Avalon - online RPG world
HelpSection 26
Basics

The basics of PvP combat theory

ARTICLES OF COMBAT: BASIC THEORY


Fighting is a complex affair which requires wits, creativity and strength of character. When you fight a person, it is not just to test your latest macro, your latest trigger, your latest ability. It is a confrontation of the highest order. It is you versus them, in all its variegated splendour. This is why it is so painful to lose and so joyous to win. Combat in Avalon is unique; it does not favour anyone, not the quick-fingered, not the trigger-happy, not the pacifist or the aggressive, not individual professions. Know that everything is balanced. No matter what Guild you have chosen, you can win. It is up to you whether you do.


In your first fights, you will see that you don't have certain abilities, certain pieces of equipment, certain protective runes or curses. Do not despair. This is natural. It is part of the learning process which you must go through if you are to become one of the best. We have all been there. This phase teaches you how to recognise what you lack and how to identify the solution.


Although I've said I won't mention specifics, because I don't think they will benefit you in the long run, there are certain things everyone must have. For every piece of equipment that you have, it is essential that they have an oval rune (to prevent stealing and the charming of feeble, among other things), a snowflake rune (to prevent others picking up your item) and and a curse (to prevent being ordered or compulsed to remove or drop an item). These will protect you from the most basic forms of stripping equipment, a most horrid experience.


You must also have a method of invoking the pentacle spell, whether through the Charming skill or through a charged item. This is your panic button. It will give you time to breathe, even if for a moment, so that you can heal or cure whatever has been done to you. It is a way of slowing down combat, not stopping it. Pentacles can be overcome by various means, such as nullifying and scything.


You must know your herbs. Megillos, arkasu and malloran are essential. Athillias and denallo will also prove very beneficial in combat. Learn their uses and the order in which they cure afflictions -- every cure has a specific order of operation. Pay attention to the health and mana potions made by the loremasters. They are essential to your survival. Do not waste mana and equilibrium on healing or defence unless absolutely necessary.


With these basic things, you will come to understand the most rudimentary aspect of fighting: that you must survive in order to win.


To continue, read HELP LEVELLERS.

HelpSection 26
Basics

26 - Articles on Avalon Game Theory and Combat Fundamentals.

  • Back to Index
  • 26.1 - Theory
  • 26.2 - Client
  • 26.3 - Fireflies
  • 26.4 - Automation
  • 26.5 - Usingmacros
  • 26.6 - Basics
  • 26.7 - Levellers
  • 26.8 - Becomegreat
  • 26.9 - Priorities
  • 26.10 - Articles
  • 26.11 - Faq
  • 26.12 - Whoagainst
  • 26.13 - Aims
  • 26.14 - Meta
  • 26.15 - Trigger
Help - Section 26
TheoryClientFirefliesAutomationUsingmacros
Basics
LevellersBecomegreatPrioritiesArticlesFaqWhoagainstAimsMetaTrigger
Avalon, Est 1989

Avalon

  • Beginner's Guide
  • The World
  • Timeline
  • Latest News

Players

  • The Gods
  • The Legends
  • The Heroes
  • Active Now

Play

  • Play Now
  • Mud Clients
  • Blind Support

Connect

  • Umbra Browser Client
  • Telnet: avalon-rpg.com 23

Sitemap

  • Site Map

Community

  • Support Section
  • Submissions
  • Vote To Support Us
  • First RPG History Records

Info

  • Privacy Policy
  • Terms and Conditions
  • Contact Us

Share

    TweetSharePostPinSubmit to Reddit Save on DeliciousShare on StumbleuponShare on Tumblr
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
        • Knights Guild
        • Warriors Guild
        • Cavaliers Guild
      • The Mage Class
        • Mages Guild
        • Enchanters Guild
        • Warlocks Guild
      • The Sorcerer Class
        • Sorcerers Guild
      • The Thief Class
        • Thieves Guild
        • Assassins Guild
      • The Ranger Class
        • Rangers Guild
        • Brigands Guild
      • The Seer Class
        • Seers Guild
        • Mystics Guild
        • Astrologers Guild
      • The Loremaster Class
        • Loremasters Guild
        • Alchemists Guild
        • Artisans Guild
      • The Druid Class
        • Animists Guild
        • Druids Guild
      • The Bard Class
        • Bards Guild
        • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!
  • Avalon RPG
  • Play Now
  •   Menu
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!