Avalon - online RPG world
HelpSection 17
Runes

The skill of Runes

Runes are also fashioned by members of the Alchemists, Artisans, Craftmasters or Loremasters Guild. They are usually attached to items to give them protection or extra powers. They can be left on the ground to effect passers-by or, most effectively, attached to a rune stave or totem and form cumulative effects. Runes are activated by being seen, or touched. Harmful runes will only affect those designated as targets for the rune by its owner; and even then will also be restricted by the status of the owner (e..g. a pacifist creator cannot easily make harmful runes to affect enemies). Harmful runes ought never to harm their creator, unless deliberately activated.


You could also deliberately activate a rune by typing ACTIVATE <rune>. You can cause others to be affected by your runes by showing them - type SHOW followed by the rune, followed by the player you wish to show it too. It is possible to avoid seeing most runes by being blind - though you would need a potion of innersight of the herb of ucklice to enhance your senses sufficiently to overcome the obvious perils of wandering around blind. Members of the Loremaster profession can affect the sequence of prominence of a rune - the number of prominence is shown in RUNELIST or PROBE (with enough Itemlore). This number determines the priority of execution of runes, as one might use in an order of revelation on a rune stave.


Anchor      Protective rune for helping to keep your items safe.
Flower      Rune to aid your gardens and herbs/poison growth.
Hook        Rune to attach to items to allow you to retrieve them from afar.
Anvil       Attach this rune to an item and it will appear incredibly heavy.
Padlock     Place this rune on an item and its lock is hugely enhanced.
Bell        Sets off an alarm when activated, informs owner.
Skull       Emits a strobe of light, revealing all present.
Snowflake   Protects an item by making it too cold to take.
Oval        Protects items from being dropped in most cases.
Ankh        Destroys spiritual activity and defences when activated.
Crescent    Destroys candescence activity and defences when activated.
Ear         Induces deafness soon after it is looked upon.
Eye         Causes its target to become blind after several seconds.
Spear       When placed on an item or arrow, ensures it always strikes.
Fish        Rune of buoyancy preventing items sinking into the sea.
Charm       Augments the effects of magical offensive acts.
Talisman    Increases your Constitution skill which defends against magic.
Fist        Creates a silver sentinel to protect and guard your item.
Key         When activated it locks all doors magically, stopping thieves.
Bug         For listening in on conversations, whether in Avalon or not.
Pyramid     When placed on the ground it protects from summoning and gates.
Quarrel     A rune in the form of a silver arrow which can banish demons/undead.
Spiral      When activated it fascinates the onlooker so that they cannot move.
Leaf        Causes explosions when attached to an item and examined.
Octagon     Protects an item by rendering it invisible.
Flame       Restores sight to one who has blinded himself.
Knife       When activated it causes fear in the onlooker making them flee. 
Owl	        Rune of tracking for use by members of the Seer profession.
Star        Sends out a dire warning to any who should activate it.
Cloud       Causes its target to fall into a deep slumber.
Snake	      Disrupts steeds, causing them to panic and dismount their rider.
Hand        Deals health damage to any who look upon it.
Face        Drains mana from those it affects.
Heart       Rune of haemophilia, preventing those affected from clotting their bleeding.
Circle      The disease rune, delivering numerous harmful afflictions.
Sphere      Rune of warding against ghosts, undead, spirits and mists.
Pear        Causes insouciance and indifference in any who see it.
Cross       Paralyses anyone who catches sight of it.
Pentagram   When activated it renders its location temporarily private.

HelpSection 17
Runes

17 - The Avalon Skills System.

  • Back to Index
  • 17.1 - Constitution
  • 17.2 - Defence
  • 17.3 - Fisticuffs
  • 17.4 - Perception
  • 17.5 - Scholarship
  • 17.6 - Farming
  • 17.7 - Labours
  • 17.8 - Itemlore
  • 17.9 - Riding
  • 17.10 - Survival
  • 17.11 - Swordplay
  • 17.12 - Alchemy
  • 17.13 - Arcana
  • 17.14 - Candescence
  • 17.15 - Charming
  • 17.16 - Chivalry
  • 17.17 - Demonology
  • 17.18 - Dramatics
  • 17.19 - Elixirs
  • 17.20 - Endurance
  • 17.21 - Evocation
  • 17.22 - Farsight
  • 17.23 - Fatalism
  • 17.24 - Forestry
  • 17.25 - Forging
  • 17.26 - Healing
  • 17.27 - Herbs
  • 17.28 - Music
  • 17.29 - Mysticism
  • 17.30 - Naturalism
  • 17.31 - Necromancy
  • 17.32 - Poison
  • 17.33 - Rituals
  • 17.34 - Runes
  • 17.35 - Songs
  • 17.36 - Spiritualism
  • 17.37 - Stealth
  • 17.38 - Thievery
  • 17.39 - Trapping
  • 17.40 - Voice
  • 17.41 - Warcraft
  • 17.42 - Weaponry
Help - Section 17
ConstitutionDefenceFisticuffsPerceptionScholarshipFarmingLaboursItemloreRidingSurvivalSwordplayAlchemyArcanaCandescenceCharmingChivalryDemonologyDramaticsElixirsEnduranceEvocationFarsightFatalismForestryForgingHealingHerbsMusicMysticismNaturalismNecromancyPoisonRituals
Runes
SongsSpiritualismStealthThieveryTrappingVoiceWarcraftWeaponry
Avalon, Est 1989

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  • Avalon RPG
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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!