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HelpSection 14
Animist

Pacifist, Altruist and Naturalist - the Druid/Animist

Animists are unique characters in that they, of all guilds, shun violence utterly. They regard it as neither a means to an end, nor as a necessary evil in counteracting the forces of chaos. Animists are pacifists who will heal the needy (whether the needy be good, or bad). They will attempt to diffuse wars and act as diplomats between quarrelling parties. The Animists, like the Thieves, enjoy long periods in Avalon history as a single guild encompassing the entire profession. Their exact whereabouts is uncertain, but the centre of their power is said to emanate from the northern greenwood forest, deep in the domain of the god of life. Traditionally the animists have attracted those fearful of battle, those against violence and those wishing to heal rather than harm. Animists are skilled in the arts of the spirits, in healing and herbalism, and in the naturalism of the woodland. They are one of the oldest and most respected guilds in Avalon.


In more recent times the Guild of Druids opened its doors and under the fledgling leadership of Lamothe grew quickly into a definitive and seemingly permanent offshoot of the mother guild. It is seldom in the history of the land that a guild borne of an older institution endures beyond the ephemeral interest of some founding individuals but the Druids has much promise to buck this trend. It is based in the western forests, by the ocean and in the shadow of Gaurthang fortress. Its tenets are similar to the Animists, its role in the land likewise one of altruism and aid, renowned as suppliers of equipment, shelter and advice for the young. Again, like the animists, they are strongly tied to forest lore and a love for the natural world.

HelpSection 14
Animist

14 - Character Class - the Avalon Professions.

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  • 14.1 - Career
  • 14.2 - Classes
  • 14.3 - Profession
  • 14.4 - Knight
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  • 14.9 - Thief
  • 14.10 - Seer
  • 14.11 - Ranger
  • 14.12 - Animist
  • 14.13 - Choices
  • 14.14 - Changing
Help - Section 14
CareerClassesProfessionKnightMageLoremasterSorcererBardThiefSeerRanger
Animist
ChoicesChanging
Avalon, Est 1989

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  • Avalon RPG
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  • Avalon RPG
  • Guide
    • Connecting to Avalon
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    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!