Avalon - online RPG world
HelpSection 7
Playerfight

An example of a player vs player (PvP) fight

This is a mock fight between Zollrender, a Thief and Garet Jax, an Enchanter.


-- who

Procyon, Bringer of Light [At: Assembly hall of Knightswood ].

Xpor [At: Beside the well of Snowfoot ].

Derillion, Star Weaver [At: Thakria Town Council halls ].

Genesis, the god of time.

Garet Jax [At: Beside the well of Snowfoot ].

Zollrender [At: Room of council ].

Elouise [At: Glade of arms ].

-- -- qs

Health: 1570 out of 1570      Mana: 1570 out of 1570
Gold held: 0                  Mercinae: 0    Thakria: 0    Parrius: 0

-- The sounds of merriment reach your ears.

-- qs

Health: 1570 out of 1570      Mana: 1570 out of 1570
Gold held: 0                  Mercinae: 0    Thakria: 0    Parrius: 0

-- qw

Xpor.

Derillion, Star Weaver.

Genesis, the god of time.

Garet Jax.

Zollrender.

Elouise.

-- Run

You are now running.

-- hide

You hide yourself in the best way you know how.

[--] silence

You will now move in total silence.

[--] blend

Curses! Even one of your ability cannot blend where there is so much light.

[--] flex muscles

You flex your muscles and inhale deeply.

[--] hold right

You are now gripping firmly in your right hand.

[--] trueblend

You blend into the shadows and peer out unseen.

[--] hide

You hide yourself in the best way you know how.

[--] [{--}] drink orange potion

You drink from an orange potion.

You are now invisible.

([{--}]) drink magenta potion

You drink from a magenta potion.

A cloak of protection forms itself about you.

([{--}]) defences

You are wearing no armour.

You are protected with Master magical warding.

You are wearing magic enhancers of Master potency.

You are invisible.

You have quaffed a potion of adrenalin.

Your muscles are tensed to increase your strike power.

You are particularly resistant to magical attack.

You are using fight-text very brief mode.

You have blended into the shadows.

You are gripping your right hand.

You are hidden as best you can.

You are snooping conversations.

You are immune to most fatal poisons.

Your whereabouts is protected by spiritualism.

You are blessed with ten safe encounters with Death.

([{--}]) who

Xpor [At: Beside the well of Snowfoot ].

Derillion, Star Weaver [At: Thakria Town Council halls ].

Genesis, the god of time.

Garet Jax [At: Beside the well of Snowfoot ].

Zollrender [At: Room of council ].

([{--}]) trade remove rope 2

You withdraw 2 batches of rope from the Archangel commodity store.

([{--}]) get rope

You pick up two ropes.

([{--}]) inv

You are wielding an adamantine sabre in your right hand, and nothing in your left.

You are carrying a cloth bundle containing nails, an oil lamp, a bunch of six keys, a crafted long bow, a green potion (two), a glittering potion, a leather serpent, a clear potion (two), an empty potion bottle, a white potion (two), a purple potion (two)

, a pink potion (two), a luminous potion (four), a mauve potion (three), a sparkling potion, a crossbow, a dull grey potion (three), an iron spade, a gracious flute, a red potion, a blue potion (three), a beige potion, an orange potion, a milky potion, a

black potion, a magenta potion (two), a delicate bracelet (two), some rope (two).

You are wearing a gracious flute, a golden ring, the red rose, an old lute, a golden ring, a brooch of the sun and moon, a small guitar, a magical charm, a silver talisman, a leather herb pouch (two), a silver quiver, a black cape, a gem-studded medallion

, a large back-pack.

You are not holding any gold coins.

([{--}]) wield left crossbow

You are now wielding a crafted long bow in your left hand.

Type SHOOT <player/CCC> <direction> to use it.

Remember that you must have a quiver with arrows to fire at people. If no direction is specified it will assume the CCC is nearby.

([{--}]) outp jegga

You take a batch of prepared Jegga from your pouch.

([{--}]) outp phoroz

You take a batch of prepared Phoroz from your pouch.

([{--}]) outp mandrake

You take a batch of prepared Mandrake from your pouch.

([{--}]) outp exaar

You take a batch of prepared Exaar from your pouch.

([{--}]) who

Xpor [At: Beside the well of Snowfoot ].

Derillion, Star Weaver [At: Thakria Town Council halls ].

Genesis, the god of time.

Garet Jax [At: Centre of the Cassiandora square marketplace ].

Zollrender [At: Room of council ].

([{--}]) ent

You are leading: a mist.

You are riding a mystical unicorn.

Your group has no members.

([{--}]) return

Your action costs your patron 50 essence.

You draw on the power of your patron and whisk across the land...

Cave of sparkling crystal webs.

A great war-horse, magnificent combat steed, trots about nearby. A mournful black cow grazes nearby.

({--}) u

Cave of the weaver.

A giant spider crawls about nearby, its bright eyes focused on you as its next meal.

({--}) n

Underground chamber.

({--}) sw

Secret Chamber.

({--}) nw

You are breathing lightly.

Underground spring.

({--}) You have fully regained your breath.

({--}) u

You are breathing lightly.

Lower landing.

({--}) w

You are breathing lightly.

Short corridor.

A magical rune stave stands here, an unseen force holding it in place.

A glowing runic stave here is the first thing to catch your attention.

({--}) You have fully regained your breath.

({--}) whistle mount

You whistle a subliminal call for your loyal steed.

A mystical unicorn strides into view in answer to your call.

({--}) prepare to run

You prepare yourself to run.

({--}) unlock door w

You unlock the door.

({--}) w

You pass through an open door.

A glowing rune staff is the last thing to catch your attention.

In front of a small doorway.

({--}) lock door e

You lock the door shut.

({--}) sw

Before the altar.

Such is the intensity of the light that the about you appears hazy and thick, your attention is held by the proportionous prism filled to over-flowing with light shattering into its basic opalescent colours. The prism is translucent and its magnetism is i

rresistible; your eyes stare deep inside searching from its source. Imagine your surprise at the discovery that your concentration into the depths of the altar reveals your own familiar face squinting back at you. While bathing in the light more fathomles

s than Arien herself you are blissfully unaware of your comparatively dark, shallow surroundings.

({--}) Entrance of the temple.

({--}) w

East end of avenue of birches.

({--}) concentrate

You are now CONCENTRATING on your own combat only.

({--}) w

Avenue of birches.

({--}) w

West of an avenue of birches.

({--}) w

Northern gate of Parrius.

A small, ivy-covered milestone at your feet reads "Parrius".

({--}) w

You can't go that way!

({--}) se

Parados Crescent.

({--}) s

Northern stalls of Chapman's Square.

({--}) s

Outside the Council Chambers.

A small, ivy-covered milestone at your feet reads "Parrius".

({--}) s

Southern stalls of Chapman's Square.

({--}) s

Pathway in to Chapman's Square.

({--}) s

You can't go that way!

({--}) se

Bayside avenue.

({--}) s

Forestal passage beside gate.

({--}) s

Forestal walkway beside gate.

({--}) s

Providence Way.

({--}) e

You can't go that way!

({--}) e

You can't go that way!

({--}) s

Providence Way.

({--}) s

You can't go that way!

({--}) e

Providence Way.

({--}) e

Providence Way.

({--}) s

Providence Way.

({--}) s

Providence Way.

A snowball lies on the ground here, waiting to be thrown.

({--}) w

Approaching the temple.

({--}) e

Providence Way.

({--}) s

Providence Way.

A snowball lies on the ground here, waiting to be thrown.

({--}) se

Providence Way.

({--}) s

Amongst the Parrian docks.

A small, ivy-covered milestone at your feet reads "Parrius".

({--}) w

The Mariners Highway.

({--}) w

The Mariners Highway.

({--}) w

The Mariners Highway.

({--}) w

The Mariners Highway.

({--}) w

The Mariners Highway.

({--}) nw

Hellespont Square.

A small, ivy-covered milestone at your feet reads "Parrius".

({--}) gallop w

You spur your steed to gallop to the west.

The Mariner's Highway by Merchant Street.

The Mariner's Highway.

Inside west gate of Parrius.

West gate of Parrius.

Along the highway.

Along the highway.

Along the highway.

Along the highway.

Along the highway.

Along the highway.

You are riding a mystical unicorn.

({--}) sw

Along the highway.

({--}) gallop sw

You cannot gallop to the southwest.

({--}) nw

The undergrowth is too thick to pass that way.

({--}) gallop w

You spur your steed to gallop to the west.

Along the highway.

Along the highway.

Along the highway.

You are riding a mystical unicorn.

({--}) nw

Along the highway.

({--}) w

Along the highway.

({--}) sw

Along the highway.

({--}) s

Along the highway.

({--}) sw

Along the highway outside Halfway Tavern.

There are two dwarven skeletons here.

({--}) gallop w

You spur your steed to gallop to the west.

Along the highway.

Along the highway.

Along the highway.

Along the highway.

You are riding a mystical unicorn.

({--}) sw

Along the highway.

({--}) gallop w

You spur your steed to gallop to the west.

Beyond the East Gate of Mercinae.

Beyond the East Gate of Mercinae.

You are riding a mystical unicorn.

({--}) gallop s

You spur your steed to gallop to the south.

You pass through an open gate.

Road to the Eastgate.

Bridge over the stream.

Road to the Eastgate.

Road to the Eastgate.

You are riding a mystical unicorn.

({--}) drink red potion

You drink from a red potion.

A chilly sensation passes over you.

({--}) w

Road to the Eastgate.

({--}) sw

Road to the Eastgate.

({--}) sw

East Bank by bridge.

A small, ivy-covered milestone at your feet reads "Mercinae".

({--}) w

Bridge on east bank.

({--}) w

On the Bridge.

({--}) w

On the bridge.

({--}) w

On the Bridge.

({--}) w

Bridge on the west bank.

({--}) w

River Way by the bridge.

({--}) w

East end of Bridge Street.

({--}) w

Bridge Street.

({--}) w

Bridge Street outside Armourer.

({--}) w

Bridge Street.

({--}) w

West end of Bridge Street.

({--}) w

East of Cassiandora square.

({--}) w

Cassiandora square marketplace.

({--}) yank garet

You hurl your rope southwards around the neck of Garet Jax and yank him towards you.

({--}) Right hand ready.

({--}) spit jegga at garet

You spit a jegga piece at Garet Jax.

({--}) Right hand ready.

({--}) You feel a rushing movement of air as somebody whisks past you.

({--}) jab garet

Garet Jax is not here to be jabbed.

({--}) Right hand ready.

({--}) yank gar

You hurl your rope westwards around the neck of Garet Jax and yank him towards you.

({--}) Right hand ready.

({--}) spit mandrake at garet

You spit a mandrake root at Garet Jax.

({--}) Right hand ready.

({--}) spit phoroz at garet

You spit a phoroz leaf at Garet Jax.

({--}) Someone snores loudly.

Right hand ready.

({--}) bind garet

You tie the hands and feet of Garet Jax together with your rope.

({--}) spit exaar at garet

You spit an exaar root at Garet Jax.

({--}) Right hand ready.

({--}) throttle garet

You seize Garet Jax by the throat and squeeze away the life force with your bare hands.

(--) Left hand ready.

Right hand ready.

(--) order unicorn slay garet

On your orders a mystical unicorn moves towards Garet menacingly...

(--) throttle garet

You seize Garet Jax by the throat and squeeze away the life force with your bare hands.

(--) Left hand ready.

Right hand ready.

(--) throttle garet

You seize Garet Jax by the throat and squeeze away the life force with your bare hands.

(--) Left hand ready.

Right hand ready.

(--) throttle garet

You seize Garet Jax by the throat and squeeze away the life force with your bare hands.

Garet Jax flops about like a fish in your hands, but can take no more. His body becomes limp and you hurl it to the ground.

Garet has been slain by Zollrender.

(--) Some white magic fends away the rapidly approaching Death from consuming the soul of Garet Jax.

(--) Garet Jax inhales deeply and begins to hold his breath.

HelpSection 7
Playerfight

7 - Your Avalon Character - Combat and Exploration.

  • Back to Index
  • 7.1 - Combatintro
  • 7.2 - Artcombat
  • 7.3 - Equilibrium
  • 7.4 - Balance
  • 7.5 - Bloodlust
  • 7.6 - Battle
  • 7.7 - Defending
  • 7.8 - Melee
  • 7.9 - Escaping
  • 7.10 - Projectiles
  • 7.11 - Weapons
  • 7.12 - Combat
  • 7.13 - Safety
  • 7.14 - Duellist
  • 7.15 - Luddite
  • 7.16 - Cccfight
  • 7.17 - Playerfight
  • 7.18 - Competitor
  • 7.19 - Pinnacle
  • 7.20 - Guiding
  • 7.21 - Parties
  • 7.22 - Fellowship
  • 7.23 - Audience
  • 7.24 - Microcosm
Help - Section 7
CombatintroArtcombatEquilibriumBalanceBloodlustBattleDefendingMeleeEscapingProjectilesWeaponsCombatSafetyDuellistLudditeCccfight
Playerfight
CompetitorPinnacleGuidingPartiesFellowshipAudienceMicrocosm
Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
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  • Manual
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      • The Guild and The Guildmaster
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  •   Menu
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!