Avalon - online RPG world
HelpSection 12
Forest

The forests and woods of Avalon

There are many forests around Avalon, a little more than a dozen of which possess what can only be classed as an independent, individualised consciousness. The greater the size of the forest, the more potent the consciousness; and the relationship between the forest and individuals (such as druids and rangers) lies at the core of sylvan lore and animism - their most specialist, powerful of skillsets. Affinity (or antipathy) of each forest is not limited to those with animism and sylvan lore. All actions, all events, all occurrences within the confines of the woodland perimeter are watched by the forest consciousness, and remembered indefinitely.


What you do within the forest, whether directly for/against it or in your interactions with other creatures or Avalonians - almost everything is used to define the opinion or "affinity" of woodland consciousness towards you. If your actions are of benefit to the forests, its creatures and its friends, then you will find you gain an affinity. If, conversely, they are detrimental then you will build its antipathy. The various ancient forests of Avalon tend to have a demeanour (usually defined by its soulmate - see HELP SOULMATES) and this demeanour, along with the forest's memory of a person's recent affinity-altering actions and circumstances (amongst other factors) contrive to modify the affinity gain or loss attributed to an individual player.


The masters of the sylvan lore and animism are able to harness this affinity or antipathy according to their will but the forests are also able to act autonomously... little is known of its powers save that they manifest only rarely but with enormous effect. The soulmate of a particular ancient woodland is invariably a ranger or animist of singular power, able to affect the very demeanour of the forest towards all mortalkind.


Type AFFINITY to gain an insight into the forest affinity based on your current location (i..e. you must be standing in one of the ancient woodland to perceive its feelings towards you).


If your affinity is suitably positive, you will also discern the forest's demeanour. Members of the Ranger and Druid professions will, furthermore, gain a list of most of the prominent forest-affinity altering actions and events; and when typed inside one of the ancient woodland, reveal also that forest's fundamental demeanour; guiding its general approach to mortalkind and affinity gain or loss.


The most ancient woodlands, as separate entities, are the Chetwood, Bedillam and G'harran. The largest is the Greenwood, followed by the Abbotswood and the Northern Greenwood. The Dark Forest, the Grey Forest, the Angelwood, the Whispering Wood, the Ash Forest and the Black Forest (near Silverfalls) make up the remainder of the larger woodland consciousnesses. There are others, smaller or more remote, but these are known only to those of a more specialist background.


Type FORESTS MYSELF if you are in the lower skies - a vantage point close enough to perceive but distant enough to survey - and you will learn how all of the ancient woodlands perceive you. This is important information for any wishing to travel through the woodland paths.


Those of the druid and ranger profession may be interested in HELP TENDING, and latterly HELP FALCONRY or HELP ORNITHOLOGY, then HELP ANIMISM and HELP SYLVAN. These various helpfiles details the diverse relationship twixt these guilds and the forests of Avalon.

HelpSection 12
Forest

12 - Geography - Overview, Cities and Curiosities.

  • Back to Index
  • 12.1 - Layout
  • 12.2 - Setting
  • 12.3 - Settlements
  • 12.4 - Parrius
  • 12.5 - Mercinae
  • 12.6 - Healers
  • 12.7 - Thakria
  • 12.8 - Silverfalls
  • 12.9 - Tavern
  • 12.10 - Goblin
  • 12.11 - Thaumacie
  • 12.12 - Rivers
  • 12.13 - Forest
  • 12.14 - Greenwood
  • 12.15 - Springdale
  • 12.16 - Wildlands
  • 12.17 - Thrullmere
  • 12.18 - Northlands
  • 12.19 - Orestes
  • 12.20 - Pangyron
  • 12.21 - Gant
  • 12.22 - Azrili
  • 12.23 - Silverlight
  • 12.24 - Market
  • 12.25 - Weather
  • 12.26 - Arena
  • 12.27 - Fishing
  • 12.28 - Centres
Help - Section 12
LayoutSettingSettlementsParriusMercinaeHealersThakriaSilverfallsTavernGoblinThaumacieRivers
Forest
GreenwoodSpringdaleWildlandsThrullmereNorthlandsOrestesPangyronGantAzriliSilverlightMarketWeatherArenaFishingCentres
Avalon, Est 1989

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  • Avalon RPG
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  •   Menu
  • Avalon RPG
  • Guide
    • Connecting to Avalon
    • Building a Character
    • Growth and Skills
    • Items and Equipment
    • Communication
    • Geography and Navigation
    • Allegiances and Loyalties
    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
      • Warfare BB
  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!