It's worthwhile trying all of the hubs

whenever you experience problems, even if the hub doesn't appear to be the

closest one to your location - the internet is a curious beast and often

somebody in Florida can get a faster link by routing via London or LA

rather than going direct.


If you continue to experience unacceptable lag you should get in contact

with us (support@avalon.co.uk) and perhaps we can help. If you know how to

run a traceroute to investigate the state of your route to us, send us the

results, it'll help us suggest a solution.


Points of Presence (hubs):

Washington DC (Main) avalon-rpg.com 23 (207.153.200.8)

	London (European)     london.avalon-rpg.com 33

Los Angeles (WestUSA) losangeles.avalon-rpg.com 8888


We're researching and negotiating the addition of hubs in the following

locations: Miami, Singapore, Hong Kong, Sydney, Chicago, Toronto, Cape

Town, Tel Aviv, Rio de Janeiro and Helsinki. Anybody in one of these

locations who has any information they think might help us site our hub in

the best possible local position, please get in touch with us.


If you're in the United Kingdom the fastest way to play Avalon is often

via our direct modem links. To use these, dial 0645 250112 or 0171 723

7300, and at the login prompt type ibmpcav and you'll roll straight

through to us.


==========================================================================


SECTION VI Avalon's Web Site


We're on the verge of a major redesign and update of our web site. What

has already been completed is a new and much improved JAVA client for

playing Avalon. Any who have had problems previously (especially users of

America Online) should try the JAVA client again, they'll find it now

compatible with the AOL web browser.


Any of you who have any contributions for the new web site, specifically

events they've been involved with in Avalon, let us know. You can e-mail

genesis@avalon.co.uk with anything you might have.


In the past we've been less encouraging about user web sites, mostly

because they've tended to give out incorrect information (particularly on

skill use) which could mislead newer players.


However, many of you do wish to develop your own web sites with Avalon

related material so we are offering an official seal of approval which

will be awarded once your site has been checked over by us and any

incorrect or misleading facts eliminated. We do not wish to see 'spoiling'

information such as quest solutions or detailed information about specific

skills and their syntax. We'd also like a certain level of uniformity to

the way in which things are presented, and as such we have some suggested

guidelines which can be seen on www.avalon-rpg.com/guide.html. Various

links and icons which you are free to use can also be found here.


Avalon's web site is at www.avalon-rpg.com with a European mirror site at

www.avalon.co.uk.


==========================================================================


SECTION VII Business Opportunities


Avalon offers a number of business opportunities, mostly centred around

publicity and the World Wide Web.


- We are always interested in reciprocal advertising. Our web site is

popular and well-linked to the net (via search engines, advertising

banners, relevant sites).


- We are prepared to pay well for well positioned advertising, carrying of

one of Avalon's web banners. We have a number of very stylish banners

which would look good on any pages. Any player who places an Avalon banner

on their homepage, for instance, can apply for a free credit reward.


- Reviews or coverage in the press is both appreciated and rewarded

depending on the extent of the effort involved and coverage obtained.


- We are keen to discuss with any prominent, well-positioned, well-used

web sites the possibility of distributing access to Avalon via Java with

potential for both payment and ongoing royalty. These should be major

sites with thousands of regular hits.


- Contributions to Avalon in the form of fully-fleshed out ideas,

additions, creative work such as quests and events, are always appreciated

and may be rewarded.


==========================================================================


Thanks for reading!


HelpSection 34
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      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
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