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HelpSection 16
Crusades

The knight profession's great quests: the Crusades

When a member of the knight profession reaches the crowning point for his or her respective guild-skills, it will become possible to set out on what is known as a Crusade. The Crusade is a combination of quests of most challenging and singular type - difficult to overcome, testing the individual's skill to its limits. Success in a Crusade brings great reward: the attainment of a specialisation abilityset appropriate to the particular Crusade and the crowned skill from which it derives, and on occasion an artifact - permanently to become part of the knight's inventory - such as a unique, legendary weapon. The specifics of the Crusades and their rewards are known only by the elders of the profession and it is the business of the Knights, Cavaliers, Warriors and Paladins guilds; no more can be written here.


If you are a member of the knight profession and have reached the crowning point of a particular skill (providing you have hit your guild-limit levels for the three core guild-skills: crowning of Chivalry, Endurance and the guild's unique-fourth - Trapping, Warcraft or Spiritualism - and non-crowned Ultimate Weaponry) then further information will be forthcoming. You will find yourself given instructions about beginning a Crusade in a crowned skill, by your guild tutor, when you are judged to have sufficient experience to merit the great task. If you have no guild you will find the likes of Entropicus of Alessandria or Raffi the Eastern Warrior both able to give out crusades. You will also be able to REQUEST CRUSADE FROM <guildtutor> to specifically ask the guild-tutor to cycle through any Crusades avaiable to you.


The First Crusade is known as the "TrueKnight" and is based on Chivalry. The Second Crusade is referred to as "Weapons of War" and derives from crowned Weaponry. The Third and last of the trinity of crowned skill Crusades is known as "HolyCompanion" and is associated with Endurance.

HelpSection 16
Crusades

16 - Skills: by Profession and by Important Commands.

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  • 16.1 - Ultimate
  • 16.2 - Procure
  • 16.3 - Alchemistry
  • 16.4 - Druidry
  • 16.5 - Bardism
  • 16.6 - Knight
  • 16.7 - Magery
  • 16.8 - Ranging
  • 16.9 - Astrology
  • 16.10 - Sorcery
  • 16.11 - Thiefism
  • 16.12 - Specialisation
  • 16.13 - Opalescence
  • 16.14 - Skymastery
  • 16.15 - Ornithology
  • 16.16 - Falconry
  • 16.17 - Animism
  • 16.18 - Crusades
  • 16.19 - Oracle
  • 16.20 - Sylvan
  • 16.21 - Elementalism
  • 16.22 - Animistry
Help - Section 16
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Crusades
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Avalon, Est 1989

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    • Politics and Government
    • Farming and Labours
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    • Self Defence and PVP Basics
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    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
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    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
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      • Mercinae
      • Thakria
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      • The Knight Class
      • Knights Guild
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      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
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      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
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      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
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      • The Seer Class
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      • The Loremaster Class
      • Loremasters Guild
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      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
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