Avalon - online RPG world
HelpSection 25
Fall

The fall of Alessandria

Amongst the legends of Avalon, that of the golden wood is perhaps the most alluring to those of a pure spirit. It lies within the central Greenwood, an island of dense woodland held apart from the great forest by two rivers and the steep escarpment of the southern mountains. When the land was young, and Ilmarael was all but newly founded, the golden wood was discovered by an unwitting traveller. The lady, a victim of shipwreck from the far-off isles of the East, immediately recognised a place of profound spiritual power, and resolved to establish court therein. With the assistance of the guardians of the forest (predecessors of the Rangers Guild), the beasts of the woodland and even the spirits of the forest itself, a town was built between the golden boughs.


Alessandria was quickly heralded as a place of great beauty and magic. The learned and wise amongst the ancient ones flocked there, their studies greatly augmented by the spiritual powers of the forest. All the noble arts of the land, from Chivalrous combat to Animist merging, were fostered within the forest glades. Under the guidance of the lady of Alessandria, and by the vast power of the Old Magic, great rituals were enacted, whereby the enchanted forest was not only safe from harm, but the whole land was blessed with a golden age not since witnessed. So long as this aurora of blessed light hung over Avalon, evil was banished to the depths of the earth. Yet, this could not remain so forever.


The golden wood in all its magnificence and beauty was where the Count Agammenion first laid his greedy eyes, once his transfiguration to malignancy was complete. Alas, the trusting souls of Alessandria were caught unawares by this change, and they sallied forth to meet with him upon invitation. All were slain by the diabolic host that awaited them. Thus by the treachery of Agammenion many of the great teachers of Alessandria were lost, and artefacts stolen. The lady lamented and wept, yet none still dared in Ilmarael or the golden wood to openly face the Sorcerer's power.


Without the items of power, nor teachers of skill, the golden age faded. Once more, goblins and twisted creatures were seen abroad, and the Count wasted little time in enslaving them to his will. These goblin hoards, driven by the Sorcerer's magic, set siege to the noble citizens of the golden wood. Many fled to Ilmarael and over-seas, and others were lost to the cruel sword in their valiant defence. In desperation one last ritual was enacted by the lady, a ceremony that would close the golden wood until such a time as the halls could be restored in safety. This is the challenge that awaits those of good heart and eager mind.

HelpSection 25
Fall

25 - History and Legend.

  • Back to Index
  • 25.1 - History
  • 25.2 - Fall
  • 25.3 - Azrilites
  • 25.4 - Bezejeth
  • 25.5 - Colonisation
  • 25.6 - Divinewar
  • 25.7 - Stone
  • 25.8 - Agammenion
  • 25.9 - Cultists
  • 25.10 - Doom
  • 25.11 - Firstborn
  • 25.12 - Firstmaster
  • 25.13 - Firstgods
  • 25.14 - Ammarie
  • 25.15 - Threesons
  • 25.16 - Marriage
  • 25.17 - Secondborn
  • 25.18 - Thakrianmind
  • 25.19 - Invasion870
  • 25.20 - Pastgods
  • 25.21 - Rollcall
  • 25.22 - Birth
  • 25.23 - Springtown
  • 25.24 - Forestgod
  • 25.25 - Justicegod
  • 25.26 - Nightgod
  • 25.27 - Darkgod
  • 25.28 - Fategod
  • 25.29 - Darkening
  • 25.30 - Lazarus
  • 25.31 - Chaosgod
  • 25.32 - Doomgod
  • 25.33 - Firegod
  • 25.34 - Sungod
  • 25.35 - Starsgod
Help - Section 25
History
Fall
AzrilitesBezejethColonisationDivinewarStoneAgammenionCultistsDoomFirstbornFirstmasterFirstgodsAmmarieThreesonsMarriageSecondbornThakrianmindInvasion870PastgodsRollcallBirthSpringtownForestgodJusticegodNightgodDarkgodFategodDarkeningLazarusChaosgodDoomgodFiregodSungodStarsgod
Avalon, Est 1989

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  • Avalon RPG
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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!