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HelpSection 26
Usingmacros

Using macros and aliases effectively

ARTICLES OF COMBAT: USING MACROS AND ALIASES


You most likely have progressed to the point of using some kind of client like zMUD/cMUD, TF or Mudlet, which all have their differences. Common among them are aliases ('pos' = cure possession demon, 'alh' = allheale, etc.) and macros (in TF, '/pos', '/alh' -- note that these do not exist in Mudlet, only aliases), the difference between them being an alias looks like it's being sent to Avalon but it is actually translated by your client first, whereas a macro is obviously a command to your client (c..f. HELP THEORYGLOSSARY). They are essentially the same with the exception that aliases are more intuitive.


However, Avalon has its own internal macros and targets system (Type M and T in Avalon and you'll see). At first glance, it is not as wide-ranging as something you could code for your client, but most people do not know that Avalon macros are faster than client macros. The reason for this is rather technical (amount of data sent to the server, etc.) but the benefits are obvious. The second advantage is that it's very easy to setup new macros in the middle of a fight. For example, in zMUD, if you suddenly noticed you don't have BREAK FREE on a macro/alias, you'd have to go through an unwieldy process of defining a new command.


To make an Avalon macro, just press the up key (in zMUD or Mudlet, or Ctrl-P in TF) to recall when you typed BREAK FREE, go to the beginning of the line and quickly type in SM 61 (or whatever number you want to give it). Bang. 61. Easy to remember. Use it next time and hey, you're set to deal with those pesky webs for ever more. What's better, you don't have to worry about losing your setting. In future, you should have an alias or macro that recalls your last commands and sets an internal macro to what you last typed so that you can build temporary and permanent settings in the heat of battle.


Using the targets system in a similar way is equally wise. You will definitely have something setup in your MUD client, but to have something like custom compulsed orders (ORDER victim CAST) can be done very quickly with 'ST 6 cast' and a macro which looks like this: rub febfendu on broadsword::rub shirolos on longsword::jj !1::order !1 !6.


You may now think: hang on, I can use both. You're right and I'd strongly recommend it. In fact, it's what I ended up using and stick to even today. All my actual macros are in Avalon, but they are bound to F-keys in my client, put in aliases, etc. All my settings are references to numbers for the most part, or built on a combination of them. It's the safest, fastest, easiest way. You never lose these core settings.


With that said, I'll talk no more about how you should be making your settings. Your personal preference may greatly outweigh the benefits I list above and what is fastest for you is all that matters in the end.


TRICK OF THE TRADE: Avalon macros can be typed one after another, separated by a space, to execute them in that order before you hit enter. For example '101 99 81', where 101 would set targets 3 and 4 to mandrake, 99 would rub it on your swords and 81 would JJ. Likewise, commands can be sent in order by separating them with double semi-colon such as: tolerance ;; outp mandrake ;; intolerance'.


To continue, read HELP BASICS.

HelpSection 26
Usingmacros

26 - Articles on Avalon Game Theory and Combat Fundamentals.

  • Back to Index
  • 26.1 - Theory
  • 26.2 - Client
  • 26.3 - Fireflies
  • 26.4 - Automation
  • 26.5 - Usingmacros
  • 26.6 - Basics
  • 26.7 - Levellers
  • 26.8 - Becomegreat
  • 26.9 - Priorities
  • 26.10 - Articles
  • 26.11 - Faq
  • 26.12 - Whoagainst
  • 26.13 - Aims
  • 26.14 - Meta
  • 26.15 - Trigger
Help - Section 26
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  • Guide
    • Connecting to Avalon
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    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!