Avalon - online RPG world
HelpSection 30
Globestave

Information on globe-staves, creation and empowering

All the great cities of Avalon have a gigantic holy globe, positioned at the altar of the city's patron or main divine protector. This holy globe acts as a transcendent power-source for the globe-stave.


- examine globestave

"The globestave is one of the most mystical of all Avalon's great artifacts, woven as it has been with some of the deepest enchantments known to mortalkind: the temple-altar globes, the ley-lines, the gemstone alchemy, all the way through to the fabled touch of divine ichor said to have provided the first-waterdrop to the gnarled darkwood tree from whose branches it has been carved. It stands seven feet in height and the wood at its crown forms symmetrical fronds arranged to form a cupola cage for a crystal orb. You can barely make out the precise curves of the orb for not only is it emitting an indigo light of such intensity you cannot look directly for more than mere seconds, but it seems to shed ripples of light-folds (also indigo) in ever increasing circles about the epicentre. It is a strange, unnerving and otherworldly effect."


The gigantic holy globe gives a range of powers to simpaticos (citizens, temple myrmidons) under the direction of the Cardinal. These powers are docuented in HELP GLOBE and then HELP GP (short for HELP GLOBEPOWERS). Do not confuse the powers of the holy globe - a fixed item - and the powers of the globe-stave - the portable personal artifact.


The globe-stave has two states: fixed and unfixed. Fixed means it is rooted in a location and cannot be easily moved. This tends to be the state used when activating a globe-stave power. Unfixed means it is not rooted and can be easily picked up or moved around or carried in your inventory. There are limits to how many you can carry at one time and a maximum number of globe-staves under your mastery, in play, anywhere around the land at one time.


Syntax: GLOBESTAVES.

This command is an extra-sensory perception and it tells you about all your globe-staves in public 'openplay' or in your inventory or stashed anywhere in the land. This is a Constitution ability, see AB CONSTITUTION GLOBESTAVES for latest syntax and usage.


Syntax: RETRIEVE <globestave##> e..g. RETRIEVE GLOBESTAVE1234.

It is possible to use telekensis over long distances to summon one of your globe-staves directly into your inventory. This is done using the "retrieve" ability in Constitution, latest info in AB CONSTITUTION RETRIEVE.


The portable globe-staves, fixed or unfixed, are differentated by colour - the colour of the little sphere clasped by the head of the staff. The colour represents how much power is held by the globe-stave. White means none; then it goes from red to violet following the spectrum, each successive colour denoting greater power. Red is weakest, then yellow, green, blue is over half full of power, indigo then violet means fully empowered.


Syntax: GP GLOBESTAVE <colour>.

The only holy globe power we need to list here is the one responsible for creating portal globe-staves, for you. Stand by the gigantic holy globe of your homeland and, so long as it has enough energy to give, use GP GLOBESTAVE followed by a colour to manifest a new globe-stave under your mastery. The new globe-stave will have its own little sphere empowered and ready for you to utilise based on the colour you specified. Newly created globe-staves are unfixed and in your inventory, by default. The more power you want in the newly created globe-stave, the more energy it will need to pull from the gigantic unholy globe source.


Syntax: GP EMPOWER <globestave###>.

Call upon the gigantic unholy globe to send energy directly into your globe-stave, to empower it. The GP EMPOWER command can be issued at long distance and the energy you summon will crackle across the world until it finds you.


Type HELP POWERS to gain a list of the globe-stave powers/abilities available through empowered globestaves using the GLOBESTAVE or GBS command. Each power is documented along with its syntax and usage.

HelpSection 30
Globestave

30 - Appendices and Extras: in Avalon.

  • Back to Index
  • 30.1 - Subindex
  • 30.2 - Recent
  • 30.3 - Returning
  • 30.4 - Transition
  • 30.5 - Yossarian
  • 30.6 - Azrael
  • 30.7 - Buildings
  • 30.8 - Cook
  • 30.9 - Race
  • 30.10 - Marriage
  • 30.11 - Eggquest
  • 30.12 - Auctions
  • 30.13 - Dragon
  • 30.14 - Dragonact
  • 30.15 - Battleisle
  • 30.16 - Globeideal
  • 30.17 - Globeaction
  • 30.18 - Globestave
  • 30.19 - Power
  • 30.20 - Scrumping
  • 30.21 - Seed
Help - Section 30
SubindexRecentReturningTransitionYossarianAzraelBuildingsCookRaceMarriageEggquestAuctionsDragonDragonactBattleisleGlobeidealGlobeaction
Globestave
PowerScrumpingSeed
Avalon, Est 1989

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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!