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HelpSection 16
Magery

Skills of the Mage Class

These skills are gained by those who choose the profession of the Mage. They are learned by the Guild of Enchanters, the Guild of Warlocks, the Guild of Wizards and the Guild of Mages. They tend towards intellectual excellence and mental discipline. They include the arts of the spell, the enchantments of rituals and candescence, the skill of music and in later life the powers of elementalism.


Charming is the ancient skill of magical spells. It enables you to learn, chant and then cast magical incantations. Spells are learned by all charmers automatically as they rise in proficiency. To cast a spell you must first chant the magical charm. Once you have chanted the spell charm, you can cast it. In addition to the number of spells you can cast, the effectiveness and power of your spells will increase as your skill rises. Below is an example of a magic user casting the spell of healing (known as healhand).


- chant healhand

You chant the magical words of Healhand.

- cast me

You touch yourself. You are surrounded by a green glow for a moment which spreads the magical healing through your veins.


Rituals is a skill practised only by those truly skilled in the magical arts. It is unique to the Mage profession. Rituals are danced into existence and are created by the Mage sketching luminous shapes in the air. Different shapes cause different rituals to be brought into existence. Rituals remain tied to the place where they were danced into existence, and act on everyone susceptible in the location. Rituals is one of the few skills which is improved by a joining of power. Some of the truly great rituals require more than one Mage to dance into existence. Below is an example of a magic user bringing about the ritual of Hellflames.


- dances hellflames

The Ritual of "HELLFLAMES". Sketch: Star, Crescent, Diamond.

Elemental flames will sporadically spring up and burn your enemies.

- sketch all

You draw a star, crescent, diamond, pentacle and circle in the air.

- dance hellflames enemies

You dance forth the Ritual of Hellflames which melts into your surroundings. The ritual will concentrate its efforts on your personal enemies.


Candescence is the art of light-weaving. It boasts a wide range of abilities associated with the weaving and manipulation of light into numerous defensive, offensive and often misunderstood, bamboozling forms. Some of the higher candescences affect entire areas, some are potent defences and some act as surprise attacks on unsuspecting foes. Candescence is intended to complement the skills of Charming and Rituals. It is a skill often underestimated by those of a darker proclivity. It should not be.

HelpSection 16
Magery

16 - Skills: by Profession and by Important Commands.

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  • 16.1 - Ultimate
  • 16.2 - Procure
  • 16.3 - Alchemistry
  • 16.4 - Druidry
  • 16.5 - Bardism
  • 16.6 - Knight
  • 16.7 - Magery
  • 16.8 - Ranging
  • 16.9 - Astrology
  • 16.10 - Sorcery
  • 16.11 - Thiefism
  • 16.12 - Specialisation
  • 16.13 - Opalescence
  • 16.14 - Skymastery
  • 16.15 - Ornithology
  • 16.16 - Falconry
  • 16.17 - Animism
  • 16.18 - Crusades
  • 16.19 - Oracle
  • 16.20 - Sylvan
  • 16.21 - Elementalism
  • 16.22 - Animistry
Help - Section 16
UltimateProcureAlchemistryDruidryBardismKnight
Magery
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Avalon, Est 1989

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    • Trade and Crafting
    • Warfare and The Battlefield
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    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
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      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
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      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
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      • Text Based Adventure Games
      • Modern History
    • Ancient History
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