Avalon - online RPG world
HelpSection 2
School

The city schools and their purpose

All of the great cities (those with novice academies) boast a well developed city school. The school is accessible to all graduates, once they have completed their accolades. It is necessary to complete the city school before a youngster is allowed to take up a guild apprenticeship. The schools offer four distinct courses to aid the budding apprentice in his or her first steps into Avalon proper.


The school courses bestow access, temporarily, to a range of low-level specialist skills to better help the youngster adapt to the rigours of Avalon life and, later on, have some insight into the choice of apprenticeship in a guild. These specialist skills are held only for the duration of the course. Permanent skill acquisition (and advancement) comes from a guild apprenticeship but the school should provide a taste and a better insight into Avalon. Choice of guild is one of the singlemost most important decisions any Avalon character can make and the school is a buffer, to allow you breathing space and exploration time before making any lifelong commitments. The schools are located close to the academies in all the great cities.


It is mandatory to graduate from at least two of the four courses. Completing a course requires a bare minimum number of successes and thus you are able to rush through courses or stay longer and perform a greater number of course missions, quests and disciplines. You will be informed of the minimum standards necessary to complete a course at the point of enrollment and, subsequently, after each mission or quest or deed you perform successfully. It is possible to accumulate an apprentice's dowry by excelling at the scholastic courses - more missions, more quests, more successful disciplines in a single course. The extent of your success beyond the minimum requirements translates into an apprentice's dowry after you graduate; faster early progress in your apprentice skills and a purse of gold. How much gold and how many skills are in the dowry depend entirely on how far in excess of minimum course requirements you elect to go.


The trade-off between time spent in the school building, a more advanced apprenticeship, and the time gained from early graduation and therefore early apprenticeship are a matter of individual taste. See HELP COURSES for details on the four scholastic courses and HELP SCHOOLCOM for a list of scholastic commands. The latter should be etched in your memory.

HelpSection 2
School

2 - Novicehood - The first steps.

  • Back to Index
  • 2.1 - Basicskills
  • 2.2 - Novice
  • 2.3 - Intro
  • 2.4 - Autoguide
  • 2.5 - Academies
  • 2.6 - Academy
  • 2.7 - School
  • 2.8 - Course
  • 2.9 - Schoolcom
  • 2.10 - Badge
  • 2.11 - Accolade
  • 2.12 - Select
  • 2.13 - Enrollment
  • 2.14 - Apprentice
  • 2.15 - Teacher
  • 2.16 - Map
  • 2.17 - Finding
  • 2.18 - Light
  • 2.19 - Junior
  • 2.20 - Milestone
  • 2.21 - Sage
  • 2.22 - Standing
  • 2.23 - Experience
  • 2.24 - Command
  • 2.25 - Graduation
  • 2.26 - Childhood
Help - Section 2
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School
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Avalon, Est 1989

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  • Avalon RPG
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  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!