Avalon - online RPG world
HelpSection 17
Herbs

The skill of Herbs

Herbs and Poisons are found all over Avalon, and can be located by those with the Herbs or Poisons skill by typing HERBS or POISONS in a location. Any layman may also purchase herbs or poisons from the many herbalists or market stalls dotted about the land.


Herbs have various beneficial effects while poisons are harmful. Methods of applying the herbs vary. Some can be eaten (e.g. EAT ATHILLIAS), some applied (e.g. APPLY HARFY). Some can only benefit you, without outside aid, when put into a glass - or suitable container - filled with water. It must then taken using DRINK <container>. Other herbs are imbibed by filling a pipe with the herb and using SMOKE after having lit the pipe. It is worth noting that ALL herbs and poisons can be taken when drunk from a water - since they infuse the liquid no matter their preparation.


It is possible to poison weapons - and this is the mainstay of much physical combat - and also to use poisoned arrows to shoot distant opponents and augment the arrow's damage with the poison's effects. You can APPLY a poison to a sleeping, unconscious or meditating enemy.


See HELP HERBLIST and HELP POISONLIST for a list of the common herbs and poisons in Avalon, their preparation standards and a brief description of the effects. Below are examples of how one might use herbs via the four preparation methods: applied, eaten/ingested, drunk and smoked in a pipe.


NOTE: While the Herbs skill is traditionally the domain of the Druid and Ranger, it is possible for the everyman to become familiar with its use and even develop the skill to a similarly high point as the original professionals - details on this can be found in HELP HERBALISM or by seeking a member of the Druid profession directly.


- apply harfy

You apply a yellow leaf of harfy. You feel invigorated, your wounds clotting before your very eyes.


- eat gylvir

You ingest a gylvir clump.

You lick your lips tenderly and shiver with a sudden chill.


- fill tankard with water

You fill your tankard with water.

- put iorthir in tankard

You place a leaf of iorthir into the tankard.

- drink tankard [can also DRINK WATER but this may be ambiguous if you hold multiple containers with water in]

You drink some water from the tankard. The iorthir leaf makes your eyes water.


- fill pipe with megillos

You put a megillos slice into an ebony pipe.

- light pipe [while holding a tinderbox or means of fire]

You light a megillos slice in your pipe.

- smoke megillos

You suck deeply on the pipe, basking in the aroma of megillos. You bask in the tangy aroma of the red lichen.


See also HELP HERBALISM, HELP HERBLIST, HELP POISONS and HELP POISONLIST.

HelpSection 17
Herbs

17 - The Avalon Skills System.

  • Back to Index
  • 17.1 - Constitution
  • 17.2 - Defence
  • 17.3 - Fisticuffs
  • 17.4 - Perception
  • 17.5 - Scholarship
  • 17.6 - Farming
  • 17.7 - Labours
  • 17.8 - Itemlore
  • 17.9 - Riding
  • 17.10 - Survival
  • 17.11 - Swordplay
  • 17.12 - Alchemy
  • 17.13 - Arcana
  • 17.14 - Candescence
  • 17.15 - Charming
  • 17.16 - Chivalry
  • 17.17 - Demonology
  • 17.18 - Dramatics
  • 17.19 - Elixirs
  • 17.20 - Endurance
  • 17.21 - Evocation
  • 17.22 - Farsight
  • 17.23 - Fatalism
  • 17.24 - Forestry
  • 17.25 - Forging
  • 17.26 - Healing
  • 17.27 - Herbs
  • 17.28 - Music
  • 17.29 - Mysticism
  • 17.30 - Naturalism
  • 17.31 - Necromancy
  • 17.32 - Poison
  • 17.33 - Rituals
  • 17.34 - Runes
  • 17.35 - Songs
  • 17.36 - Spiritualism
  • 17.37 - Stealth
  • 17.38 - Thievery
  • 17.39 - Trapping
  • 17.40 - Voice
  • 17.41 - Warcraft
  • 17.42 - Weaponry
Help - Section 17
ConstitutionDefenceFisticuffsPerceptionScholarshipFarmingLaboursItemloreRidingSurvivalSwordplayAlchemyArcanaCandescenceCharmingChivalryDemonologyDramaticsElixirsEnduranceEvocationFarsightFatalismForestryForgingHealing
Herbs
MusicMysticismNaturalismNecromancyPoisonRitualsRunesSongsSpiritualismStealthThieveryTrappingVoiceWarcraftWeaponry
Avalon, Est 1989

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  • Guide
    • Connecting to Avalon
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    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
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