Avalon - online RPG world
HelpSection 10
Commodities

Commodities of Avalon and their use

A commodity - in Avalon - refers to one of the fifty raw materials used in the construction, creation and/or fashioning of the objects one uses in one's Avalon life. Everything in your inventory, all types of equipment, forged weapons/armour, clothing, artifacts: all are derived from commodities. All cities and villages have a trading point, a marketplace location, wherein you can type GOODS and BUY/SELL commodities depending on the produce and wants of the local community. Read HELP COMMS to see a complete list of the commodities in Avalon.


One can 'create' commodities or extract them at source using one of the many abilities in the Farming and Labours skill-sets. Examples are mining for ore (various metals), sewing seed to harvest crops (various foods), fishing, panning for gold, and assorted more complex procedures like blowing glass, brewing essence, milking cows, butchering meat, etc. Refer to HELP FARMING and HELP LABOURS for more info on these two key skills developed by all Avalonians.


The more money-minded person may wish to use shops and stalls for purposes other than equipping themselves with essentials. It is possible to amass a great deal of wealth through prudent trading. This is particularly true when dealing with the raw commodities. All items sold in the shops and stalls have their basis in raw commodities - often mining produce from the mountainous villages, or arable crops from remote farming villages. The cities have great demand for these commodities, and many a daring merchant has risked life and limb to secure these goods for their homeland. Prices in the villages of Avalon are determined by the extent of their reserves and the volume of production. Conflict between the three cities to obtain these commodities is often cut throat and always competitive. COLLECT <commodity> is worth remembering to collect up and batch up all of certain commodities in one consistent group or pile.

HelpSection 10
Commodities

10 - Items, Creatures and CCCs.

  • Back to Index
  • 10.1 - Boat
  • 10.2 - Book
  • 10.3 - Brewing
  • 10.4 - Commodities
  • 10.5 - Gold
  • 10.6 - Equipping
  • 10.7 - Steed
  • 10.8 - Stable
  • 10.9 - Artifact
  • 10.10 - Key
  • 10.11 - Loyalty
  • 10.12 - Creatures
  • 10.13 - Ccc
  • 10.14 - Offering
  • 10.15 - Hook
  • 10.16 - Kit
  • 10.17 - Craftsmen
  • 10.18 - Crafting
  • 10.19 - Livestock
  • 10.20 - Fish
  • 10.21 - Forager
  • 10.22 - Task
  • 10.23 - Curio
  • 10.24 - Bird
  • 10.25 - Breeding
  • 10.26 - Feeding
  • 10.27 - Critter
  • 10.28 - Prey
  • 10.29 - Dryad
  • 10.30 - Container
  • 10.31 - Fire
  • 10.32 - Smithy
  • 10.33 - Loading
  • 10.34 - Barrel
  • 10.35 - Globe
  • 10.36 - Mirror
Help - Section 10
BoatBookBrewing
Commodities
GoldEquippingSteedStableArtifactKeyLoyaltyCreaturesCccOfferingHookKitCraftsmenCraftingLivestockFishForagerTaskCurioBirdBreedingFeedingCritterPreyDryadContainerFireSmithyLoadingBarrelGlobeMirror
Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
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      • Treaties BB
      • Duellists BB
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      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
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    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
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    • Reference
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  • History
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      • Raw Factsheet: the first online RPG?
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      • Why aren't you an MMORPG? by Cornelius
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  • Avalon RPG
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  •   Menu
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!