Combat between players in Avalon brings about the most extreme emotional responses of any events which might befall your character. Fighting itself can be nerve-wracking, sometimes frightening. Death can be devastating and disheartening, victory elating. The adrenalin rush during a fight has to be experienced, since it defies explanation. However, it is possible during the thrill of a fight to forget that your opponent is invariably another individual, who has spent time and effort building up his or her character. It is essential that you avoid falling into the trap of forgetting that your opponent is attached, as you are, to their character. Repeated slaying of another player is unacceptable.
"Conflict to the point of it being unconscious - REALplay not ROLEPLAY; extremes that don't break..."
EXAMPLE: A rule of thumb which should be used to guide your offensive acts is; never send your enemy upon the Ship of Death more than once, and only attack again when the defeated enemy acts against your person. Avoid attacking those obviously much weaker than you, and, if you are unsure about the might of another player, take the time to find out before wading in and making some poor novice's life a misery.
The contents of HELP ROLE should be considered sacred guidelines to character play and the closest thing in Avalon to rules of conduct. HELP SECONDS and HELP ROLEPLAY are of similar type.