Avalon - online RPG world
HelpSection 1
Founding

Founding Ideals of the Homeland - the Cities of Avalon

Avalon has been "inhabited" by its players for many decades (in 'real world' terms) and many centuries of the Avalon calendar. The first Avalonian "newborn" came into the city of Alqualonde (Mercinae) in the year 800. Avalon's calendar marks time from the Divine War, a legendary event shortended to "aDW" on Avalon dates, so 1250 aDW means 1250 years after the Divine War.


Mercinae was Avalon's first player-populated city and initially it encompassed all player types, all alignments, all outlooks. This was not intended to last and soon a schism occurred - naturally but also 'as per design' - where those wanting to kill (and dominate others) left Mercinae to found Thakria. This created the modern dichotomy as it stands between Mercinae and Thakria. The addition of Parrius as "city of freedom" completed the original trinity. Springdale and Silverfalls are not part of the founding design but nonetheless both have a distinct idealism and culture.


Mercinae

Began as Alqualonde as Avalon's first modern era city, populated by the refugees from ruined Ilmarael (a city destroyed in the Divine War). Named Mycenae briefly in honour of the Classical allusions found throughout the city but then updated to Mercinae in the 9th Century.


Mercinae is the "good" city. Its founding ideals are all about Justice and Light and Altruism and fighting those who would seek to murder, or spread evil and darkness. Mercinae exists to protect the weak from the strong wheresoever it may be required. Mercinae is a city of peace over war, of striving to make all Avalonians live in a just and illuminated state of fellowship.


Thakria

Named Thebes for a time, after its creation, as a counterpoint to Mycenae but was retitled Thakria by its Sorcerer founders by the time the first Thakria-born citizens had come of age.


Parrius

Began its existence as Pyraeus for a short time, following the precedent of the Greek city-names but was Parrius before its founder had handed the reigns to the first generation of Parrian-born citizens once they came of age.


In a world split between good and evil, light and dark, the stark choice between Mercinaen or Thakrian ideals the creation of Parrius filled a clear need: somewhere for those who believed in the individual as shades of good and evil, for those whose did not want to be tied to Light or Dark but instead believed in the three timeless ideals of Liberty, Equality, Fraternity. In Parrius all Parrians would be free. In Parrius all Parrians would be equal. In Parrius all Parrians would be brothers and sisters - and therein lies the rub, for the pirate does not suffer his brother to go into any fight alone.


The old rule of thumb is simple: in Thakria it takes but few to bring the city willingly to the field of conquest, in Mercinae it takes a united majority to bring its people to battle but in Parrius it needs just one to start a war.


The most abhorrent trait in early Avalon life is moral cowardice and the cities are well-defined precisely to encourage juniors to make a genuine choice that fits their character. Do not be Thakrian if you do not seek to dominate and subjegate. Do not be Mercinaen if you will not take the fight to those who stand against justice and light and goodness. Be not Parrian unless you place individualism and freedom as rights to be protected.


Mercinae of Justice, Light, Good and Altruism. Thakria of Relentless Excellence, Passion, Evil, and Domination. Parrius of Freedom, Individualism, Fraternity and Equality.

HelpSection 1
Founding

1 - Introduction to Avalon.

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  • 1.11 - Etiquette
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  • 1.20 - Micro
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  • 1.24 - Second
  • 1.25 - Sadism
  • 1.26 - Heroism
Help - Section 1
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Avalon, Est 1989

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  • Avalon RPG
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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!