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HelpSection 20
Flagquest

The Flag Quest - Competition of Team Conflict

The Flag Quest is a competitive game played by any number of players. It tends to be set in a specific combat venue, be that the Avalon mainland or the Battleisle, the Arena or the Underworld. Players participating are split into teams (between two and six), each team being known by the colour of its associated flag: Red, Blue, Black, White, Silver and Gold. Each team will have a home base, defined by the presiding deity, about which the player-members should assemble prior to Flag Quest start. Each time will also have a LEADER: this player being the only one able to raise a captured flag at the home base.


The winner of the Flag Quest is the first team to raise ALL competing flags and there will be a flag for each team involved: so a Flag Quest with four active teams will have four coloured flags to be raised to claim victory.


Raising a flag is performed at your home base by typing RAISE <colour> FLAG e..g.. RAISE RED FLAG. The time taken to raise the flag from the moment RAISE is typed is predefined by the presiding deity. The flag will need to be defended from attack/seizure while it is raising. Once raised it is a little more secure and opposing teams will have to LOWER <colour> FLAG e..g. LOWER GOLD FLAG to take it down, before fleeing the dangers of the enemy base. Lowering, like raising, takes an anount of time defined by the Gods.


Type FLAGS at any time to see the defined times for RAISE and LOWER on a flag, as well as information on the various teams, their bases, leaders, and the current whereabouts of all flags 'in play'; as well as the flag status - whether raised or in the process of being raised, etc. Talk to everyone in a Flag Quest using the Flag Quest calling channel with OOFQ <text> or to your fellow team-members only with OOT <text> as described in HELP CALLING.


If you wish to take part in a Flag Quest you will need to speak with the God responsible for running it. Announcements will generally be made across Avalon beforehand. You will be able to take up membership of one of the participating teams: generally chosen by the presiding deity or the team's leader. For the duration of any 'competitor' status, membership of one of the quest teams, such protections as pacifism, duellism and divine protection are suspended. They are automatically restored at the end of the Flag Quest. This allows for everyone to contend on an equal footing.


WARNING: flags behave like sands (from the Sands Quest) insofar as they cannot be taken into indoor locations, they cannot be taken out of plain view of the skies. Flags cannot be taken too high above ground, nor can they be held by individuals with no physical form. They cannot be in the inventory of one who is protected or duellist. Flags cannot be placed inside other objects nor can they be held by NPCs or CCCs. If a flag is lost, it will be randomly placed somewhere in the combat venue: the area of Avalon being used for the contest.

HelpSection 20
Flagquest

20 - Events, Quests, Contest and Organised Competition.

  • Back to Index
  • 20.1 - Events
  • 20.2 - Schedule
  • 20.3 - Winners
  • 20.4 - Gem
  • 20.5 - Gemquest
  • 20.6 - Contender
  • 20.7 - Rules
  • 20.8 - Tournament
  • 20.9 - League
  • 20.10 - Yearquest
  • 20.11 - Guildtourn
  • 20.12 - Sceptre
  • 20.13 - Flagquest
  • 20.14 - Immortal
  • 20.15 - Eggspoon
  • 20.16 - Redeem
  • 20.17 - Sands
  • 20.18 - Olympics
  • 20.19 - Torchquest
Help - Section 20
EventsScheduleWinnersGemGemquestContenderRulesTournamentLeagueYearquestGuildtournSceptre
Flagquest
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Avalon, Est 1989

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    • Connecting to Avalon
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    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
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      • Fantasy World
      • Text Based Adventure Games
      • Modern History
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    • Ordinations
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