Avalon - online RPG world
HelpSection 8
Flask

Hip Flasks - Herb and Poison Distilled Infusions

The hip flask in Avalon is not only a way to conceal a wee drop of the 'good stuff' but also a way to distill herb and poison infusions into efficient, concentrated and easily portable remedy sources. Hip flasks weigh much less than tankards or buckets, store easily, never lose their liquid content and the concentrated 'doses available' can reach 1000 rather than merely ten-per-herb in other unreliable containers.


Syntax: BUY <alcoholic beverage> e..g. BUY WHISKY.

Holding your empty flask, visit one of the inns or taverns and buy a tot of one of the alcoholic drinks for sale. Whisky, rum, brandy, garonbrew or corneliusfolly are favoured. This will provide you with a flask full of alcohol into which you then...


Syntax: FLASK <herb/poison>.

And the prepared herb or poison is placed into the booze-mixture. You now have a simple hip flask of herb/poison ready to deliver a dose each time you DRINK from it. This much is the same as any container.


The difference with flasks is the effect of time passing. The above should be thought of as DAY ONE. Come the next day you will find you can again...


Syntax: FLASK <herb/poison>.

The second prepared herb or poison goes into the flask and ten doses is now twenty. Wait another day and things begin to get useful. DAY THREE and the FLASK usage takes the doses in your hip flask from 20 to 40. DAY FOUR and the self-same herb or poison via FLASK would dose 40 to 80. DAY FIVE and we have 80 to 160, DAY SIX and you will need to BUY <alcoholic drink> again to refill your flask but the herb/poison will dose up from 160 to 320. The seventh day is a wonderful day. It is the penultimate flask preparation and the FLASK <herb/poison> brings doses from 320 to 640.


Syntax: FILL FLASK WITH <non alcoholic liquid>.

The final stage of your flask preparation is the addition of some non-alcoholic liquid like plain old water. This will complete the mixture and allow you to...


Syntax: FLASK <final herb/poison>.

Adding the eighth prepared herb or poison in the fully distilling flask and you will increase the concentration from 640 to a full one thousand doses of the herb/poison.


Syntax: DRINK FLASK### or DRINK <herb/poison>.

You need to use one of these two DRINK syntaxes to imbibe some of the distilled flask-liquid and get the benefit / effect of the herb or poison infused within. Each DRINK is a single dose. You do not have to think about refilling the flask until doses remaining dips below 640 - at which point, just repeat the final phase described above to bring the flask back to a full thousand.


Syntax: FLASKS.

Shows you all the flasks in your inventory tree along with herb/poison infused, doses available and alcoholic plus non-alcoholic liquid blend. This command also tells you when you need to think about a quick top-up to keep the infusion close as possible to full thousand strength.


Flasks are crafted using Labours skills and sold in any good outfitting store. See HELP CONTAINERS, HELP BREWING, HELP HERBALISM, HELP HERBS and HELP POISONS for related content.

HelpSection 8
Flask

8 - Your Avalon Character - State of Health.

  • Back to Index
  • 8.1 - Health
  • 8.2 - Breathing
  • 8.3 - Mana
  • 8.4 - Recovery
  • 8.5 - Unconscious
  • 8.6 - Death
  • 8.7 - Deatheffect
  • 8.8 - Deathship
  • 8.9 - Resurrection
  • 8.10 - Trainer
  • 8.11 - Lifepool
  • 8.12 - Food
  • 8.13 - Wellbeing
  • 8.14 - Sustenance
  • 8.15 - Flask
  • 8.16 - Wurtfoil
  • 8.17 - Darsurion
  • 8.18 - Pipe
  • 8.19 - Wound
  • 8.20 - Wash
Help - Section 8
HealthBreathingManaRecoveryUnconsciousDeathDeatheffectDeathshipResurrectionTrainerLifepoolFoodWellbeingSustenance
Flask
WurtfoilDarsurionPipeWoundWash
Avalon, Est 1989

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  • Avalon RPG
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  •   Menu
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!