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HelpSection 16
Druidry

The Animist Class Skills

These skills are gained by those who choose the profession of a Druid, and the guild of the Animists. Animists are peaceful characters. They abhor violence and mourn for all loss of life. An animist is duty bound to rush to the aid of the afflicted, and their skills reflect this. They can master the art of spiritualism, the lore of healing and herbalism, and the ancient enchantments of naturalism.


Spiritualism is developed to the higher levels only by the Animists, but is shared with the Mages who can progress to a lowly level in the skill. Spiritualism is the ability to channel the living worth of nature and summon forth elemental spirits from the land to do your bidding. When bound together, these spirits can be used to perform useful enchantments. Spiritualism is a largely defensive skill and most of its abilities are those of information gathering and self-defence.


Naturalism is the basic skill of working with nature to achieve your ends. It is purely a defensive and peaceful skill. Naturalism incorporates the art of merging into the forests and flowing through the wildlands to aid those in need. It also affords its wielder the power of controlling the forest - while within the wooded locations, the Naturalist is able to bid the very boughs to do his bidding. Naturalism is developed only by the Animists.


Herbs is developed to its higher levels by the Animists and the Rangers, though the Mages are able to progress through its lower levels. It is your ability to spot and use the various natural herbs which grow all over the Avalonian mainland. Herbs can be discovered in a location fairly easily and once picked and prepared have a variety of helpful properties. They are excellent cures for many of the diseases, curses and afflictions which a player might pick up throughout his Avalon career. Herbs can be either applied, smoked in a pipe, eaten, or drunk as part of a brew. Below is an example of an animist foraging for, picking, preparing and using a herb.


- glance

Vale overlooking the western ocean.

- herbs

You forage around for wild herbs. There are twenty-seven batches of lestagii here. There are two batches of iorthir here.

- pick lestagii

You pick up a lestagii berry.

- prepare lestagii

You prepare the lestagii into a suitable form to be ingested.

- eat lestagii

You ingest a lestagii berry.

You feel better both in body and in mind.

Mana: 820/820.   Health 820/820.

Healing is a skill developed only by Animists. It is the ability to draw power directly from the god of life to pass the living essence of healing to some poor injured soul. As an animist, you constantly enjoy the blessings of life and heal your wounds automatically. Hence by healing another, you assume their wounds and recover gradually. In addition to healing health, the healer can cure diseases and plagues of the mind. As the healer becomes more proficient in the Healing skill, the number of afflictions he can cure will rise. Below is an example of a healer using their skill to heal a sick friend.


- diagnose azrael

You diagnose Azrael.

He has a health of 1123/1170 and a mana of 559/1170.

He is blessed with ten safe encounters with Death.

He is afflicted by dizziness.

- cure azrael dizziness

You touch the forehead of Azrael and sap away the horrible affliction of dizziness.

HelpSection 16
Druidry

16 - Skills: by Profession and by Important Commands.

  • Back to Index
  • 16.1 - Ultimate
  • 16.2 - Procure
  • 16.3 - Alchemistry
  • 16.4 - Druidry
  • 16.5 - Bardism
  • 16.6 - Knight
  • 16.7 - Magery
  • 16.8 - Ranging
  • 16.9 - Astrology
  • 16.10 - Sorcery
  • 16.11 - Thiefism
  • 16.12 - Specialisation
  • 16.13 - Opalescence
  • 16.14 - Skymastery
  • 16.15 - Ornithology
  • 16.16 - Falconry
  • 16.17 - Animism
  • 16.18 - Crusades
  • 16.19 - Oracle
  • 16.20 - Sylvan
  • 16.21 - Elementalism
  • 16.22 - Animistry
Help - Section 16
UltimateProcureAlchemistry
Druidry
BardismKnightMageryRangingAstrologySorceryThiefismSpecialisationOpalescenceSkymasteryOrnithologyFalconryAnimismCrusadesOracleSylvanElementalismAnimistry
Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
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    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!