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HelpSection 20
Immortal

The Immortal Combat - Contest of Equals

The Gods are the arbiters of the Immortal Combat: a fight to the death in simple, direct combat between the "immortal avatars" - heroic figures whose guise is assumed by individual players. These immortal avatars are high health and mana, hard hitting and all of precisely equal stature: so the Immortal Combat is a level playing field. No one player has advantages over another except their innate skill and ability to cope under pressure.


The Combat is begun by the presiding deity. The moment you are told it has started, exits will appear in the Chamber of Creation leading to different points in the combat venue (where you are to fight, e..g. the arena or battleisle). Take an exit, gain a free refresh and divine healing, and you enter the fray. From that point on you must fight or die. There can be only one.


THE IMMORTAL AVATARS and RULES of the COMBAT


Syntax: IMMORTALS.

Lists the immortal avatars available for you to become, to fight as for the impending contest.


Syntax: RULES.

The Immortal Combat is simple: type RULES to see the exact conditions of the competition as defined by whoever is presiding including balance and equilibrium timings, use of healhand and web, venue of contest (e..g. the battleisle or the arena), whether ZOOM is allowed and whether when you JAB to strike an opponent you get told the health damage inflicted.


JOINING THE "IMMORTALS" COMBAT


Syntax: BECOME followed by the name of an immortal.

This is the command you use to select an immortal avatar. You issue the BECOME command followed by the immortal's name (as listed below) and, providing you do so during a "gathering" phase, you will be whisked off to the Chamber of Creation to await the start of the Combat.


Syntax: READY.

All the Immortals begin with a sword, a bow and a quiver full of arrows. If you are missing any equipment type or just wish to signify your eager intent, type READY to be fully "set right" for the contest.


ATTACKING AN OPPONENT:


Syntax: JAB <target> or SHOOT <target> [<direction>].

Use JAB followed by target name to strike the opponent with your sword if they are in your location for maximum damage; use SHOOT followed by target name and direction they are in (providing it is a straight line of locations) to fire an arrow using archery to inflict damage.


OPTIONAL ABILITIES - AVAILABLE or NOT according to RULES:


Syntax: CHANT WEB then CAST <target>.

Uses the "web" charm if available in the RULES to entangle an opponent, forcing them to have to struggle out before being able to move or attack.


Syntax: CHANT HEALHAND then CAST MYSELF.

Uses the "healhand" charm if available in the RULES to heal lost health at the cost of an equilibrium regain during which time you will be vulnerable to enemy attack. Be stealthy.


Syntax: ZOOM <target>.

Zooms directly to the target you specify, moving quickly between the interceding locations until you reach your opponent's location close enough to JAB an attack.

HelpSection 20
Immortal

20 - Events, Quests, Contest and Organised Competition.

  • Back to Index
  • 20.1 - Events
  • 20.2 - Schedule
  • 20.3 - Winners
  • 20.4 - Gem
  • 20.5 - Gemquest
  • 20.6 - Contender
  • 20.7 - Rules
  • 20.8 - Tournament
  • 20.9 - League
  • 20.10 - Yearquest
  • 20.11 - Guildtourn
  • 20.12 - Sceptre
  • 20.13 - Flagquest
  • 20.14 - Immortal
  • 20.15 - Eggspoon
  • 20.16 - Redeem
  • 20.17 - Sands
  • 20.18 - Olympics
  • 20.19 - Torchquest
Help - Section 20
EventsScheduleWinnersGemGemquestContenderRulesTournamentLeagueYearquestGuildtournSceptreFlagquest
Immortal
EggspoonRedeemSandsOlympicsTorchquest
Avalon, Est 1989

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    • Politics and Government
    • Farming and Labours
    • Trade and Crafting
    • Warfare and The Battlefield
    • Quests and Events
    • The Theory of Combat
    • Self Defence and PVP Basics
    • Picking Fights
    • Crowns and Purchases
  • News
    • Avalon Online RPG - Latest Updates
    • Bulletin Board in Avalon
      • Public BB
      • News BB
      • Pacifists BB
      • Merchants BB
      • Fighters BB
      • Treaties BB
      • Duellists BB
      • Alumni BB
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  • Manual
    • Getting Started
      • Introduction to Avalon
      • Novicehood - The First Steps
      • The Avalon Game World
      • The Basic Command Set
      • Communication
    • Building Your Character
      • Overview
      • Combat
      • State of Health
    • Rich Environs
      • Specifics of the Avalon Worldsystem
      • Items, Creatures and CCCs
      • Geography - Overview, Cities and Curiosities
      • Avalon game world: Towns and Villages
    • Guilds and Professional Classes
      • The Guild and The Guildmaster
      • Character Classes - the Avalon Professions
      • The Avalon Guilds
    • Skills and Subtle Abilities
      • Skills: by Professional Class and by Important Commands
      • The Avalon Skills System
    • City Socio-Politics
      • The City-State
      • Government and Governmental Commands
    • Strategic Warfare
      • War, Conquest, Tribute and Geopolitics
      • The Battlefield Guide: Legion Command and War
    • Gods and Goddesses
      • Patronage and the Gods of Avalon
      • The Pantheon: about individual Gods and Goddesses
    • Histories since 1989
      • History and Legend
      • Avalon Player Memoirs
      • Cellar Door
      • Avalon Archive
    • Combat and Competition
      • Events, Quests, Contest and Organised Competition
      • Articles on Avalon Game Theory and Combat Fundamentals
    • Reference
      • Miscellaneous Avalon Game Documentation
      • Information: Tables and Lists
      • The Avalon Game Environment (Non-Role)
      • Appendices and Extras: in Avalon
      • Miscellaneous Help and Info: Out-of-Avalon
  • History
    • 15th Century ADW
    • 14th Century ADW
    • 13th Century ADW
    • 12th Century ADW
    • 11th Century ADW
    • 10th Century ADW
    • 9th Century ADW
    • Great Past Events
    • Player Memoirs
    • Tales From Old Avalon
  • World
    • Cities
      • Mercinae
      • Thakria
      • Parrius
      • Silverfalls
    • Guilds / Classes
      • The Knight Class
      • Knights Guild
      • Warriors Guild
      • Cavaliers Guild
      • The Mage Class
      • Mages Guild
      • Enchanters Guild
      • Warlocks Guild
      • The Sorcerer Class
      • Sorcerers Guild
      • The Thief Class
      • Thieves Guild
      • Assassins Guild
      • The Ranger Class
      • Rangers Guild
      • Brigands Guild
      • The Seer Class
      • Seers Guild
      • Mystics Guild
      • Astrologers Guild
      • The Loremaster Class
      • Loremasters Guild
      • Alchemists Guild
      • Artisans Guild
      • The Druid Class
      • Animists Guild
      • Druids Guild
      • The Bard Class
      • Bards Guild
      • Sirens Guild
    • Maps
    • Rollcall
  • Info
    • About Avalon: the first online MMORPG?
    • MUD Clients
    • Blind Player Support
    • PVP Combat in Avalon
    • Theory of Combat Balance
    • Name Lists and Generators
      • Famous Wizard Names
      • Famous Witch Names
      • Mythical Creatures
    • Press and Articles
      • Raw Factsheet: the first online RPG?
      • Roleplay chat games meet Roleplaying for Real, by Cornelius
      • Roleplaying, but how far? by Cornelius
      • Why aren't you an MMORPG? by Cornelius
    • Misc Materials
      • Fantasy Life Simulation
      • Fantasy World
      • Text Based Adventure Games
      • Modern History
    • Ancient History
    • Ordinations
  • Crowns
  • Vale Blog
  • Play for Free!