Avalon - online RPG world
HelpSection 18
Veto

The Order of Veto: key powers of the Barony

There are many types of veto in Avalon, from the Council of Lore electing to veto specialisations or proposed Head of the Loremaster Profession, to the Cardinal's veto on decisions of the Second and Third Estate. Each are dealt with in their own secions, e..g. HELP LORECOUNCIL and HELP CARDINAL.


The Order of Veto is, along with the oath of allegiance, the key power of the council of Barons (generally elected by universal active citizen suffrage).


The oath of allegiance decides a city's Prince or Prince and must be unanimous across all Barons. With the oath-mandate the Prince becomes the most powerful of citizens with the honour of representing the Crown: deciding on ministers or, by delegation, bestowing the Prime Ministership and - in broader terms - remaining the ultimate authority and defining influence in a city or town's historical decisions.


The Order of Veto is a more contentious affair and only comes into play under extraordinary circumstances. It represents a fundamental schism twixt Baron and Prince in the choice of Prime Minister and since the Prime Minister inherits most of the practical powers of the Prince and the various ministers (including ministerial selection), an Order of Veto is a serious matter. If a majority of Barons declare an Order of Veto against a Prime Minister, the Prime Minister automatically loses ALL of his/her powers and privileges until the disagreement is resolved. If there is a unanimous spread of Order of Veto declarations by all members of the baronial council then the very decision of the Prince is overturned and the Crown is forced to strip the Prime Minister of his/her rank, powers and privileges; permanently.


To issue an Order of Veto the Baron must type VETO followed by the name of the Prime Minister. This is a public, city-wide and ACTION-recorded declaration. In a council of five, a single Order of Veto will not depose a Prime Minister but - depending on certain constitutional points - two and certainly three of the five issuing an Order of Veto will disempower the Prime Minister completely.


To reverse an Order of Veto, the Baron types UNVETO followed by the name of the Prime Minister. This, like the VETO, is a public, city-wide and ACTION-recorded declaration. If the reversal of an Order brings the number of active vetoes below the majority, the Prime Minister regains his/her powers and privileges.


New Barons begin with presumed support for the Prince's chosen Prime Minister and a new Prime Ministerial choice presented by the Prince/Princess to the monarch will automatically reset any outstanding Orders of Veto to neutral/support. Notifications are posted to Barons in MSG form if they are not in the land at the time of presentation; as are Orders of Veto to the Prime Minister if affecting his/her powers and status.

HelpSection 18
Veto

18 - The City-State.

  • Back to Index
  • 18.1 - Government
  • 18.2 - Barony
  • 18.3 - Prince
  • 18.4 - Patronage
  • 18.5 - Pm
  • 18.6 - Cardinal
  • 18.7 - Ministries
  • 18.8 - Chancellor
  • 18.9 - Marshall
  • 18.10 - Questioning
  • 18.11 - Deputies
  • 18.12 - Aideship
  • 18.13 - Representation
  • 18.14 - Justice
  • 18.15 - State
  • 18.16 - Ambassador
  • 18.17 - Trade
  • 18.18 - Public
  • 18.19 - Crying
  • 18.20 - Saferooms
  • 18.21 - Barracks
  • 18.22 - Exile
  • 18.23 - Decree
  • 18.24 - Veto
  • 18.25 - Monarch
  • 18.26 - Guardian
  • 18.27 - Witness
  • 18.28 - Duties
  • 18.29 - Medal
  • 18.30 - Salaries
  • 18.31 - Construction
Help - Section 18
GovernmentBaronyPrincePatronagePmCardinalMinistriesChancellorMarshallQuestioningDeputiesAideshipRepresentationJusticeStateAmbassadorTradePublicCryingSaferoomsBarracksExileDecree
Veto
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Avalon, Est 1989

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  • Guide
    • Connecting to Avalon
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    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
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      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
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